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Lunar Knights
1
In the Japanese version, there is an optional sidequest accessible by linking Lunar Knights with Mega Man Star Force through WiFi and entering a modified version of the Konami Code. This side quest is unavailable in all international versions.
Street Fighter II
1
The team originally wanted to give the AI the ability to change it's tactis depending on who it was fighting against, such as the computer knowing how close to stand to each individual opponent, etc. This feature was removed due to time contraits.
Street Fighter II
1
The characters were originally going to recieve more damage when dizzied. This feature was removed due to time contraits.
Street Fighter II
1
The team originally wanted to give "weak points" to the characters. When the characters where hit in said weak points, they recieved more damage. This feature was removed due to time contrainsts.
Street Fighter II
1
The team originally wanted to include stage hazards into the game such as projecticles blown by the wind that the player had to dodge, but the idea was scrapped early on.
Mario Kart Wii
1
An unused Mission Mode, similar to that of Mario Kart DS, was discovered in the code of Mario Kart Wii, nearly a decade after its release. The unused feature is missing key bits of code, such as mission parameters and menu text, to properly work without manually adding it in.
Street Fighter II
1
The team originally wanted to give Dhalsim the ability to use the attacks 'Yoga Mummy' and 'Drill Kick' in reverse so that players could retreat. This feature was removed because the computer AI didn’t know how to handle it.
Street Fighter EX
1
The team originally thought about giving Darun Mister the abilty to grow his moustache more and more with each victory, but the idea was never used.
Tales of Hearts: CG Movie Edition
subdirectory_arrow_right Tales of Hearts: Anime Movie Edition (Game)
1
A boss fight with a character called Incarose is only available via cheat devices. The fight includes scripted text throughout, suggesting that it was removed late into development.
Freedom Planet
1
Originally, collecting five of the keystones dropped by enemies would reward a specific elemental shield depending on what color keystone the player had the most of.
Freedom Planet
1
Attachment Lilac’s Treehouse was originally meant to serve as a hub area where the player could save their progress and look through special items they had collected.
Mario Kart 8 Deluxe
1
Attachment In version 1.1, one of the Inkling Girl's gestures was altered, as the original animation could have been interpreted as an offensive gesture in certain cultures.
Minecraft
1
Attachment The feature to feed parrots cookies to breed and tame was removed in a patch due to outcry from the Minecraft community. In real-life, chocolate cookies can kill birds if fed to them and people felt that children who played the game would try to copy this. The feature was changed prior to the release of patch 1.12.

Feeding cookies to parrots was also a subtle reference to the song "Polly" by the band Nirvana.
Grand Theft Auto IV
1
Originally, TW@ was able to sell food and had a larger selection of staff. Audio associated with this unused feature still exists within the game's files.
Yooka-Laylee
1
Attachment At the end of the game's E3 2016 trailer, a Jiggy from Banjo-Kazooie can be seen in one of the character's drink glasses. This nod to some of the senior developers' previous series seems to be completely removed from the final game however, as Playtonic likely do not have the rights to use it.
Freedom Planet
1
Attachment There were plans to include an editor mode for the Sheng Mu Academy where players could create their own maps/challenges, but it was scrapped for having too many bugs.
South Park Rally
1
The characters Mrs Crabtree, Chickenlover and a clown were originally intended to be playable characters and not just level obstacles. This is suggested by the character menu portraits and sound files found in the game's files.
SaGa Frontier
1
Attachment There is a small room in the Luminous Labyrinth with what appears to be an altar and a mirror that, unlike the rest in the labyrinth, cannot be moved. Even if you manage to redirect all six of the beam colors to this room, nothing ever happens.
SaGa Frontier
1
Attachment A clear outline of a trap door can be seen just outside the basement entrance in Owmi's Lord Manor, but at no point in any of the seven chapters does it actually open. Spoiler:There is an instance in Riki's chapter where you're dumped down a trap door in this very house, but that one is located underneath the symbol on the floor of the main hall.
SaGa Frontier
1
Attachment A woman at the shrine in Devin will allow you to ask her about Time and Space magic. However, you can also ask her to "draw a sacred lot", to which she always responds that she's "sold out". This never changes at any point in any chapter, so there`s never any opportunity in the game to ever draw a sacred lot.
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