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Kingdom Hearts II
1
Attachment Originally, the final boss, Xemnas, was going to have another final form.
Final Fantasy VI
1
Attachment There are multiple examples of art assets being censored in the North American release.
Esper Siren, Esper Starlet, Alluring Rider, Madam, The Goddess and Chadarnook's Godess part were all altered to be more acceptable to international audiences, mostly covering up more skin, or in Madam's case, removing smoking references.
Additionally, the Cafe sign originally read "Pub".
Many of these changes were kept in place in the Game Boy Advance port of the game.
Star Fox 2
subdirectory_arrow_right Star Fox Wii (Game), Star Fox (Game), Star Fox (Franchise)
1
Attachment There were four canceled Star Fox games.

The first, planned for the SNES, was a sequel to the original game and titled "Star Fox 2". It was completed, but its release was shelved in order to continue the series in 3D on the Nintendo 64 with the release of Star Fox 64. Star Fox 2 would eventually see an official release on the Super NES Classic in 2017.

The second was a Virtual Boy release titled "Star Fox" which was canceled due to the poor sales of the console.

The third was a Star Fox game for the Wii, which after years of being talked about ended up being cancelled for unknown reasons.

And the last was an arcade version (also titled "Star Fox"), though very little is actually known about it or why it was canceled. The only known image of this game is shown in the attachment.
person DidYouKnowGaming calendar_month March 16, 2013
Final Fantasy VII
2
During development, series creator Hironobu Sakaguchi's mother passed away. At the time, Sakaguchi wanted to craft a story that would show just because somebody has passed on, it doesn't mean that they are forever lost. He also wanted to present a realistic death, rather than a Hollywood sacrificial end. These two desires resulted in the concept of the Lifestream and Aeris' iconic death. The characters continuing to go on, attempting to save the world, after Aeris' death is a reflection of his own feelings coping with his mother's tragic death.
Franchise: Monkey Island
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Ron Gilbert was inspired by the novel "On Stranger Tides" by Tim Powers and partly by Disney's Pirates of the Caribbean ride to create Monkey Island.
Metal Gear Solid 2: Sons of Liberty
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The game had a scene removed where Snake is chased through the sinking tanker by a rush of water. Kojima said that it looked good, but wasn't fun.
Platform: PlayStation
1
The console was originally planned as a CD-Drive add on for the Super Nintendo called the SNES-CD. The plan fell through, resulting in the PlayStation's creation and Nintendo doing a deal with Phillips instead.
BioShock
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Attachment The Little Sisters had a stage of development where they were mole-like creatures that scurried around Rapture collecting Adam.
Ōkami
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Attachment Before the developers settled on the game's unique painted style, they intended the game to look realistic.
Kingdom Hearts II
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Attachment Toy Story's Woody and Buzz were set to appear as summons in Final Mix, but were removed for unknown reasons. These models were found in the code, untextured, and amongst the game's summons.
Wario Land II
1
Attachment A penguin enemy in the English version throws bowling balls at Wario. If they hit, he becomes dizzy, burps, and needs to splash himself off with water to go back to normal. In the Japanese version, the penguin actually throws pints of beer. This explains the out of place animations and why Wario needs water. The beer was censored for obvious reasons.
GoldenEye 007
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Attachment Fully-textured models of Timothy Dalton, Sean Connery and Roger Moore are all hidden in the game's code. They can be accessed via cheat codes, but only in the game's menus.
Sonic the Hedgehog
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Attachment There's footage of a proto-type build of Sonic in the background of the Noah's Arcade ad in Wayne's World. The footage shows UFOs in Marble Zone. These UFOs were removed from the final build of the game.
GoldenEye 007
1
The code of the game hides a working ZX Spectrum emulator. A Rare developer, Steve Ellis, coded it simply to see if it was possible.
Ratchet & Clank
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Attachment In Spyro 2: Ripto's Rage! there is a large orange enemy with a wrench and a small robot accompanying him. They seem to have served as the basis for the characters Ratchet and Clank. Insomniac Games developed both titles.
Spyro 2: Ripto's Rage!
1
Attachment There is a large orange enemy with a wrench and a small robot accompanying him. They seem to have served as the basis for the characters Ratchet and Clank. Insomniac Games developed both titles.
Marvel vs. Capcom 3: Fate of Two Worlds
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Director Ryota Niitsuma has stated that Blade was considered as a playable character for the game, but they decided not to include him as they didn't want too many characters that use swords.
Franchise: Pokémon
1
Koffing and Weezing were originally named "NY" and "LA" respectively, referencing the polluted states of the cities New York and Los Angeles.
The Revenge of Shinobi
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Attachment In the original release, Batman and Spiderman appear as bosses. Batman was later replaced by a different enemy, while SEGA added a copyright disclaimer for Marvel Comics, who allowed Spiderman to stay in the game.
Mario Tennis
subdirectory_arrow_right Mario Power Tennis (Game)
2
Attachment Waluigi was created by Camelot artist Fumihide Aoki during the development of Mario Tennis as a rival to Luigi. There were also talks of a Princess Peach counterpart to further expand the roster. This proposed "Warupichi" character was ultimately dismissed by Shigeru Miyamoto and Nintendo because they were hesitant about making an evil version of Princess Peach, given how she was still portrayed as innocent in earlier games. Despite this, Aoki would keep the character idea around for Mario Power Tennis, featuring another rejected design that would eventually be revealed to the public in 2023, both through unused sketches and a 3D model. In one sketch, the character wields an axe, which according to Aoki, was added to make her "cute and scary". Aoki also revealed more information through Instagram comments, like how "Warupichi" was going to be the authority figure that gave orders to Wario and Waluigi, and how he wanted to make a companion to "Warupichi" that would have been an arch-rival to Yoshi that was going to be a dragon with horns and wings. The day after revealing Warupichi and the rest of this information, Aoki deleted the original posts and locked his Instagram account.
person DidYouKnowGaming calendar_month March 15, 2013
Original DidYouKnowGaming blog post:
https://didyouknowgaming.com/post/30812672774/mario-tennis-source

2000 Camelot interview revealing the existence of Warupichi:
https://www.camelot.co.jp/gimon/gimon13.html

Warupichi character design first Instagram post (now deleted):
https://www.instagram.com/p/C0TpKyDSfOy/?img_index=1

Archived Warupichi concept art and 3D model images:
https://archive.org/details/wapeach

Archived Fumihide Aoki Instagram comment collages (all other comments in the attachment not featured in these two images were captured on desktop directly from Fumihide Aoki's Instagram posts prior to the account being locked down):
https://twitter.com/GenesisJam_/status/1730803149915472217

Warupichi design articles (second link submitted by NintendOtaku):
https://www.polygon.com/23984146/nintendo-wapeach-design-waluigi-creator-mario-tennis
https://www.thegamer.com/waluigi-creator-reveals-wapeach-designs/

Warupichi designs taken down article:
https://www.eurogamer.net/waluigi-creator-shares-then-removes-designs-of-wario-style-peach
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