Platform: Nintendo DS
Viewtiful Joe: Double Trouble!
Pokémon Mystery Dungeon: Explorers of Darkness
Harvest Moon DS Cute
Giana Sisters DS
Nintendogs: Labrador & Friends
Ni no Kuni: Dominion of the Dark Djinn
Electroplankton
Game & Watch Collection
Ghost Trick: Phantom Detective
Pokémon Pearl Version
Pokémon Platinum Version
Animal Crossing: Wild World
Radiant Historia
Elite Beat Agents
Professor Layton and the Last Specter
The Bee Game
Pokémon Black Version 2
Hell's Kitchen: The Game
Flushed Away
Mario & Sonic at the Olympic Winter Games
iCarly 2: iJoin the Click
Lock's Quest
Kingdom Hearts 358/2 Days
Ace Attorney Investigations: Miles Edgeworth
Mario Kart DS
Dragon Ball Z: Supersonic Warriors 2
Hotel Transylvania
Kirby: Canvas Curse
Science Papa
Ōkamiden
Deal or No Deal
One Piece: Gear Spirit
Resident Evil: Deadly Silence
Pokémon HeartGold Version
Sonic Rush
Lunar Knights
Metal Slug 7
Michael Jackson: The Experience
Sonic DS
Etrian Odyssey II: Heroes of Lagaard
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
The Suite Life of Zack & Cody: Circle of Spies
Viva Piñata: Pocket Paradise
Sonic Colors
Elf Bowling 1 & 2
Call of Duty 4: Modern Warfare
Halo DS
Solatorobo: Red the Hunter
WarioWare D.I.Y.
Golden Sun: Dark Dawn
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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A Nintendo DS system has been to the top of Mt. Everest, and even faired better than many other electronic devices on the journey.
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The Nintendo DS is based on a prototype system called Iris, which was intended to succeed the Game Boy Advance. The name Iris comes from the Japanese Iris plant, or Iris Ensata. This is evident by the name of Intelligent Systems's official DS emulator provided with DS development kits: Ensata.
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The 'DS' in Nintendo DS is short for "Developers' System" or "Dual Screen".
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A trademark filed by Nintendo in 2004 suggests the Nintendo DS was originally going to be named "City Boy," expanding on the Game Boy brand and putting an emphasis on taking the device with you in your everyday life.
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In the Nintendo Wi-Fi Connection Instruction Booklet, the fake WEP Key used is '8675309', a reference to Tommy Tutone's "8675309/Jenny".
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There is an unused button called a "DEBUG" which is only present on development units. It is however possible to get this to work under emulation.