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Metroid Prime
1
Attachment During development, a four-armed gorilla enemy, possibly intended as a boss of the ice area, was removed from the game. Nintendo felt that some of the early models looked too much like monsters designed for an RPG and decided they did not fit in the Metroid world.
Metroid Prime
1
Attachment During development, a flying insect-like enemy was removed from the game. It is speculated that it may have been an early design for the aerial pirates or possibly intended to serve as a boss at some point in the game.
Metroid Prime Hunters
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Attachment During development, a strange looking enemy that shares a similar model with two enemies from previous games was removed.
Chrono Cross
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Attachment Magus was meant to make an appearance in Chrono cross. He was scrapped because Squaresoft thought that his complex backstory would be too hard to fit into the game. He was eventually replaced by Guile.
Kingdom Hearts
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Attachment Rikku was going to have a major role in the first game. She was going to be a part of Leon's group in Traverse Town and help Sora throughout the game. She was removed because of the similarly-named character Riku, and was replaced with Yuffie. She later appeared with the rest of the Gullwings in Kingdom Hearts II.
Donkey Kong Land
1
Attachment There was originally going to be a new Animal Buddy called "Ram Bunkshus" to appear in this game. Little is known about what he could do and why he never made it into the game.
Marvel: Ultimate Alliance
subdirectory_arrow_right Marvel: Ultimate Alliance (Game), Marvel: Ultimate Alliance (Game)
1
Moon Knight and Colossus are not on the roster of playable characters in the PlayStation 2, Xbox, and PlayStation Portable version, but they can still be accessed on these versions by using an exploit.
Crash Twinsanity
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Attachment There were suppose to be four playable characters, Crash, Coco, N.Cortex, and Nina. However Coco was removed as a playable character and made an NPC. Her game play was rumored to consist of her hacking into security systems. Although she is not playable in the game anymore, the back of the box still says there are "4 playable characters."
Super Smash Bros. Melee
1
Attachment An Excitebike racer from the game Excitebike, Balloon Fighter from the game Balloon Fight, Urban Champion from Urban Champion and Bubbles from Clu Clu Land were considered for characters that could be used to represent the NES era of Nintendo in the game, but Sakurai decided that the Ice Climbers would be far more fitting as fighters.
Diddy Kong Racing
1
Attachment An unused character selection song suggests that Taj was going to be a playable character in the game. The track is played with sitar strings which are associated with that character. Taj would later become a playable character in Diddy Kong Racing DS.
Dissidia Final Fantasy
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Many characters that appeared in Dissidia 012 were originally supposed to be in Dissidia. These characters, left out for unknown reasons, were Vaan, Kain, Lighting, Yuna and Prishe.
Donkey Kong
subdirectory_arrow_right Popeye (Franchise)
1
Attachment Shigeru Miyamoto originally wanted to do a Popeye game, specifcially based on the 1934 cartoon A Dream Walking, where Popeye and Bluto fight over Olive Oyl as she sleepwalks through a construction site, but couldn't get the license. He would later use the characters as inspirations with Mario taking the role of Popeye, Pauline as Olive Oyl and Donkey Kong as Bluto. Nintendo would eventually release a Popeye game a year after Donkey Kong in 1982.
person Bean101 calendar_month March 24, 2013
Donkey Kong Country 2: Diddy's Kong Quest
1
Attachment There is a scrapped Kremling character which has been dubbed by fans as "Mr. X". He appeared in Issue 76 of Nintendo Power but is nowhere in the game. He appears in the German instruction booklet where it reads, "Kennt ihn oder hat ihn irgendwo schon einmal gesehen", which translates into, "No one knows him or has seen him anywhere before."
Banjo-Pilot
subdirectory_arrow_right Diddy Kong Pilot (Game)
1
Attachment A new character named Redneck Kong was to be a racer in the original Diddy Kong Pilot, however he was later intended to be replaced with Candy Kong.
Super Mario World 2: Yoshi's Island
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Attachment An unused monkey enemy can be found in the game's graphics. They look to be similar to Donkey Kong in the style of Yoshi's Island, including a barrel that would have presumably been thrown.
Crash Twinsanity
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Attachment N. Trance was originally going to make an appearance in Crash Twinsanity in a cutscene in which Evil Crash eats his brain with a spoon "like an egg". The scene was scrapped because it was "a bit gross". The only trace of N.Trance left in Twinsanity is his concept art.
Banjo-Pilot
subdirectory_arrow_right Diddy Kong Pilot (Game)
1
Attachment In an early build shown at Spaceworld, when it was still being developed as Diddy Kong Pilot, a number of Mario characters were shown to be playable at one point in the game. The characters were Mario, Peach, Yoshi, Wario, Bowser and Toad.
The Elder Scrolls V: Skyrim
1
Attachment In the games files there is an unused Pit or Arena Called "Windhelm Pit Entrance". Entering the Pit spawns 2 Argonians (Both Male), Nords, Dark Elves and Imperials NPCs, They are all called 'Pit Fans', who are supposed to be spectators. It is believed that Windhelm was going to have an arena at some point of development where you would face against animals or NPC Bandits. There are also Pit guards who are fully voiced, but they cannot be viewed during normal gameplay. The place can be viewed by entering the console commands "coc WindhelmPitEntrance" and "coc WindhelmPitExterior".
Digimon World
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Gigadramon and MetalEtemon both have digivolving items, though neither the items nor the Digimon can be obtained without the use of a cheat code. Panjyamon can also be obtained with a cheat code, though no digivolving item exists for him.
Digimon World
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WereGarurumon was originally planned for the game and even had his own Digivolution item. All that remains through hacking is his name and Arena sprite.
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