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Final Fantasy X
1
Attachment In a 2001 V-Jump magazine interview with the game's character designer Tetsuya Nomura, he said that when designing Tidus' emblem, he thought of various things related to the ocean, like fishing hooks, fishbones, whale fins, and based his designs about them. He mentioned that Tidus' necklace is the emblem for his blitzball team, the Zanarkand Abes. And also stated that he came up with the idea before the Al Bhed language was written, but the shape design of the necklace is actually the combined letters of "T" + "J" from the start of Tidus & Jecht's names.
Final Fantasy V
1
In the 11/92 issue of Famicom Tsuushin interview with game's composer Nobuo Uematsu, he was asked why he wrote the Black chocobo theme "Mambo de Chocobo" as a mambo song. He responded:

"Well, it was a samba (Samba de Chocobo) in FFIV. Originally I was imagining the Balinese kecak music for the chocobos. I sampled it over and over, but just couldn’t bring out that same kecak atmosphere. After that I had the idea of using a human vocal sample, and the mambo just fit. I’m not sure where the original idea for it came from though."
Streets of Rage 2
1
Attachment According to the game's composer Yuzo Koshiro on his Twitter account, he found an internal document for "Stage 7: Munitions Plant" from Streets of Rage 2 that revealed the stage used ideas from the manga series Akira, and particularly influenced the second half of the level which takes place on an elevator.
Streets of Rage
1
Attachment On the game's Japanese cover, illustrated by Yoshiaki Yoneshima. Blaze Fielding's pose strongly resembles the same pose made by Hitomi Kisugi in an illustration by mangaka Tsukasa Hojo for a 1994 10 aizōban re-release of Shonen Jump's Cat's Eye.
Naruto Shippuden: Ultimate Ninja Storm 4
1
According to CyberConnect2 chief executive officer Hiroshi Matsuyama about the playable character Hanabi Hyuga, when they were making the Naruto: Ultimate Ninja games for the PlayStation 2, Hanabi barely made any appearances in the manga. Because the lack of female characters in the Ultimate Ninja series, CyberConnect2 suggested to Shueisha, the company that produces Shonen Jump, to include Hanabi into the game and showed them how they wanted to present Hanabi and the moves she would use.
Another reason Hanabi was included in the game was because she had just appeared in "The Last: Naruto the Movie", where Naruto's manga artist Masashi Kishimoto presented her characteristics and what she's like in the movie. The team also drew inspiration and came up with ideas from anime episodes of both sisters Hinata and Hanabi together in some of the show's storylines for the game.
Twin Mirror
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In interview with game's lead writer Matthew Ritter at Gamescom 2018, he stated that he was influenced by adventure games like Beneath a Steel Sky and the Space Quest series while growing up and always looked to those when writing.
Terranigma
1
According to the game's director Tomoyoshi Miyazaki during a 1995 interview featured in Dengeki SFC and Famicon Tsuushin magazines, he was asked how the game's development began? He responded:

"We started the planning for Terranigma very shortly after completing Illusion of Gaia, so we’re about a year and a half into the development now. Of all our Super Famicom titles, I think Soul Blazer would be the most iconic Quintet game. However, the world of Soul Blazer didn’t feel like a big, epic—it felt more like you were playing a series of miniature set pieces. That was something I was left a bit unsatisfied with.

Soul Blazer had a unique worldview, though: in that game we tried to depict humans as viewed from a non-human perspective. So the inspiration for Terranigma came from the desire to combine that concept with an “epic”, larger world a la Illusion of Gaia."
Dead or Alive
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Jann Lee's design, fighting style, and moves draw heavy influence from several Bruce Lee films including The Big Boss, Fists of Fury, Game of Death, Way of the Dragon, and Enter the Dragon.
Dead or Alive 3
1
Brad Wong's design, fighting style, and moves are heavily influenced by several martial arts films starring Jackie Chan, most prominently the 1994 film Drunken Master II.
Dead or Alive 5 Ultimate
1
Attachment Kasumi's 27th "Ragnarok Odyssey ACE" DLC costume, also named the "GungHo Booth Babe Costume", is based on the uniform worn by promotional models during Tokyo Game Show 2013 for Game Art's 2013 title Ragnarok Odyssey ACE.
Dead or Alive 5 Ultimate
1
The Desert stage was added as a fan requested stage with "uneven grounding, like the undulations of a desert". The stage itself is based on the Deserted City, Rub' al Khali level from Ninja Gaiden 3.
Dead or Alive 5 Ultimate
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Rachel's close-quarters fighting style and moves are heavily based on Spartan-458 from Dead or Alive 4, who could not appear in Dead or Alive 5 due to copyright issues.
The King of Fighters '96
1
Goenitz's namesake comes from an alien character in the 1974 anime Space Battleship Yamato. His "Heavenly King" title is a reference to the opening theme of the 1979 anime adaptation of Cyborg 009.
Collection: Ikari Warriors
1
The namesake of Heidern, the commander of the Ikari Warriors first introduced in Ikari III: The Rescue, comes from Wemm Heidern from the 1974 anime Space Battleship Yamato.
Mortal Kombat 11
1
According to English voice actor Sean Chiplock during a 2020 Reddit AMA, he was asked how did he get to voice Noob Saibot. He responded:

"Pretty much the same as I potentially get any other role; my agency sent me audition sides for the character, I submitted my audition takes, and the client decided they liked one of them enough to cast me! The character/project was codenamed at the time so I didn't know what it was for, but the specs asked for something "wraith-life and not of this world". So for the first take, I did something higher pitched and ghostly, with a little bit of teeth; for the second, I impersonated Black Doom from Shadow the Hedgehog's game on GameCube, and aimed for a baritone demonic rumble."
The King of Fighters '98
1
Attachment The "Japan Street" stage is based on a viaduct next to Esaka Train Station and SNK's headquarters, in Osaka.
2
According to a 1998 interview with Sega R&D head Hideki Sato published in The History of SEGA Console Hardware, the Mega Drive's design from Japan was based on the audio player's appearance, and presented the "16-bit" label embossed with a golden metallic veneer to give it an impact of power:

"We had a feeling that before long, consumers would be appreciating video games with the same sense with which they enjoyed music; moreover, since the Megadrive was a machine that you put in front of your TV, our concept was to make it look like an audio player. So we painted the body black and put the “16BIT” lettering in a gold print. That gold printing, by the way, was very expensive. (laughs) But we really wanted to play up the fact that this was the very first 16-bit home console."
Collection: Lufia
1
In a 2016 interview with Lufia & the Fortress of Doom's director Masahide Miyata, he was asked where the Japanese name 'Estpolis Denki' (Japanese for Biography of Estpolis) comes from. He responded:

"Estopolis Denki was originally developed under the title “Esuteeru”, but someone had already taken out the copyright for that name, so we had to change it. We chose Estopolis since the root of the word resembled Esuteeru. Estopolis means “City of the East”, and we imagined this world having four continents, in the east, west, north, and south."
Time Pilot
1
In a 1997 interview with the game's director Yoshiki Okamoto, he stated that the game was inspired by the 1981 Namco shooter Bosconian. Specifically, he wanted to make a more hectic version of Bosconian, with added parts requiring the player to flip around and fire at enemies.
Ultima IV: Quest of the Avatar
1
The game's designer Richard Garriott stated that the metal ankh is based on from the 1976 film "Logan's Run".
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