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Game developer Mark Turmell, a die-hard Detroit Pistons fan, admitted that the game code was rigged against the Piston's rival, the then 3-time champions the Chicago Bulls. The coding lowered the stats of the Bulls players during games against the Pistons and caused all last-minute shots to miss.
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Nintendo Everything article:
https://nintendoeverything.com/godzilla-and-bart-simpson-were-considered-for-nba-jam/
The Cutting Room Floor article:
https://tcrf.net/NBA_Jam_(Arcade)
https://nintendoeverything.com/godzilla-and-bart-simpson-were-considered-for-nba-jam/
The Cutting Room Floor article:
https://tcrf.net/NBA_Jam_(Arcade)
subdirectory_arrow_right NBA Jam Tournament Edition (Game)
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The Sega Saturn and PlayStation ports of NBA Jam: Tournament Edition feature no credits. Decades later, interviews with Iguana Entertainment employees confirmed that these ports were mostly co-developed by Darren Tunnicliff and Chris Kirby respectively at the studio's UK branch. The two ports shared much of the same C code translated from the arcade version's assembly code, despite being released on competing hardware.
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