Platform: Nintendo DS
LEGO Friends
Captain Tsubasa: New Kick Off
Sonic Chronicles: The Dark Brotherhood
One Piece: Gigant Battle!
Nintendogs: Best Friends
Pokémon Conquest
Over the Hedge
WarioWare D.I.Y.
Animal Crossing: Wild World
Nintendogs: Dalmatian & Friends
Suikoden Tierkreis
Galactic Taz Ball
WarioWare: Touched!
Mario Kart DS
Rayman DS
Heathcliff: Frantic Foto
Star Fox Command
Michael Jackson: The Experience
Paint by DS
Sonic DS
Yoshi Touch & Go
Sonic Classic Collection
Osu! Tatakae! Ouendan
Sonic Rush Adventure
Jetix Puzzle Buzzle
Phoenix Wright: Ace Attorney - Justice for All
Mega Man Star Force 2: Zerker x Saurian
Kirby: Squeak Squad
Dementium: The Ward
Metroid Prime Hunters
Pokémon Mystery Dungeon: Explorers of Darkness
Kirby Mass Attack
Yu-Gi-Oh! World Championship 2007
Crash Landed
Pokémon Mystery Dungeon: Explorers of Sky
Jelly Belly: Ballistic Beans
Bangai-O Spirits
Super Monkey Ball Touch & Roll
Chibi-Robo!: Park Patrol
Nintendogs: Shiba & Friends
Professor Layton and the Diabolical Box
Alvin and the Chipmunks: Chipwrecked
Mario Party DS
Ed, Edd n Eddy: Scam of the Century
Daigasso! Band Brothers
Viva Piñata: Pocket Paradise
Kingdom Hearts Re:coded
Science Papa
Victorious: Taking the Lead
Top Trumps: Doctor Who
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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