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VA-11 Hall-A: Cyberpunk Bartender Action
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In a interview with Niche Gamer, the development team said that the game’s premise of being able to “meet the common people going through the pains of a cyberpunk dystopia” was inspired by one of the sequences in Ghost in the Shell, the bar scene in Blade Runner, and the decayed state of Venezuela (the country in which they are based) at the time. They also confirmed that the visual design was inspired by anime such as Bubblegum Crisis.
Overwatch
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The primary source of inspiration for McCree's gameplay was the Colt Python revolver from Valve's Half-Life series. The developers loved "how the revolver felt" and wanted to make a character that would give players the same feeling.
Mages of Mystralia
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Attachment The game's art style was inspired by The Legend of Zelda: The Wind Waker and Torchlight 2. The developers wanted an art style that was accessible but not too childish for a large audience. Finding the right art direction for the game had taken over a year.
Capcom Fighting Evolution
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Attachment Originally, there was going to be a group of characters representing the original Street Fighter. It consisted of Retsu (in what was meant to be his playable debut), Eagle (in his Capcom vs. SNK 2 incarnation), and a redesigned younger version of Sagat without the chest scar. Due to time constraints, all three were cut from the game
Policenauts
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Attachment The visual designs of the co-protagonists Jonathan Ingram and Ed Brown are based on actors Mel Gibson and Danny Glover's roles as Martin Riggs and Roger Murtaugh from the Lethal Weapon series.
Epic Mickey 2: The Power of Two
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According to Warren Spector, there were plans for a third Epic Mickey game. The game would have been a full blown musical with a much greater emphasis on multiplayer than Epic Mickey 2. The game was canceled after the lackluster performance of Power of Two, as well as Disney's management changing focus to the mobile gaming market.
Doom
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The idea to use demons as enemies came from a Dungeons & Dragons campaign played by some of the developers, in which the game ended with demons spawning from a portal and overflowing the world.
The Legend of Zelda: Majora's Mask
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Eiji Aonuma has stated that Anju and Kafei's characters were inspired by the 1998 North Korean Taepodong missile crisis. During the game, Link must help Kafei Spoiler:retrieve a wedding mask so that he can marry Anju mere minutes before the moon is set to annihilate Clock Town.

'We were attending a wedding of a staff member and were talking with Koizumi and the others: "Come to think of it, it’s somewhat strange to come to a wedding in a situation when missiles may fall down today."'
person Kakariko Kid calendar_month May 17, 2017
Yooka-Laylee
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Attachment As a professed fan of the Banjo-Kaoozie series, Youtuber Jonathan Aryan "Jon" Jafari (Jontron) was originally going to voice a character for the game. Due to a controversy over his political views, however, Playtonic removed Jontron's voice from the game in a mandatory day-one update. He would have originally voiced a character stuck in an outhouse in the "Galleon Galaxy" level.
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The name of the Moblin enemies come from the Japanese words "Mori" (Forest) and "Goburin" (Goblin), an obvious nod to the fact that the enemies are Forest Goblins.
Cuphead
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Attachment According to animator Jake Clark (who animated most of the bosses in the game), the mermaid boss Cala Maria was inspired by not only Betty Boop, but also Disney's Ariel (for the bra) from The Little Mermaid, and a female moth character from the Disney Silly Symphony cartoon "Moth and the Flame".
Grand Theft Auto IV
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Originally, TW@ was able to sell food and had a larger selection of staff. Audio associated with this unused feature still exists within the game's files.
Grand Theft Auto IV
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According to a website made by prop artist Gill Bertram, there was going to be another accessible bank in Liberty City based on an unnamed New York bank. Additionally, the same website features a screenshot from the beta that shows a slightly different HUD and a different font for the money counter.
Grand Theft Auto IV
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A café restaurant called Rockstar Café was cut and was renamed Superstar Café; however, the beta name is still on the employees outfits. More evidence of the original name can be found in the game files.
Phantasy Star II
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According to early drafts of the game, Lutz from the first Phantasy Star was originally going to be the main character. The plot involved him awakening from cryosleep 1000 years in the future with new powers and a different personality.
Freedom Planet
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Attachment There were plans to include an editor mode for the Sheng Mu Academy where players could create their own maps/challenges, but it was scrapped for having too many bugs.
Shadow the Hedgehog
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The game was originally intended to be more graphic than the final release, with the initial goal being to be given a T Rating by the ESRB. However, part way through the game's development the ESRB introduced the E10+ Rating, so the Development Team decided to aim for that instead, resulting in some of the game's content being censored. This included changing the Black Arms' blood from red to green, editing scenes of GUN Soldiers' deaths, cutting out Maria's death, and censoring some pieces of dialogue.
The Legend of Zelda: Breath of the Wild
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Breath of the Wild started it's development in 2011 as an open world Zelda Game for the Wii U, originally planned to be released in 2015. The release was later delayed to 2016 after developers conceived of new gameplay options they wanted to include. This release date was then further delayed to 2017 so that it could be released simultaneously on Nintendo's next platform, the Nintendo Switch.
Fallout: New Vegas
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The Feral Ghoul Roamer has an error when loaded into editing software. While this doesn't cause conflicts in the game itself, the model attempts to draw from a model labeled "mmm_ghoulvariant_v1.nif". This is one of the feral ghoul variants that appeared in the Fallout 3 mod Mart's Mutant Mod, suggesting that Obsidian Entertainment had experimented with it while developing new features for the game.
South Park Rally
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The characters Mrs Crabtree, Chickenlover and a clown were originally intended to be playable characters and not just level obstacles. This is suggested by the character menu portraits and sound files found in the game's files.
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