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Alien Breed
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Sorry!
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The game's files include text that reads: "********* Message to Tim: You were wrong!" It's unknown who Tim is, but it may be Tim Mensch, who helped develop many games for Hasbro.
Ultimate Marvel vs. Capcom 3
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While Galactus is playable via Galactus Mode, there is evidence that suggests Galactus was going to be playable in Arcade Mode. Within the game’s files are win quotes and voice clips for calling in assists and tagging in other characters, including himself.
Dragon Ball Z: Buu's Fury
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Attachment There is an unused Great Saiyaman transformation for Gohan in his school uniform complete with an unused icon, name and description. It grants all the same benefits as the Super Saiyan transformation but it doesn't use any ki.
Namco X Capcom
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A title card for a “Chapter 47” with the same title as the game’s final chapter can be found in the game’s data. It's possible that either two prologues were originally standard chapters at one point in development, or two more chapters were planned for the game but were scrapped.
SNK vs. Capcom: The Match of the Millennium
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The warning screens that appear when the player tries to insert the game into a monochrome NeoGeo Pocket are different between regions. In the English release, the screens feature generic warning messages, but the Japanese release features dialogue from various characters.
StarCraft
1
There are three unused missions in game's retail release.
Spoiler:
•Biting The Bullet
A mission which would explain Tassadar's cooperation with Jim Raynor.
•Silent Scream
A mission where-in the player defeats the Confederacy.

•protoss/tutorial
An unused tutorial mission which would have featured a race called the Tagal.
The Legend of Zelda: Link's Awakening
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There is unused text in the game's ROM that says "You've got a Shovel! Now you can feel the joy of digging!" Additionally there is unused chest data in one of the caves for a shovel suggesting that the shovel was originally meant to be obtained from a chest rather than being purchased.
Fire Emblem Echoes: Shadows of Valentia
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The characters Berkut and Fernand have unused voice clips and text strings for use as playable characters, lacking only a set of base conversations which most playable characters possess.

While Fernand is playable in The Rise of the Deliverance DLC maps, Berkut is never made playable at any point.
Zero Wing
1
A line of dialogue was removed from the intro sequence in the English version. Said line translates as "thank you for you cooperation".
Company: Saffire
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In the US release of the Game Boy Advance ports of The Hobbit (2003), Hot Wheels: Velocity X, Peter Pan: The Motion Picture Event, and Around the World in 80 Days, a hidden developer message can be found in the game's files. The message is of a copypasta that circulated via emails and groups during the mid-90s. The message reads:

I LIKE MONKEYS

I like monkeys.

The pet store was selling them for five cents a piece. I thought that odd since they were normally a couple thousand each. I decided not to look a gift horse in the mouth. I bought 200. I like monkeys.

I took my 200 monkeys home. I have a big car. I let one drive. His name was Sigmund. He was retarded. In fact, none of them were really bright. They kept punching themselves in their genitals. I laughed. Then they punched my genitals. I stopped laughing.

I herded them into my room. They didn't adapt very well to their new environment. They would screech, hurl themselves off of the couch at high speeds and slam into the wall. Although humorous at first, the spectacle lost its novelty halfway into its third hour.

Two hours later I found out why all the monkeys were so inexpensive: they all died. No apparent reason. They all just sorta' dropped dead. Kinda' like when you buy a goldfish and it dies five hours later. Damn cheap monkeys.

I didn't know what to do. There were 200 dead monkeys lying all over my room, on the bed, in the dresser, hanging from my bookcase. It looked like I had 200 throw rugs.

I tried to flush one down the toilet. It didn't work. It got stuck. Then I had one dead, wet monkey and 199 dead, dry monkeys.

I tried pretending that they were just stuffed animals. That worked for a while, that is until they began to decompose. It started to smell real bad.

I had to pee but there was a dead monkey in the toilet and I didn't want to call the plumber. I was embarrassed.

I tried to slow down the decomposition by freezing them. Unfortunately there was only enough room for two monkeys at a time so I had to change them every 30 seconds. I also had to eat all the food in the freezer so it didn't all go bad.

I tried burning them. Little did I know my bed was flammable. I had to extinguish the fire.

Then I had one dead, wet monkey in my toilet, two dead, frozen monkeys in my freezer, and 197 dead, charred monkeys in a pile on my bed. The odor wasn't improving.

I became agitated at my inability to dispose of my monkeys and to use the bathroom. I severely beat one of my monkeys. I felt better.

I tried throwing them way but the garbage man said that the city wasn't allowed to dispose of charred primates. I told him that I had a wet one. He couldn't take that one either. I didn't bother asking about the frozen ones.

I finally arrived at a solution. I gave them out as Christmas gifts. My friends didn't know quite what to say. They pretended that they like them but I could tell they were lying. Ingrates. So I punched them in the genitals.

I like monkeys.
Cory in the House
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Text within the game's data suggests a French version was considered, but never released.
Super Mario 64 DS
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In the European and American versions of the game, King Boo has an empty text box displayed when he is confronted by Yoshi in Big Boo's Haunt. This means Yoshi could have originally entered Big Boo's Haunt without the requirement of selecting Mario, Luigi, or Wario.
Rygar
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The developers hid a line of text in the game's introduction data:

"BECAUSE THEY ARE SILLY
BUGGERS ................. "

It can be found at location 8133 in the .tap dump found in the game's files.
Sterling Sharpe: End 2 End
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There is unused text found in the game's code that appears to be Japanese style emoticons: (^_^)(T_T;;(~_~)
Mario Party 2
1
The game contains unused text that says:

You cannot use a Bowser Bomb here.
Midnight Mutants
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There is unused text stored in the game's memory that says:

IT^S A WONDER PETER EVER GOT THIS PROGRAM BEDUGGED!

This string is stored at memory location 0x026EF.
Bloons TD
1
The game contains unused text saying: this is test text. This unused text was obviously used for testing purposes.
Super Bomberman 2
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Attachment The game contains a basic ASCII font that is always loaded into the system's VRAM but is never used. It was possibly used for debugging or testing at one point.
Game & Watch Gallery 4
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Attachment There are unused copyright texts from previous Game & Watch Gallery games leftover in the game's memory.
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