Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Doom Eternal
1
When asked by GamesBeat what the word "Eternal" meant in this game, creative director Hugo Martin described the word "Eternal" as an "eternal struggle for the good and evil. It's meant to symbolize that there's always going to be demons and there's always going to be a slayer."
Mario Tennis Aces
1
Camelot president Hiroyuki Takahashi gave Luigi the main role in the story as a surprise to the player. Luigi had always been "stuck in his brother’s shadow ," and Takahashi wanted to give him a much larger role with as much prominence as Mario.
The King of Fighters '94
1
According to Kyo’s designer, his final design was inspired by Jo Yabuki from Ashita no Joe, and Akira Fudo from Devilman.
Pulseman
1
Pulseman’s Japanese anime-inspired design was made as a direct opposition to Sonic the Hedgehog's design, as Sonic was popular in the ‘90s and had a Western cartoon look to it. He was also made red to be opposite to Sonic's blue.
SpongeBob HeroPants
1
Attachment The final boss of the game, the Patrickosaurus, is based on a character from a deleted scene in The SpongeBob Movie: Sponge out of Water, where SpongeBob and Plankton have gone too far back in time and encounter it along with the Squidosaurus (the latter of which was seen in the final film).
Crash Twinsanity
2
Attachment According to writer Paul Gardner, there was originally going to be a character named Moronic the Plumber (a parody of Sonic and Mario) that took the role of a hero to reclaim stolen treasure from their dimension. Traveller's Tales rejected the idea, and Moronic was later replaced with a cameo from Spyro the Dragon.
Donkey Kong Country
2
According to character designer Gregg Mayles on Twitter, after the announcement that King K. Rool would be in Super Smash Bros. Ultimate, a character that Gregg had named and designed the actions of, he revealed that the character was original called "KOMMANDER K. ROOL" and that Donkey Kong Country was originally to be called MONKEY MAYHEM. He also mentioned that the "K." in K. Rool does not actually stand for anything and the name itself is only intended to be a play on the word "cruel", though he joked that the initial could stand for something mundane and off-character, such as "Keith".

In addition, Gregg's brother Steve, who designed the look and visual design for the character, also revealed that the programmers thought King K. Rool was "too big" and too taxing on the game's memory, and thus several frames of the character's animation had to be dropped as a result.
Hyrule Warriors
1
In contrast to Impa's samurai motif, Shiek's design is largely based on Ninja iconography. Also, many of the character's harp combos are inspired by Cai Wenji from Dynasty Warriors.
The King of Fighters '94
1
Heavy D! is inspired by the SNK boxing game Main Event. He was named after the American rap artist of the same name from the rap group Heavy D & The Boyz. However, to avoid any possible copyright issues, they added an exclamation point at the end.

His pet cat, Puu, was also named after one of the developer's cats.
The King of Fighters '94
1
Choi Bounge's original design was changed at the last minute to avoid distinct similarities with horror film character Freddy Krueger from the A Nightmare on Elm Street franchise.
Franchise: Castlevania
1
Attachment In an interview with series producer Koji Igarashi, found within the Castlevania: Aria of Sorrow's official Japanese strategy guide, he was asked about the character's name Soma Cruz. He said that he wanted a name which would translate well for international players, and that "Cruz" was chosen as Penelope Cruz had just visited Japan, while the name also had associations with the word "Cross". Soma was taken from the name of the Indian ritual drink "soma", while it is also the name of director Murakami's son.

Aria of Sorrow direct Junishi Murakami said this was just a coincidence however, as the kanji of both names differs. When he first saw the name, he disagreed with the idea, but Igarashi simply couldn't think of anything else.
Bubble Bobble
2
In an interview with the game's designer, Fukio Mitsuji, found within BEEP! magazine, he was asked about how he began making Bubble Bobble. He responded that after creating a racing game and a shooting game, he wanted to make something more comical. He believes Bubble Bobble was a game that he put the most thought into, losing sleep whilst thinking of how to improve it. He considers it a deep and memorable game within his life.

"Well, I’d done a racing game now, and a shooting game, so now I thought I’d try my hand at a comical game! And that game was Bubble Bobble."

"How could I, practically speaking, improve and iterate on this new design philosophy of mine? I was always thinking about that question. On Bubble Bobble I worked hard to really push my ideas to the limits. In that sense, Bubble Bobble was probably one of the games I put the most thought into—I honestly lost sleep thinking about how to make it better, better, better. For me personally, it’s a very deep, memorable game."
1
Giga Bowser's design was inspired by Sakurai's vision of how Bowser looked before Super Mario 64.

"The old Bowser was scary. In the NES era, characters were more symbolic, so you had room to use your imagination. When I looked at the original Bowser, I saw a frenzied, terrifying monster.

But, advancements in technology have allowed designers to convey characters in greater detail, and in recent games his image has steadily become cuter.

Naturally, this is a current game, so it needs to use his current design. And from there, Giga Bowser (unexpectedly?) happened to come into existence."
Super Smash Bros. Ultimate
1
Attachment Charizard, Incineroar, the Inklings, and Sonic the Hedgehog are the only characters that take continuous damage when in water. This is in reference to their respective series, as Sonic cannot swim, Inklings are instantly killed when they come in contact with water, Incineroar and Charizard are fire-type Pokémon which are weak against Water-based attacks.
Collection: Splatterhouse
1
The game's programmer Itou, stated that ideas for the Splatterhouse series came from the first 2 Evil Dead films.
Company: Rare
1
Grant Kirkhope, music composer for Rare at the time, reused songs he had composed for Rare's unreleased game Project: Dream for several other titles, including Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Viva Piñata.
The Legend of Zelda: Link's Awakening
1
According to Eiji Aonuma, the "tilt-shift" effect was inspired by the original Game Boy version's "vast but small" world on the console's 66 mm screen.

"When I played the original Game Boy version, it was a small screen, and it felt like a small world, but very vast. And so, it kind of had this tilt shift perspective; so that's why I thought this diorama-like art style would be perfect for this."
Jak and Daxter: The Precursor Legacy
1
Max Casella's role as Daxter stemmed from lead animator Josh Scherr's suggestion to cast him, citing his work as Zini in Dinossaur.
Scherr had worked as an animator for the movie before joining Naughty Dog.
Pokémon Sun
subdirectory_arrow_right Pokémon Moon (Game)
1
In the Pokedex, it's stated that Yungoos and its evolved form Gumshoos aren't native to the Alola region but imported from another country. It's implied that they were brought to Alola to get the Rattata and Raticate population under control but they rarely see each other because Yungoos and Gumshoos are diurnal while Rattata and Raticate are nocturnal.

This is a reference to when the state of Hawaii had a problem with Polynesian rats eating up sugar cane crops in the 1800s. They imported Small Asian Mongooses to kill the rats. However, while the rats were able to adapt to being strictly nocturnal, the mongooses stayed strictly diurnal. Because of this, both species have become a major problem in Hawaii.
Collection: Blinx
1
The game's director, Naoto Ohshima, stated on Twitter that Blinx was based on the fairy tale character 'Puss in Boots'.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 79 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right