Viewing Single Trivia
▲
1
▼
According to game's designer Richard Lemarchand, the Tibetan village in the game was inspired by the 2008 video game The Graveyard developed by Tale of Tales. The game's title affected him a lot more than he expected, with its simple experience of leading a slowly-moving elderly lady through a graveyard.
"I thought that in the same way that The Graveyard had created a space for me where I could reflect, so could our village."
"I thought that in the same way that The Graveyard had created a space for me where I could reflect, so could our village."
Comments (0)
You must be logged in to post comments.
Related Games
Uncharted: Golden Abyss
Uncharted 4: A Thief's End
Uncharted: Drake's Fortune
Uncharted 3: Drake's Deception
Crash Bandicoot 2: Cortex Strikes Back
Infamous
Spyro 2: Ripto's Rage!
LittleBigPlanet PS Vita
Resistance: Fall of Man
Vib-Ribbon
Shadow of the Colossus
Jak and Daxter: The Precursor Legacy
Todd McFarlane's Spawn: The Video Game
Spyro the Dragon
PlayStation All-Stars Battle Royale
God of War: Chains of Olympus
Resident Evil: Revelations 2
Gran Turismo 5
Fat Princess
McDonald's Original: Happy Disc
The King of Fighters '95
Twisted Metal 4
Jak 3
Ratchet & Clank
Journey
Spyro: Year of the Dragon
Tourist Trophy
Crash Team Racing
Ratchet & Clank Future: Tools of Destruction
Um Jammer Lammy Now
The Last of Us Part I
Dark Cloud
Ico
MLB 12: The Show
Sly Cooper and the Thievius Raccoonus
Ratchet & Clank Future: A Crack in Time
Ape Escape
Ratchet & Clank: Going Commando
Bloodborne
Jak and Daxter: The Lost Frontier
Xenosaga Episode II: Jenseits von Gut und Böse
Tekken 5
Tekken 2
Command & Conquer: Red Alert
Okage: Shadow King
Mad Maestro!
Wild Arms
EyeToy: Play
Ratchet & Clank: Size Matters
LittleBigPlanet 3