▲
1
▼
According to Kenji Sawatari in a 1998 Gamest interview, Jeanne's design was based on the model from the Timotei Shampoo commercials.
▲
1
▼
According to Kenji Sawatari in a 1998 Gamest interview, there were other female candidates were considered for the game before Jeanne D'Arc:
"Yang Guifei from China, and Cleopatra, were also proposed, but because Jeanne de Arc has armor, and wields a sword, we chose her. Not a lot is known about her as a person. There are many theories though. Some say she was an angel, others say that she only thought of herself and had a vindictive personality. We tried to strike a middle ground between those, and our Jeanne has two sides. She’s a girl out looking to get married, but she also has an extremely domineering, high-handed way of speaking sometimes."
"Yang Guifei from China, and Cleopatra, were also proposed, but because Jeanne de Arc has armor, and wields a sword, we chose her. Not a lot is known about her as a person. There are many theories though. Some say she was an angel, others say that she only thought of herself and had a vindictive personality. We tried to strike a middle ground between those, and our Jeanne has two sides. She’s a girl out looking to get married, but she also has an extremely domineering, high-handed way of speaking sometimes."
▲
1
▼
According to Kenji Sawatari in a 1998 Gamest interview, when inquired about an initial "sexy" design for Jeanne, he responded:
"Actually, in the beginning, she didn’t have those black tights. The graphics for her legs were bare. Also, before that bare-legged version, she had tights that went to her thighs and a garter belt. Obviously, this was no good so we quickly updated her, but I do wish we could have made her slightly more sexy."
"Actually, in the beginning, she didn’t have those black tights. The graphics for her legs were bare. Also, before that bare-legged version, she had tights that went to her thighs and a garter belt. Obviously, this was no good so we quickly updated her, but I do wish we could have made her slightly more sexy."
▲
1
▼
According to Akira Ushizawa in a 1998 interview published in volume 122 of Gamest magazine, he was asked where the idea of all of the game's fighters being summoned through a time machine to fight each other came from, and he responded:
"It was when we were first working on the planning, and thinking of stages for each character. We wanted those stages to have a lot of individual personality, and someone suggested the idea of setting the stages in different eras."
▲
1
▼
According to game's planner and director Kenji Sawatari in a 1998 Gamest magazine interview, he was asked why he added a female character to World Heroes. He responded:
"We haven’t had many female characters in our games up to now, so we wanted to add a proper one. Kagerou, the white ninja you can use after stage 3 in Ninja Combat, was ADK’s only other female character to date."
Related Games
World Heroes 2 Jet
World Heroes Anthology
Super C
Little Nemo: The Dream Master
Ghostbusters
Earthworm Jim
Metroid
The Revenge of Shinobi
The Legend of Zelda: Link's Awakening
Mario Paint
Mortal Kombat
Sonic & Knuckles
Killer Instinct Gold
Shaq-Fu
Night Trap
Star Trek: Deep Space Nine - Crossroads of Time
Wild Woody
Populous
The Amazing Spider-Man vs. The Kingpin
Castlevania III: Dracula's Curse
Beyond Oasis
Ranger X
Alf
Sonic the Hedgehog
Ninja Gaiden III: The Ancient Ship of Doom
Tom and Jerry
Disney's DuckTales 2
Super Mario Bros. 2
Battletoads
Super Monaco GP
Donkey Kong Country 2: Diddy's Kong Quest
Super Star Wars
Street Fighter 2010: The Final Fight
Revolution X
Mortal Kombat II
Worms
Knuckles' Chaotix
Tetris
Bubsy in Claws Encounters of the Furred Kind
Férias Frustradas do Pica-Pau
Ultimate Mortal Kombat 3
Sonic the Hedgehog: Spinball
Tetris
McDonald's Treasure Land Adventure
The Legend of Zelda
Gunstar Heroes
The Addams Family
Mortal Kombat
Mega Man X2
Mickey Mania: The Timeless Adventures of Mickey Mouse