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Pac-Land
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The Famicom release of Pac-Land has an unusual control scheme, where the player uses the B button to go left, the A button to go right, and the control stick to jump, resembling the layout of Pac-Land's original arcade cabinet. The player can use a more conventional Famicom platformer control scheme, using the control stick to go left and right and A or B to jump, by plugging the controller into the player 2 slot.
Sonic R
subdirectory_arrow_right Formula 1 (Franchise)
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Sonic R has often been criticized for how the playable characters handle like cars instead of athletes - the reason for this is because Sonic R was actually built from a scrapped Formula 1 racing game.
subdirectory_arrow_right Nintendo 64 (Platform), Nintendo (Company)
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Attachment The NJS-3D1 was a PC flight stick made by Laral Group LLC - unusually, the flight stick bears the name and official quality seal of Nintendo on its packaging, along with a Nintendo 64 logo on the controller itself, despite not being compatible with any of Nintendo's hardware. The controller was made in a short-lived deal to manufacture PC accessories with Nintendo branding, with the only other product to come out of the line being a set of headphones.
Luigi's Mansion
subdirectory_arrow_right Pikmin (Game), Nintendo GameCube (Platform)
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Attachment At Spaceworld 2000, Shigeru Miyamoto showed off a prototype for the GameCube controller. The most glaring difference between this controller and the final design are the color and shape of three buttons:
• The A button being blue, like the Z button rather than green, but keeping it's circular shape.
• The B button being green, like the final A button rather than red, and bean shaped like the X and Y buttons rather than circular.
• The start button being red like the final B button as well as being bulbous and protruding as compared to the final start button being flat, grey, and made of rubber.

An accompanying tech demo used assets from Luigi's Mansion including one of the basic ghosts which reacted differently depending on what button was used:
• Using the A, B, X, and Y buttons made it spit out the corresponding letter
• Stretching for the L button and squishing for the R button
• Emitting a slower version of Boo's laugh for the Z button
• Emitting a normal ghost noise for the control stick
• Changing orientation for the C-stick
• Emitting sounds similar to that of Pikmin for any of the D-pad directions

The inclusion of the Pikmin noises makes sense as Luigi's Mansion contained a trailer for Pikmin upon release.
person Wolfen50 calendar_month September 6, 2023
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=625

Pikmin trailer in Luigi's Mansion:
https://www.youtube.com/watch?v=yZuMIIwtYF0
Barney's Hide & Seek Game
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If the player leaves Barney idle for an extended length of time, he will complete the level on his own. Because of this, the game can be beaten in both single and multiplayer modes without even plugging a controller into the Sega Genesis.
Tiny Toon Adventures
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Attachment As discovered on the French blog UPSILANDRE RETROGAMING, the movement code for the NES version of Tiny Toon Adventures by Konami was directly plagiarized from Super Mario Bros. 3, giving the two games near-identical play-feels.
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