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The King of Fighters '96
1
Goenitz's namesake comes from an alien character in the 1974 anime Space Battleship Yamato. His "Heavenly King" title is a reference to the opening theme of the 1979 anime adaptation of Cyborg 009.
Collection: Ikari Warriors
1
The namesake of Heidern, the commander of the Ikari Warriors first introduced in Ikari III: The Rescue, comes from Wemm Heidern from the 1974 anime Space Battleship Yamato.
Mortal Kombat 11
1
According to English voice actor Sean Chiplock during a 2020 Reddit AMA, he was asked how did he get to voice Noob Saibot. He responded:

"Pretty much the same as I potentially get any other role; my agency sent me audition sides for the character, I submitted my audition takes, and the client decided they liked one of them enough to cast me! The character/project was codenamed at the time so I didn't know what it was for, but the specs asked for something "wraith-life and not of this world". So for the first take, I did something higher pitched and ghostly, with a little bit of teeth; for the second, I impersonated Black Doom from Shadow the Hedgehog's game on GameCube, and aimed for a baritone demonic rumble."
The King of Fighters '98
1
Attachment The "Japan Street" stage is based on a viaduct next to Esaka Train Station and SNK's headquarters, in Osaka.
2
According to a 1998 interview with Sega R&D head Hideki Sato published in The History of SEGA Console Hardware, the Mega Drive's design from Japan was based on the audio player's appearance, and presented the "16-bit" label embossed with a golden metallic veneer to give it an impact of power:

"We had a feeling that before long, consumers would be appreciating video games with the same sense with which they enjoyed music; moreover, since the Megadrive was a machine that you put in front of your TV, our concept was to make it look like an audio player. So we painted the body black and put the “16BIT” lettering in a gold print. That gold printing, by the way, was very expensive. (laughs) But we really wanted to play up the fact that this was the very first 16-bit home console."
Collection: Lufia
1
In a 2016 interview with Lufia & the Fortress of Doom's director Masahide Miyata, he was asked where the Japanese name 'Estpolis Denki' (Japanese for Biography of Estpolis) comes from. He responded:

"Estopolis Denki was originally developed under the title “Esuteeru”, but someone had already taken out the copyright for that name, so we had to change it. We chose Estopolis since the root of the word resembled Esuteeru. Estopolis means “City of the East”, and we imagined this world having four continents, in the east, west, north, and south."
Time Pilot
1
In a 1997 interview with the game's director Yoshiki Okamoto, he stated that the game was inspired by the 1981 Namco shooter Bosconian. Specifically, he wanted to make a more hectic version of Bosconian, with added parts requiring the player to flip around and fire at enemies.
Ultima IV: Quest of the Avatar
1
The game's designer Richard Garriott stated that the metal ankh is based on from the 1976 film "Logan's Run".
Chuchel
1
Attachment The character of Chuchel is based on the personalities of the game's designer Jaromír Plachý and his pet black dog Anca.
Sonic the Hedgehog 2
1
According to the July 1997 edition of SEGA Magazine in a developer interview, Yuji Naka stated that he added the ability to perform a Spin Dash while crouching and standing still, named the "Super Spin Dash", to make it easier for players in response to critiques of the first game where players had trouble performing the normal, running version of the Spin Dash:

"As for our new additions to Sonic 2, they began and grew out of our dissatisfactions from the first game. The idea for the super spin dash, for instance, came directly from one of those complaints—namely that beginners couldn’t do the loop-de-loops very well, and if they made a mistake they couldn’t get the momentum back to loop through it. That was annoying. So what if he could dash from a stopped position…? Then we had the image of him spinning in a ball to accelerate, and rendering it graphically helped the idea take further shape."

In a 1993 Beep! Mega Drive interview with several Sega employees, Naka first stated about the Super Spin Dash:

"It came about when we were reflecting on opinions of the first game. We were actually planning on including one other such ability. We also talked about using the B and Up buttons, but that was never realized."
Twinkle Star Sprites
1
Attachment In a 1996 Gamest interview, some of the featured concept art shows designs for 2 characters named "Marisu" and "Teresu" who were not included in the final game. The game's character designer Mimori Fujinomiya commented:

"These were characters looked too much like ripoffs of the koropokkuru, so I abandoned them. Their personalities were too similar to Macky and Pentell, anyway. I do like their Robo-Dog though."
Shining Force
1
Attachment In a 1992 Famicom Tsuushin interview with the game's producer/designer Hiroyuki Takahashi, he stated that Jogurt/Yogurt was originally just a sketch character made by game's character designer Yoshihiro Tamaki. Tamaki thought the idea would be great to have a completely out-of-place character in the game's battles.

