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Narita Boy
1
Director Eduardo Fornieles stated that the game was inspired by his visits to Spain and Japan throughout his lifetime.
Street Fighter IV
1
According to Capcom's art director Toshiyuki Kamei, Hakan's turquoise, stone-like hair is a kind of pun. In Japanese, Turquoise is "toruko ishi". While "Ishi" can mean "rock" or "stone", "toruko" can also mean Turkey. This is a nod to the fact that Hakan is Turkish.
The King of Fighters '94
1
Chin's character is heavily inspired by Yuen Siu-tien's portrayal of the Qing Dynasty drunken boxer Beggar So (Sam Seed) from the Drunken Master film series.

There are many similarities between Psycho Soldier Team's design and characters from the Drunken Master film series. Kensou's character is possibly influenced by Jackie Chan's portrayal of Wong Fei-hung from the first Drunken Master film. Kensou's love of Steamed Buns is may also be a reference to a scene from the film where Chan's character attempts to steal food from a restaurant. Likewise, Athena's final design in the game is likely inspired by the lead female character from Story of the Drunken Master. Both characters were students of the Begger So in the films.
Fatal Fury
1
When Hiroshi Matsumoto and Takashi Nishiyama were working on the first Street Fighter game, they created a concept for a "caucasian man wearing a leather jacket" who would later be known as Joe in the final game. This character was originally planned to be the protagonist, going so far as to feature him in the opening sequence. But the idea was dropped, and the team ultimately decided on making Ryu the main character. After their move to SNK, still wanting to use their original concept, they based the design of the lead character on that design. This character ultimately ended up becoming Terry Bogard.
The Church in the Darkness
1
Developer Richard Rouse III said that he developed the game with open narratives in mind. Rouse was surprised to find that many video games tend to focus on “fixed narratives”. Therefore, he wanted to leave the player open to interpretations of their own since the game technically doesn’t have a story.
Fatal Fury
2
Attachment Raiden (and his babyface persona in the sequel, Big Bear) is based on the real-life American professional wrestler, Big Van Vader (Leon White), who frequented both Japanese and American wrestling circuits in the 1990's.
Clockwork Knight
1
In a 1995 interview with the game's producer Noriyoshi Ooba, found within the Sega Saturn Magazine (JP), he stated that the opening CG cutscene took almost 6 months to make. His team then recorded and produced the song featured in the cutscene at Sega's in-house digital recording studio, stating:

"It’s kind of amazing, to be able to do that kind of professional music recording at Sega offices. (laughs) I thought the song was really good too. It matched the visuals quite well, and the country style evoked the suburban American landscape."
Street Fighter II
1
Cammy's character, fighting style, and animations are believed by some fans to be heavily inspired by Gally, the protagonist of the 1990 manga Battle Angel Alita.
Kena: Bridge of Spirits
1
When composer Jason Gallaty wanted a wholly traditional Balinese score, he reached out to Balinese music group Gamelan Çudamani for their assistance since their traditional music fit his ideas. However, the group was initially thinking of turning down the offer because as traditionalists, they viewed video games and their music as things they were "working against". The Gamelan group eventually put their prejudices aside and warmed up to the idea however, because the game and its themes as described by Gallaty really struck a chord with them.

"...The themes [of the game] are so beautiful and so resonant with our culture and our values and philosophy. And you know, it’s exciting to see that."
Final Fantasy Tactics
1
In a 1997 interview with the game's director Yasumi Matsuno, found within the Famicon Tsuushin magazine, he was asked if terrain effects were in the game. He reponded:

"“Strategy games must have terrain effects” — we didn’t want to be bound by that way of thinking. As far as the player’s experience, though, I do think terrain effects are fine if they’re for easily recognizable and obvious situations, like the difference between playing volleyball in a gym and on a sandy beach. But yeah, the effects we did add were a product of that way of thinking—the user’s experience—rather than arising from strategy conventions."
The King of Fighters '94
1
Early designs for Chang had him wearing a traditional striped prison jumpsuit. This, however, proved difficult to animate, so his outfit was changed to plain white cloth with a skull and crossbones mark. This also turned out to be too difficult, so he was given an even simpler "tunic and chains" design.
The King of Fighters '94
1
Lucky's design is based directly on the villain character Hakim from Bruce Lee film Game of Death. He was originally planned to be "a black man obsessed with Japanese culture, but as his design got updated and [they] added his American clothes and appearance, it no longer made sense for him to be a Japanophile", and the idea was dropped.
Ikari Warriors
1
The game was originally planned to be an official licensed adaptation of the second film in the Rambo series, titled "Rambo: Ikari no Dasshutsu" ("Rambo: The Furious Escape"). However, SNK was unable to acquire the rights to the film, resulting in the game's title being shortened to Ikari, referencing part of the film's Japanese title.

After the game was released in North America, SNK got in touch with the film's star Sylvester Stallone, who was personal friends with the president of the SNK sales office in America, about acquiring the rights to the film. However, by that point it was too late as the game had already become well known by its Japanese title "Ikari" among North American players after being debuted at an American arcade expo, leading to the deal falling through and the game being officially released as Ikari Warriors in North America.
Bravely Default II
1
The game was titled "Bravely Default II" because Square Enix producer Tomoya Asano felt the previous installment in the franchise, Bravely Second: End Layer, did not meet their fans' standards, and felt its underperformance made it harder for his team to continue on with the franchise.
SpongeBob SquarePants: Revenge of the Flying Dutchman
1
A PC version was planned at one point, as evidenced by the game’s commercial, but was cancelled for unknown reasons.
The King of Fighters '94
1
The native children in the background of the Brazil stage were originally going to flash their buttocks. This idea was dropped after being deemed too distracting and distasteful.
The King of Fighters '94
1
In the original overseas arcade version of the game, Mai's "swaying bosom" animation was disabled to appear stilted. However, in a 1994 developer interview, SNK revealed the animation could be unlocked via a secret code which they themselves did not reveal, but instead directed curious players to ask SNK's American division for it.
The King of Fighters '94
1
Attachment Athena was originally planned to wear her schoolgirl uniform from her original appearance in Psycho Soldier. However, out of concern that overseas audiences wouldn't understand the reference, Athena received a redesign, prominently displayed in her entrance animation which starts her in the original schoolgirl outfit before throwing it off to reveal the new outfit. Athena's entrance animation is also the only one in the game to use 16 sprites, and her Shining Crystal Super Move was programmed in by the developers before proper work on the character had actually begun with the game's planners.
ToeJam & Earl III: Mission to Earth
2
Attachment The design of the Anti-Funk, the final boss of the game, originally resembled the hood of a Ku Klux Klan member. This design made it into early review copies of the game before Sega discovered its existence and rejected it, forcing the developers to change it to a skull just before the game's release. In a 2003 Xbox Nation magazine interview with series creator Greg Johnson, he elaborated on the origin of the design:

"When I was doing it, it was actually an accident. We had done a bunch of designs for the Anti-Funk, and the artist had done this unintentionally. I looked at it and said, “Wow, that’s funny. That looks like a Ku Klux Klan hat.” And then I thought about it for a second and I said, “Well hey, what better villain for these black characters who are spreading the funk than the love and this kind of oblique reference?” Because it wasn’t [obvious]—it was open to interpretation."
Street Fighter III: 3rd Strike
2
Attachment One of Elena's rotoscoped animations in 3rd Strike was modeled after an actress in the music video to David Lee Roth's cover of "Just a Gigolo / I Ain't Got Nobody".
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