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According to game's designer Richard Lemarchand, the Tibetan village in the game was inspired by the 2008 video game The Graveyard developed by Tale of Tales. The game's title affected him a lot more than he expected, with its simple experience of leading a slowly-moving elderly lady through a graveyard.
"I thought that in the same way that The Graveyard had created a space for me where I could reflect, so could our village."
"I thought that in the same way that The Graveyard had created a space for me where I could reflect, so could our village."
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