In a 1992 developer team interview featured in the Shining Force Encyclopedia, Tamaki admitted the character was created partially as a joke and before any of the official concept art had been completed. He also stated that Jogurt's face is based on the game's director Kenji Orimo.
Franchise: Street Fighter
1
In a 2019 "ESPN Esports" video/interview between ESPN commentator Arda Ocal & professional boxer Mike Tyson, Ocal asked him about Balrog (who made his first appearance in Street Fighter II under the name M. Bison, but had his name changed to Balrog in the English localization due to the close similarities to "M. Tyson") and if he knew about the game and his influence on Balrog's character design. Tyson responded that he knew nothing about either Street Fighter or Balrog, but that he was honored by Capcom's impersonation of him upon seeing it for the first time.
Final Fantasy VI
2
Attachment In a 1994 Hippon Super and Game-on magazines interview, the game's field graphics designer Tomoe Inazawa wanted the Serpent Trench's ocean floor less shallow-looking by making it darker and more impenetrable, realistic and alluring than how the ocean appeared in previous Final Fantasy games:

"Well, in reality, that’s how the ocean floor is: dark and impenetrable. What has been depicted in earlier games is really a shallower image of the ocean. So I was thinking about how to convey something more realistic, so I made it dark. Dark and alluring."
Dead or Alive ++
1
Bass Armstrong is heavily influenced by professional wrestler Hulk Hogan, both in his character design and moves.
Metal Gear Rising: Revengeance
1
Attachment In April 2012, to promote the game prior to its first playable appearance at E3, Konami created an alternate reality game (ARG) entitled "Make It Right" which primarily involved fans performing instructions revealed on the official Metal Gear Solid and Metal Gear Rising Facebook pages and websites weekly leading up to E3. The campaign started on April 25th, when Konami released a new teaser for the game hinting at news to be revealed five days later. In addition, Konami manufactured two replicas of Raiden's severed left arm and sent them to Game Informer and Electronic Gaming Monthly. Connected to each of the arms was a USB drive that contained several cryptic images related to the game's plot, as well as the first in a series of short, live-action trailers promoted as secret video files found in Raiden's arm which were released by Konami over the course of the ARG. These videos depicted flashbacks to Raiden (voiced by Quinton Flynn) undergoing surgical procedures initiated by Maverick Security Counseling, Inc. that ultimately turn him into a Cyborg Ninja, as well as flashbacks to his time training as a child soldier under Solidus Snake (voiced by John Cygan). The last flashback trailer depicting Solidus killing a hostage, released on May 17th, ended with a binary code message "01000101 00110011" which translates to "E3", and the final trailer released during the ARG was a short clip of the title screen to the game's E3 2012 demo. The events in the videos were meant to hint at what would be shown in the story to Metal Gear Rising: Revengeance, but these events would end up only being mentioned in an optional codec call between Raiden and Doktor about left arm data.

Two other recognized actors featured in the videos include an interrogator played by Noah Nelson, the voice of Cunningham from Metal Gear Solid: Portable Ops, and a surgeon played by James Horan, who would later voice Skull Face in Metal Gear Solid V.
Dead or Alive 6
1
NiCO was designed to appeal to fans of anime and Japanese light novels. Her fighting style was inspired by Penchak-Silat (an Indonesian martial art), and director Yohei Shimbori was inspired by the 2011 film The Raid to implement this fighting style into a fighting game.
Trespasser
1
In Episode 172 of the webseries "The Angry Video Game Nerd" in which the Nerd reviewed Jurassic Park: Trespasser, James Rolfe conducted an interview with the game's executive producer Seamus Blackley about the game's development. He asked him why they used the heart tattoo on Anne's chest as a health bar, and shouting out the usage of ammo, rather than using a regular heads-up display. He responded:

"The idea was that you would feel that it was your adventure, and part of that was not having a bunch of technology in your face. And we were struggling with the idea of a totally natural interface, having everything in the game literally be in the game world in the context of the game world. The tattoo was one of the first ideas we had about a health meter, we were thinking of putting it on the arm and it happened to be on a tattoo on the chest when we ran out of time, and so that's what stuck and that's just how stupid things are."
Mega Man X
subdirectory_arrow_right Mega Man X8 (Game)
1
Attachment Contrary to popular belief that Vile's character design was inspired by bounty hunter Boba Fett from the Star Wars franchise, and that his Japanese name VAVA (ヴァヴァ) was changed to Vile for the international release out of fear of a lawsuit from Lucasfilm (due to the letters "B" and "V" sometimes being used interchangeably in Japanese causing the name to appear too similar to "Boba"), Capcom character designer TOM-PON stated in a 2012 interview that VAVA's design was actually inspired by the character Bubba Zanetti (ババ・ザネッティ, transliterated as Baba Zanetti) from the 1979 film "Mad Max". Coincidentally, as VAVA is renamed Vile outside Japan, this would also result in Dr. Weil's name being transliterated as such from Dr. Vile in order to avoid confusion with him.

In Mega Man X8, Vile's primary color scheme was intentionally changed from purple to green, which more closely resembles Boba Fett, and may be a reference to their similarities.
person MehDeletingLater calendar_month September 21, 2021
Part 19 of a Capcom USA interview with TOM-PON:
https://www.youtube.com/watch?v=uVEfMIIGh6o

Mega Man X8 Vile color scheme:
https://www.youtube.com/watch?v=C13NnSgZosw
The King of Fighters 2003
1
Duo Lon's overall look was based on the title character from the anime adaption of the Japanese novel series Vampire Hunter D.
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