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Diablo II
1
The crew filmed a number of shots on video as reference material for the CG animation in the game's cinematics. While filming, elements such as dust were shot, which were never intended to appear in the final product. However, the staff felt that it gave a good effect, and so it was later added to the CG animations.
Shadow the Hedgehog
1
According to Takashi Iizuka, the game was created to appeal to the American market.

"The Japanese Studio was to develop a Sonic game in the standard style, and the US studio was to develop something different which could contribute to the Sonic franchise. That background generated the Shadow game as he appeared from Sonic Adventure. We wanted to offer other game systems to attract a different audience from traditional Sonic fans. In the US, first and third-person shooters were popular and we decided to go with a character who could work with them." - Takashi Iizuka, Game Director.
Mario Kart 64
1
Attachment The idea for the Blue Shell came to mind after processing limitations prevented the developers from showing all of the characters on screen at the same time. Their solution was to clear an overcrowded track with using the Blue Shell.
Pokémon X
subdirectory_arrow_right Pokémon Y (Game)
1
The reason for the special Torchic Mystery Gift at launch was likely due to the fact that Junichi Masuda's favorite Pokemon is Torchic.

I'm a huge fan of Torchic. I don't know if you saw the intro movie of Pokémon X & Y, but I really pushed to get Torchic in there because its one of my favorite Pokémon. And even back with the Game Boy Advance SP, when Nintendo was making that, I actually made a request to them to make a Torchic-colored Game Boy Advanced SP." - Pokemon X&Y Director Junichi Masuda
Drakengard 2
1
Creative Director, Akira Yasui, decided to make Drakengard 2 far more colorful than the first game, wanting to do something that was the "opposite" of Drakengard. As a result, the game contained less mature themes. In a 2013 interview, Takamasa Shiba said that the reason for this was that ##Square Enix### wanted to make a more mainstream game.
Drakengard 2
1
Akira Yasui, the game's director, and Taro Yoko, who had directed the original game, suffered from creative differences. Their "love-hate" relationship inspired the weapon story for Kingsblood.
Oddworld: Munch's Oddysee
1
The Possession Orb used for Abe's possession ability was added as a solution to handle the ability in a 3D environment. An earlier idea was to have Abe automatically target the closest possessable character the player could see, similar to the earlier Oddworld games, but this was later scrapped.
Franchise: Guilty Gear
1
According to an interview, Daisuke Ishiwatari's design of Guilty Gear was inspired by the manga series Bastard!! by Kazushi Hagiwara. The game's style was chosen to appeal to fans of both video games and anime, though according to Ishiwatari, he didn't intend for it to become so popular with the anime crowd.
Golden Sun: The Lost Age
1
One of the game's dungeons, Air's Rock, is based on the real life Ayers Rock in Australia. Just as Ayers Rock lies in the Australian Outback, Air's Rock is found in the middle of a barren area. Its alignment with the element of wind could be a reference to the high winds that occasionally blow around Ayers Rock.
Drakengard
1
Attachment According to creative directer, Taro Yoko, Arioch's character was roughly inspired by Ritsuko Akagi from Neon Genesis Evangelion, and was entirely his idea.
Hearthstone
1
The card "Mana Wyrm" appears to have taken its art either from World of Warcraft Burning Crusade's Cinematic trailer, or was directly inspired by it.
Sonic Boom: Rise of Lyric
1
According to an interview with Bob Rafei, CEO of Big Red Button Entertainment, the idea for the Enerbeam Tether came from Knuckles' Chaotix.
Super Mario 3D World
1
According to the game's Producer, Koichi Hayashida, Peach was not originally intended to be playable at the start of development, and was intended to be the damsel in distress character as she is in other Mario titles. The idea of her being playable was brought up by the game's producer, Yoshiaki Koizumi, who told the team that Peach should be playable, stating "I think she adds a lot to the sense of competition when you get in multiplayer. You can have different people choosing different characters based on their personality or whoever they like. And Princess Peach is just really a lot of fun to play!"
Franchise: Ace Attorney
1
Miles Edgeworth's name may come from "edge of a sword", just like his Japanese surname "Mitsurugi", which contains the kanji for sword. This may be a reference to both Gregory and Miles Edgeworth having sharp minds and being "worthy" opponents for Manfred von Karma and Phoenix Wright, respectively. His first name in Japanese, "Reiji" comes from the kanji for "cleverness".
Franchise: Ace Attorney
1
Maya Fey's Japanese given name, "Mayoi", means "true evening". When written in kana, "mayoi" means "hesitation" or "doubt". The name was apparently picked from a list of kanji that Shu Takumi liked. "Maya" was chosen as her english name because it closely resembles her Japanese name. The name Maya can either come from the Sanskrit for "illusion" or, similarly to her sister Mia's name, as a pet form of "Maria", which is itself the Latin equivalent of "Mary". "Mary" is originally from the Hebrew for "bitterness". This could be a reference to her sister's unpleasant death. Other possible meanings include: "rebelliousness" and "beloved-child".
Assassin's Creed Unity
1
Attachment It took more than two years to create the in-game Notre Dame cathedral. The game's senior level artist, Caroline Miousse, worked with a historian to make sure it stayed true as possible. Much of the art however in the cathedral, including the stained-glass windows, was protected under copyright law so none of it could be used and instead had provide her own interpretation. After it was complete, Miousse finally had a chance to actually visit Notre Dame.
Franchise: Earthbound
1
"MOTHER", the series's Japanese title, was inspired by the John Lennon song of the same name. Series creator Shigesato Itoi chose this name because he could heavily relate to the lyrics, which deal with Lennon's experiences growing up without a father. This theme is addressed in the first two entries in the trilogy, where Ninten and Ness's fathers are unseen, appearing solely as voices on a telephone. Itoi also felt that the title "MOTHER" was especially fitting, as the series was more feminine than other RPGs.
Super Mario Galaxy
1
The idea for Super Mario Galaxy simply came from the game's producer, Shigeru Miyamoto, saying to the game's director, Yoshiaki Koizumi "Hey, can you make something with spherical worlds?" This idea became defined over a long period of time and would eventually turn into Super Mario Galaxy.

Miyamoto was known to provide vague comments and feedback that not many workers at Nintendo could completely understand and that only Koizumi was able to figure out the context for.
Adventure
1
Adventure was heavily inspired by Colossal Cave Adventure, a text-based game for many early personal computers.
Worms
1
Attachment Worms first appeared under the title "Total Wormage" at a computer expo in England. The name was parodying another popular game at the time called Total Carnage. Even the title font was similar.
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