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Track & Field
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Attachment In a 1987 interview with the Konami Development Staff published in the "TV Game: denshi yuugi taizen" book, they stated that after deciding to make a game based on track and field sports, they would spend each morning eating breakfast at a local college's track and field meeting to watch them compete and get a feel for how the events all work. They also researched and studied video footage from the Tokyo Olympics and other events featuring Olympic athletes. One of the developers adored the Finnish javelin thrower Tiina Lillak so much that he was able to successfully convince the team to include the event in the game.
ChuChu Rocket!
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In a 1999 interview with the game's producer Yuji Naka, character designer Sachiko Kawamura and main planner Takafumi Kaya, published in the Dreamcast Magazine vol. 35, Kawamura stated that there were several early ideas going around to pair up two different animals in a "cat-and-mouse" dynamic of "things to chase, and things that do the chasing". Pairings such as elephants chasing ants, lions chasing deer, and aliens chasing humans were suggested among others, but they eventually came to the conclusion that the most intuitive way to communicate this concept was through cats chasing mice in the first place.
Track & Field
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In a 1987 interview with the Konami Development Staff published in the "TV Game: denshi yuugi taizen" book, they stated that they were influenced by the 1984 Los Angeles Olympics held in 1983, and said to each other "yeah! let’s make a sports game like this!" as there was no track and field style athletic event game at the time. The team also wanted to see if they could make a game that wasn't Human vs. CPU, but rather Human vs. Human, instead.
Track & Field
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In a 1987 interview with the Konami Development Staff published in the "TV Game: denshi yuugi taizen" book, they stated that the score points limit is up to 9,999,990 points.
Track & Field
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In a 1987 interview with the Konami Development Staff published in the book "TV Game: denshi yuugi taizen", they stated that the voice for the announcer was originally in Japanese, but it was later considered weird and a bit lackluster, so they switched it over to an English voice midway through development.
Metal Gear Solid 2: Sons of Liberty
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According to Hideo Kojima & Yoji Shinkawa in the documentary on the making of Metal Gear Solid 2 from the game's bonus disc, Shinkawa stated that Rosemary represents Kojima's ideal, classy and intellectual woman. Some of Raiden & Rosemary's conversation were influenced by Kojima's own life experience.
Kojima stated that the idea for April 30th stemmed from his relationship with his wife, where she kept reminding him about that date before they were married. One evening, he had a date with his wife, but he completely forgotten about it, which caused him a lot of crisis in their relationship.
WWE 2K20
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The WWE 2K20 SmackDown! 20th Anniversary Collector’s Edition would normally come with a "Legend Autographed Plaque" of either Edge, Kurt Angle, or Rey Mysterio. However, many fans would receive a plaque without a autograph. While 2K had remained silent about the issue for days, Adam Copeland (Edge) would respond via Twitter about the issue telling fans they could mail their plaque's to his P.O. box, and he would sign each of them after returning from his movie shoot.
Company: Nintendo
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Former Nintendo of America president Reggie Fils-Aimé was approached by rapper Kanye West with an idea of a video game, later to be known as "Only One", which was based on his late mother, Donda West, where players have to "guide his mother to the gates of Heaven by holding her to the light." Fils-Aimé politely declined his offer due to the amount of projects that were currently in development within the company at the time.

According to a later article by Nintendo Everything, West attempted to pitch his game idea to Shigeru Miyamoto as well, showing him a prototype for Only One during E3 2015. Miyamoto described the game as "very interesting" and "very moving," voicing his approval for the idea, but ultimately didn't go through with it, likely due to Nintendo's glut of prior commitments.
LEGO Batman: The Videogame
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Attachment A LEGO spoof of the rather graphic Rembrandt painting "The Anatomy Lesson of Doctor Nicolaes Tulp" can be found in The Joker's Masterpiece level.
LEGO Star Wars: The Skywalker Saga
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At one point in the game, the Disco Director NPC proclaims, "I'm really feelin' it!" in a heavy British accent. this is in reference to the same line said by the character Shulk in the Xenoblade Chronicles and Super Smash Bros. series. This homage came about because the developers of Lego Star Wars are huge Xenoblade fans, and took advantage of the fact that Shulk and the Disco Director have the same English voice actor, Adam Howden.
Elden Ring
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The sorcerous NPC character Selvius may be based on the enigmatic wizard Severus Snape from the Harry Potter franchise. Both have similar first names and Selvius speaks in a posh, judgmental, and condescending tone just as British actor Alan Rickman does frequently in his performance as Snape in the Harry Potter film series.
Elden Ring
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The description for the Blaidd's Armor accessory ends with the line "...but the cold never bothered him anyway." This line is an homage to a lyric from the song "Let It Go" from the Disney film Frozen.
Guilty Gear: Strive
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Attachment On the game's Digital Figure mode, there's a picture of the 42nd President of the United States Bill Clinton. It can be found on the "White House - Oval Office" environment. The picture can also be found in the background on the game's story mode.

This is a reference to a 1999 presidential speech speech condemning video game violence, where Clinton held up an ad for the original Guilty Gear with the tagline "Kill Your Friends Guilt free".
PlayStation All-Stars Battle Royale
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The developers really wanted a character from Square Enix's Final Fantasy series to make an appearance, but Square Enix refused to loan their characters due to SuperBot being a relatively new team and the game they were developing being relatively new as well.
PlayStation All-Stars Battle Royale
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Lara Croft was planned for the game, but Eidos declined on the grounds that they had different plans for the character and her Tomb Raider series at the time, presumably leading into the series' 2013 reboot.
PlayStation All-Stars Battle Royale
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Sony tried to obtain the rights to use characters and assets from Activision IPs in the game, such as Crash Bandicoot and Spyro, but negotiations fell through when Activision offered a hefty price tag for them.
PlayStation All-Stars Battle Royale
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Developer Omar Kendel stated that he was not a big fan of the game's much maligned Super-Move KO system, and said that if he could go back and redo it, he would.
PlayStation All-Stars Battle Royale
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PlayStation All-Stars Battle Royale was originally conceived as "Title Fight", a competitive multiplayer sidescrolling platformer type of game, but after the developers didn't jive too much with that idea it was instead turned into a competitive 4-player fighting game in the style of Super Smash Bros.
PlayStation All-Stars Battle Royale
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At the start of the planning phase of the game's development, Sony first went to their frequent collaborators, Naughty Dog, but they turned the project down due to wanting to commit their whole development time towards The Last of Us. Sony then approached many other of their studios, but all others were busy with other projects. So Sony had no choice but to create an original studio, SuperBot Entertainment, to fill the void.
Franchise: Kingdom Hearts
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Attachment In the "A Wonderful Spring of Mickey Mouse" animated special on Disney+, a Keyblade can be found in the box Minnie is holding at the 17:43 mark. The Keyblade featured is actually the Kingdom Key D, the Key that King Mickey wields at the beginning of the Kingdom Hearts series. This is one of the incredibly rare instances of Kingdom Hearts being referenced in non-KH related Disney media.
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