Platform: PlayStation
Resident Evil 3: Nemesis
Glover
The Simpsons Wrestling
The Bombing Islands
Persona 2: Innocent Sin
The King of Fighters '95
Devil Summoner: Soul Hackers
Revelations: Persona
Destruction Derby
LEGO Racers
Walt Disney World Quest: Magical Racing Tour
Shadow Tower
Grand Theft Auto
Okage: Shadow King
Mission: Impossible
Monopoly
The Incredible Shrinking Character
Dance Dance Revolution ExtraMix
The Misadventures of Tron Bonne
Tokimeki Memorial Drama Series Vol. 1: Niji-iro no Seishun
Madden NFL 2000
Riven: The Sequel to Myst
Mega Man X5
The King of Fighters '96
JoJo's Bizarre Adventure
Darkstalkers: The Night Warriors
NFL Blitz
Syphon Filter 2
NBA Live 2003
Animorphs: Shattered Reality
A Bug's Life
Dance Dance Revolution
Dance Dance Revolution 3rdMix
Klonoa: Door to Phantomile
Strikers 1945
Tobal No. 1
Twisted Metal: Small Brawl
Chrono Trigger
Black Dawn
Dance Dance Revolution 2ndRemix Append Club Version Vol. 2
Dance Dance Revolution Disney Mix
Legacy of Kain: Soul Reaver
Bushido Blade
X-Men: Children of the Atom
T'ai Fu: Wrath of the Tiger
Gex: Enter the Gecko
Resident Evil 2
Front Mission 2
Chicken Run
Tokimeki Memorial 2
subdirectory_arrow_right Sega (Company)
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Sega was the second company (after Nintendo) to be in negotiation with Sony to make a new console, but the idea was eventually rejected by Sega. According to former Sega of America president Tom Kalinske, the console specs Sega had proposed were used for the PlayStation and presented to Sega of Japan, but the executives passed on partnering with Sony as they felt Sega should not share a platform with them. Kalinske felt this was "the stupidest decision ever made in the history of business". Executives from Sony and Sega had previously met multiple times over the years regarding a potential partnership, including when Sega was still under the ownership of Gulf and Western, but no deals were made. Sega concluded from the most recent meeting regarding the presented hardware specs that due to Sony's wider corporate dominance, and indirect, hesitant answers about if they should partner from Sony president Norio Ohga, that it would not be a beneficial relationship for Sega. Sony would go forward with developing their own console shortly after Sega rejected Kalinske's proposal, and were inspired to pursue high-end 3D gameplay based on the technical achievements of Sega's game Virtua Fighter.
IGN article:
https://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=7
Wired article:
https://www.wired.com/2012/09/how-virtua-fighter-saved-playstations-bacon/
MDShock article [source provided by ZpaceJ0ck0]:
https://mdshock.com/2019/03/18/sega-and-sony-new-insight-into-the-partnership-that-never-came-to-be/
https://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=7
Wired article:
https://www.wired.com/2012/09/how-virtua-fighter-saved-playstations-bacon/
MDShock article [source provided by ZpaceJ0ck0]:
https://mdshock.com/2019/03/18/sega-and-sony-new-insight-into-the-partnership-that-never-came-to-be/
subdirectory_arrow_right Tekken 3 (Game), Gran Turismo 2 (Game), One (Game), Metal Gear Solid (Game), PC (Microsoft Windows) (Platform), Dreamcast (Platform), Xbox (Platform), Sony Interactive Entertainment (Company)
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Sony would sue Bleem! twice over alleged copyright infringement, and despite all odds, Sony lost due to Bleem!'s use of screenshots in promo material and the PS1 BIOS being protected by fair use. However, a mix of legal fees and Sony threatening retailers stocking Bleem! products with subpoenas would force Bleem! off of shelves anyway, and its website would be replaced with an image of Sonic The Hedgehog mourning at a grave with the Bleem! logo carved on it. Bleem! would countersue Sony for anti-competitive activity.
The popularity of Bleem! would lead both Sega and Microsoft to attempt to work with Bleem! officially to make PS1 games run on Dreamcast and Xbox, though these plans fell through due to Sega being afraid of Sony's litigation, while the developers of Bleem! simply felt Microsoft wasn't paying high enough for the license for Bleem! (something they had come to regret in the years since).
Video on Bleem! history:
https://www.youtube.com/watch?v=UGHul1PrXCE
Source of Bleem! collection photo:
https://www.reddit.com/r/gamecollecting/comments/dvf1ow/bleem_the_playstation_emulator_for_pcs_and/
Bleem! article:
https://www.eurogamer.net/the-history-of-bleem
Archived Bleem! page for One:
https://web.archive.org/web/20001109112400if_/http://bleem.com:80/
https://www.youtube.com/watch?v=UGHul1PrXCE
Source of Bleem! collection photo:
https://www.reddit.com/r/gamecollecting/comments/dvf1ow/bleem_the_playstation_emulator_for_pcs_and/
Bleem! article:
https://www.eurogamer.net/the-history-of-bleem
Archived Bleem! page for One:
https://web.archive.org/web/20001109112400if_/http://bleem.com:80/
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In the lead-up to the initial launch of the PlayStation in 1995, a musical sponsor ident for the console aired on the cable TV channel The WB, sung by Looney Tunes character and channel mascot Michigan J. Frog. While the footage in the advertisement was used as a recurring ident for the channel, this PlayStation version uses a different song that does not appear to have been used in any other known version of the ident. Unusually, he refers to the console itself as a "video game" for the sake of the song's rhyme scheme.
subdirectory_arrow_right Sega Saturn (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
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