Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

The Legend of Zelda: Link's Awakening
1
According to Eiji Aonuma, the "tilt-shift" effect was inspired by the original Game Boy version's "vast but small" world on the console's 66 mm screen.

"When I played the original Game Boy version, it was a small screen, and it felt like a small world, but very vast. And so, it kind of had this tilt shift perspective; so that's why I thought this diorama-like art style would be perfect for this."
Jak and Daxter: The Precursor Legacy
1
Max Casella's role as Daxter stemmed from lead animator Josh Scherr's suggestion to cast him, citing his work as Zini in Dinossaur.
Scherr had worked as an animator for the movie before joining Naughty Dog.
Pokémon Sun
subdirectory_arrow_right Pokémon Moon (Game)
1
In the Pokedex, it's stated that Yungoos and its evolved form Gumshoos aren't native to the Alola region but imported from another country. It's implied that they were brought to Alola to get the Rattata and Raticate population under control but they rarely see each other because Yungoos and Gumshoos are diurnal while Rattata and Raticate are nocturnal.

This is a reference to when the state of Hawaii had a problem with Polynesian rats eating up sugar cane crops in the 1800s. They imported Small Asian Mongooses to kill the rats. However, while the rats were able to adapt to being strictly nocturnal, the mongooses stayed strictly diurnal. Because of this, both species have become a major problem in Hawaii.
Collection: Blinx
1
The game's director, Naoto Ohshima, stated on Twitter that Blinx was based on the fairy tale character 'Puss in Boots'.
Dead or Alive
1
Bayman's codename "Gatsby" from the game's early development is based on the American novel The Great Gatsby.
Franchise: Alex Kidd
1
In an Sega.jp Meisaku interview with game's creator Kotaru Hayashida (aka Ossale Kohta), he was asked why did he wanted to use jan-ken-pon (rock–paper–scissors) in boss fights. And he responded:

"That was also one of our concepts to differentiate our game from Mario. It a very fanciful, absurd idea. There were various reactions, like “What the hell! Isn’t this supposed to be an action game?!” or “I lost the rock-paper-scissors match and its Game over!? This sucks.” Definitely, for people who are good at action games to lose everything and Game Over because of a rock paper scissors match… yeah, that sucks.

The staff at Sega shared these concerns, but I wanted to know how players would react to it, so I left it in."
Tom Clancy's The Division 2
1
Attachment The odd text descriptions for the starting gear were inspired by Swedish military veteran and developer on the game Rasmus Kunstlicher and his experiences whilst serving in the army. Kunstlicher had served 11 months in the Swedish military and stated that the equipment they were given wasn't reliable and would often frustrate them.
Resident Evil Zero
1
The idea of not having "item boxes" in the game was based on "Sweet Home". The team wanted to remove it, so that it would feel a lot harder to play.
Collection: Grandia
1
In an interview, game's art director Hidenobu Takahashi stated that the title of the game came from a Formula One race car.

"To us it means a variety of specialists coming together to challenge themselves with a new design. How can we create something amazing? That’s the single question we ask when we’re developing a game, and we’ll work ourselves to the bone to answer it. It’s the same as an F1 team, where they get specialists from all different fields together to build the fastest car. We’re in the final stages of our work here, so please look forward to Grandia soon!."
Uncharted 2: Among Thieves
1
According to game's designer Richard Lemarchand, the Tibetan village in the game was inspired by the 2008 video game The Graveyard developed by Tale of Tales. The game's title affected him a lot more than he expected, with its simple experience of leading a slowly-moving elderly lady through a graveyard.

"I thought that in the same way that The Graveyard had created a space for me where I could reflect, so could our village."
1
In an interview, Naoto Oshima was asked if the blue birds were a direct reference to the game Flicky. Oshima said yes, and also mentioned that he asked game's designer Yoji Ishii's permission to use Flickies in his work.
Half-Life
1
While in an interview with Valve News Network in February of 2018, Gray Newell (Son of Gabe Newell) revealed that the final boss of Half-Life, the Nihilanth, represented him as a baby, stating "The Final Boss of Half-Life 1 actually the 'giant evil baby monster' is supposed to be me. When my mother was in childbirth they were thinking 'what's something really scary,' and at the time, having a child seemed to be the most scary thing to everyone."
Detroit: Become Human
2
Spoiler:In the junkyard sequence, the original Kara android from the tech demo that inspired Detroit: Become Human can be found among the wreckage in an extremely dilapidated state. She sings the same song that she can be heard singing in the tech demo.
Kingdom Hearts III
1
According to Tetsuya Nomura, the aesthetic and environment design for part of the Hercules-based "Olympus" world was primarily inspired by California's Yosemite National Park, despite, story-wise, taking place in Ancient Greece. This decision came about when co-director Tai Yasue had visited the real-world location.
Miitomo
1
When Miis speak the word "Direct", they'll do the pose that Satoru Iwata was known for having done in Nintendo Directs when saying "Directly".
Drakengard 3
1
In designing the characters, Fujisaka used the previous two games' "Medieval Europe" inspiration for the enemies, while leaning towards more modern designs for the main characters.
Bomberman: Act Zero
1
When asked about the game’s subtitle, a developer stated that the game was originally going to be titled "Bomberman Begins”, but due to the release of the film Batman Begins, they opted against using that title. The name “Act Zero” was then chosen, as, to them, it represented a new beginning, and a fresh start.
Final Fantasy XI Online
1
The idea to develop the game as an MMORPG was conceived by executive producer Hironobu Sakaguchi when he was impressed by western MMOs, such as EverQuest. He convinced Square to begin the development of their own online game, suggesting that it be based on the Final Fantasy series.
Indiana Jones and the Infernal Machine
1
The Cold War setting was chosen, because Director Hal Barwood felt that nazis were used too often in Indiana Jones properties, and a change of setting would benefit the title.
World End Economica
1
The main inspiration for the game's story was the Bankruptcy of Lehman Brothers in 2008; the largest bankruptcy filing in U.S. history.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 79 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right