Platform: Nintendo DS
Pokémon Mystery Dungeon: Explorers of Darkness
Pokémon Platinum Version
Tales of Hearts: CG Movie Edition
James Pond: Codename Robocod
Shrek the Third
The Legend of Zelda: Spirit Tracks
The Rub Rabbits!
Super Princess Peach
Deal or No Deal
Prince of Persia: The Forgotten Sands
Harvest Moon DS Cute
Top Trumps: Doctor Who
Phoenix Wright: Ace Attorney - Justice for All
Jelly Belly: Ballistic Beans
Trauma Center: Under the Knife 2
Monsters vs. Aliens
Drawn to Life
Resident Evil: Deadly Silence
Giana Sisters DS
Transformers: War for Cybertron - Decepticons
Ultimate Mortal Kombat
Pac 'n Roll
The Simpsons Game
Mega Man Star Force: Dragon
Glory of Heracles
Chibi-Robo!: Park Patrol
The Suite Life of Zack & Cody: Circle of Spies
Gyakuten Saiban Jiten
Call of Duty 4: Modern Warfare
Mario & Sonic at the Olympic Games
Suikoden Tierkreis
Yu-Gi-Oh! World Championship 2007
Lock's Quest
Pokémon Black Version
Final Fantasy IV
Shrek: Ogres and Dronkeys
Cartoon Network Racing
Diddy Kong Racing DS
Contact
Sonic Colors
Balloon Trip
Castlevania: Portrait of Ruin
Personal Trainer: Cooking
Sonic Chronicles: The Dark Brotherhood
Castlevania: Order of Ecclesia
Ghost Trick: Phantom Detective
Trauma Center: Under the Knife
My Stop Smoking Coach with Allen Carr
Pokémon White Version
Jetix Puzzle Buzzle
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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A Nintendo DS system has been to the top of Mt. Everest, and even faired better than many other electronic devices on the journey.
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The Nintendo DS is based on a prototype system called Iris, which was intended to succeed the Game Boy Advance. The name Iris comes from the Japanese Iris plant, or Iris Ensata. This is evident by the name of Intelligent Systems's official DS emulator provided with DS development kits: Ensata.
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The 'DS' in Nintendo DS is short for "Developers' System" or "Dual Screen".
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A trademark filed by Nintendo in 2004 suggests the Nintendo DS was originally going to be named "City Boy," expanding on the Game Boy brand and putting an emphasis on taking the device with you in your everyday life.
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In the Nintendo Wi-Fi Connection Instruction Booklet, the fake WEP Key used is '8675309', a reference to Tommy Tutone's "8675309/Jenny".
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There is an unused button called a "DEBUG" which is only present on development units. It is however possible to get this to work under emulation.