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Demon's Crest
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The titles of the Demon's Crest tracks on the 20th anniversary soundtrack collection for the Ghosts 'n Goblins series were created by a western fan of the game. It's not clear if Capcom knew the track titles were unofficial when they used them for the soundtrack.
The Legend of Zelda
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Attachment The sprite used for Rupees was actually directly taken from Clu Clu Land, which used the sprite for gold ingots.
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Super Smash Bros. Melee
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Event 22's name, Super Mario 128, is a reference to the series of experiments done to test technology that was eventually used in later games from Nintendo, as well as a reference to a sequel to Super Mario 64 that was never released.
Persona 4 Golden
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Attachment The developer's name, Atlus, can be seen on the side of the vending machine near the steak shop.
The Elder Scrolls III: Morrowind
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After completing the Bloodmoon main quest line, a unique item named "BlueDev's Ring of Viewing" appears in the mouth of the stuffed cliff racer in Skaal Village's Great Hall. The ring allows the player to see all of the cut scenes seen by werewolf players in Bloodmoon. The name BlueDev is yet another reference to Bethesda designer Mark Nelson, who was known by the name BlueDev on the official forums.
The Elder Scrolls III: Morrowind
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Creeper is not the only infamous scamp that can be found in Morrowind. Lustidrike is a scamp that you can find in the daedric ruin of Ald Daedroth, which is visited during Sheogorath's daedric questline. If you talk to him, he will offer you anything to drink for free, "so long as it's sujamma." Upon receiving the drink, however, closer inspection will reveal that it is actually the far less potent "Lustidrike Cocktail."

Lustidrike will continue to offer you free drinks until your intelligence drops below 30, in which he will tell you "Sorry, pal. You've had enough. Go get some exercise or something." He will continue handing out drinks if you return to him later sober. However, if you return later with an intelligence that is still below 30, he will take notice and state "Back again? I dunno, pal. You look like you've had plenty. Or maybe you ALWAYS look that way."
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The Elder Scrolls III: Morrowind
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Attachment There is an extraordinarily well-hidden sword in the game named Eltonbrand that can be acquired if the player performs a certain set of actions. In order to acquire it, the player must have Goldbrand, the sword obtained by completing Boethiah's daedric quest. The player must then complete the vampire quest Shashev's Key, given by Sirilonwe in the Vivec Guild of Mages. Upon completing the quest, if the player has 11171 gold pieces in their inventory, they will get a unique dialogue option with Sirilonwe that says "Go to Hell, Carolina!" Clicking this option will trigger Goldbrand to be replaced with Eltonbrand, a vastly superior sword.

This Easter egg is a reference to Elton Brand, an NBA basketball player who once played for the Duke Blue Devils. Bethesda Designer Mark Nelson attended Duke college and was a renowned Duke University basketball fan, which was reflected by his username choice "BlueDev". Completing the quest triggers a script called "bluescript" that checks the player's inventory for the gold and Goldbrand, and creates the unique dialogue option if the conditions are met. Additionally, Eltonbrand's object ID is "katana_bluebrand_unique". The unique dialogue option references the North Carolina Tarheels, who are Duke's most hated rivals. The name of the quest itself, "Shashev's Key," is also a reference to the long-time coach of the Blue Devils, Mike Krzyzewski, whose last name is pronounced "shÉ™-SHEF-ski". Lastly, the 11171 gold pieces is a reference to Nelson's date of birth, the 1st of November 1971.
The Elder Scrolls III: Morrowind
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Attachment Unused sound clips of two of the voice actors named "Intro1aDDB.mp3" and "Intro1aJon.mp3" can be found in the games voice files. They are recordings of the male Wood Elf and male Argonian reciting the introductory speech to the game. It's possible these were audition recordings for the two roles, and the voice actors were simply asked by the developers to read the intro speech at the casting.
Godzilla: Save the Earth
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MOGUERA is known as MOGUERA 2 in this game, referencing to "Godzilla vs. SpaceGodzilla", where the first MOGUERA was destroyed.
Assassin's Creed II
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Due to a developer oversight, it's possible to use a broom to slit an enemy's throat.
Far Cry 3: Blood Dragon
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The description of the Dragon Blade refers to the main protagonist of Assassin's Creed III, Connor Kenway, with the lines "There've been white ninjas and African-American ninjas and Luchadores, which are like Mexican ninjas. There's a Native American Assassin, can we talk about him?"
Worms: The Director's Cut
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Many of the series' most well known weapons, such as the Homing Pigeon, Holy Hand Grenade, Super Sheep and Concrete Donkey, along with features like dropping items while using the Ninja Rope, swinging from rope to rope and many map creation options debuted in this version of the original Worms. Despite this, it only sold around 5,000 copies.
Killer Instinct
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According to composer Mick Gordon, Spinal's theme was a global effort that combined the talents of twenty people across five countries over three months. The "Spinal Choir" consisted of thirteen men singing in Swedish in Gothenburg, the lyrics were written by Mick Gordon and Pontus Rufelt, and the brass was recorded and arranged by Hugh Davies in Guildford, United Kingdom.
Dead or Alive 4
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Series creator Tomonobu Itagaki stated that he spent most of his time during development just working on the game, and spent very little time sleeping (about 10 minutes a day).
Persona 4 Golden
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There is a Persona 3 calender on the wall in the main character's bedroom.
Amazing Frog?
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The bottom of the Moon Rover reads "Please bring back Robot Wars", referring to the British game show that ran from 1998 to 2004 where people would build small robots to battle each other. [48:15 in source video]
Spyro: Shadow Legacy
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There is a hidden debug level that can only be accessed using a cheat device. In the level, there is one of every enemy, one of each collectible/power-up and several characters, most of which cannot be interacted with. It is also possible to switch to the Shadow Realm, and enter a small bonus cave.
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Crash Tag Team Racing
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A member of the Crash Mania community called JumpButton was the first person to e-mail Darren Esau, who had left his e-mail address in Dr. Cortex and N. Gin's credit comments (available to listen only in the NTSC version). Darren Esau jokingly stated in his reply that "[JumpButton] disproved his theory that the only people who read video game credits are the developers themselves."
Crash Tag Team Racing
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This game was originally going to be developed by Traveler's Tales Oxford (developers of Crash Twinsanity), and was actually going to be called 'Crash Clash Racing.' It had the same concept as the final game; fusing two cars together. According to one of the project's developers going by the alias FakeNina:

"[...] the racing game would be set in Crash's head, with the rest of the Crash team traveling inside Crash's brain, with the tracks all based around Crash's dreams and memories."
Z1: Battle Royale
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Attachment The game was originally named H1Z1 Apocalypse.
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