Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Super Mario Kart
1
Development of the game began with the idea of making a two-player racing game following F-Zero, which only had a single player mode. The game's prototype originally only had a generic "guy in overalls". The decision to include Mario characters was made roughly three to four months into development after the developers decided to add Mario driving one of the karts because they were curious about how the game would look. They ultimately decided the game looked better, and thus made the game a Mario series title.
Guitar Hero: Metallica
1
The Career storyline about a band following Metallica on tour as an opening act is based off of a true story.

"There were some guys in a beat-up old van and they were following Metallica all over Europe, everywhere they went on tour. And then they wound up hanging out with the crew and the crew would feed them. And then eventually Metallica let them get up and open for them."
- Alan Flores, Lead Designer
Pokémon Black Version
subdirectory_arrow_right Pokémon White Version (Game)
1
Attachment Darumaka is designed after a Daruma doll, both having similar markings and neither being able to be laid out on their sides.
Full Throttle
1
Attachment One of the cars that can be found in the junkyard is modeled after a 1969 Pontiac Le Mans, a car that Tim Schafer owned during the development of Full Throttle. When Tim Schafer went out to lunch one day, the engine exploded and the car caught on fire. Later, when Schafer returned to the office, he found that Peter Chan, Lead Artist for Full Throttle, had painted the car into the game.

When the player looks at the car, Ben will say "Fire Damage. Forget about it."
The Legend of Zelda
1
Attachment While developing the game, Shigeru Miyamoto was inspired by Adventure for the Atari 2600, one of the first graphical adventure games. At one point the game was even called Adventure.
Star Wars: Rogue Squadron
1
Attachment The developers wanted to use the Nintendo 64 Expansion Pak to improve the game's graphics, however Nintendo were hesitant in allowing them and wanted to reserve the Pak to be used only with hardware peripherals. But after seeing the Expansion Pak used on Turok 2: Seeds of Evil to achieve a higher resolution, they decided to allow Factor 5 to use it for Star Wars: Rogue Squadron.
Full Throttle
1
Attachment The hood ornament on the Corley Motors hovercar seen at the beginning of the game is modeled after Tim Schafer, the game's writer, designer, and project leader.
Suikoden III
1
Attachment Kidd's character design is loosely based on that of Conan Edogawa from the manga and anime series "Detective Conan" ("Case Closed", in Japan).
Franchise: Ace Attorney
1
Phoenix Wright's Japanese surname, "Naruhodou" is a reference toward the Japanese expression "naruhodo", which roughly means "I see", "I understand" or "indeed".
Full Throttle
1
Tim Schafer originally wanted to include a section in the game where Ben would take peyote, and have the player play through a dream sequence in Ben's mind. While this idea was dropped from the game, it formed the inspiration for Tim Schafer later game, Psychonauts.
Collection: Slender
1
The Slender Man character originates from a Creepypasta story of the same name.
Splatoon
1
The audio department created a number of the ink sound effects by taking some slime and pounding at it.
Splatoon
1
The reasoning for making the game's characters into squids was because of their ability to shoot ink. Rather than being octopuses, the development team chose squids because of their arrow-like shape, allowing the player to see which direction the players on the map are facing.
Splatoon
1
The environment was made realistic because spreading ink all over the place reminded the development team of vandalism.
Plague Inc.
1
Attachment James Vaughn, the game's developer, was invited to speak at the Center of Disease Control, or CDC for short, in March 2013. Vaughn spoke about how he modeled the spread of infection in the game as well as how Plague Inc. can raise awareness and educate the public on the spread of disease. The CDC later commented on this by saying "The game creates a compelling world that engages the public on serious public health topics".
Mortal Kombat 4
1
Attachment The unlockable character skin Meat got its name from a text posted on a website for Mortal Kombat IV's arcade promotion that read "Meat lives!" and the name was made official by later strategy guides. Despite being a mere alternate costume in Mortal Kombat IV, Meat made a canon appearance as a character in Mortal Kombat Deception and was eventually playable in Mortal Kombat Armageddon.
Octodad: Dadliest Catch
1
The inspiration for the game's controls came from the difficult controls of Jurassic Park: Trespasser.
The Elder Scrolls III: Morrowind
1
According to writer/concept-artist Michael Kirkbride, Vivec (and his androgyny) is inspired by the Ardhanarishvara, the androgynous aspect of the Hindu god Shiva.
Fallout 3
1
The Super-Duper Mart and the first Wasteland Survival Guide quest that accompanies it were likely thought up after an electrical storm knocked power out for 8-10+ hours in the Bethesda studio. Todd Howard and several other staff members went to a local Supermarket, using an iPhone to light their way across the pitch-dark aisles and essentially began to brainstorm ideas from that experience.
Kingdom Hearts 358/2 Days
1
Xion seems to have been named after the Shion flower (more commonly know as Aster Tataricus). In Hanakotoba (Japanese flower language), Shion is used to convey "memory" or "to remember someone." Spoiler:This could be a reference to her being made out of Sora's memories and/or a cruel irony on the fact that nobody remembers her by the end of the game.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 80 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right