Platform: PlayStation
Gex: Enter the Gecko
Railroad Tycoon II
Tiger Woods 99 PGA Tour Golf
Pac-Man World
Wipeout 3
Pajama Sam 3: You Are What You Eat From Your Head to Your Feet
Dino Crisis 2
Twisted Metal: Small Brawl
Fantastic Four
NHL 96
Frogger 2: Swampy's Revenge
Jade Cocoon: Story of the Tamamayu
Bushido Blade 2
One
Fade to Black
Captain Commando
FIFA Soccer 97
Dance Dance Revolution Konamix
Digimon Digital Card Battle
Arc the Lad Collection
Time Gal
Space Station Silicon Valley
The King of Fighters '97
Resident Evil
Yu-Gi-Oh! Forbidden Memories
Samurai Shodown
Bubsy 3D
FIFA Soccer 2003
Tokimeki Memorial Drama Series Vol. 1: Niji-iro no Seishun
Mega Man Legends
Dance Dance Revolution 4thMix
Disney's Lilo & Stitch: Trouble in Paradise
Riven: The Sequel to Myst
Bob the Builder: Can We Fix It?
Command & Conquer
Dance Dance Revolution Best Hits
Myst
Breath of Fire III
NHL Breakaway 98
Rocket Power: Team Rocket Rescue
Namco Museum Vol. 3
Dino Crisis
The Bombing Islands
Star Wars: Rebel Assault II - The Hidden Empire
Chrono Trigger
Tokimeki Memorial 2
Sid Meier's Civilization II
Policenauts
Lunar 2: Eternal Blue Complete
Die Hard Trilogy
subdirectory_arrow_right Gran Turismo 2 (Game), Tekken 3 (Game), One (Game), Metal Gear Solid (Game), Dreamcast (Platform), Xbox (Platform), PC (Microsoft Windows) (Platform), Sony Interactive Entertainment (Company)
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Sony would sue Bleem! twice over alleged copyright infringement, and despite all odds, Sony lost due to Bleem!'s use of screenshots in promo material and the PS1 BIOS being protected by fair use. However, a mix of legal fees and Sony threatening retailers stocking Bleem! products with subpoenas would force Bleem! off of shelves anyway, and its website would be replaced with an image of Sonic The Hedgehog mourning at a grave with the Bleem! logo carved on it. Bleem! would countersue Sony for anti-competitive activity.
The popularity of Bleem! would lead both Sega and Microsoft to attempt to work with Bleem! officially to make PS1 games run on Dreamcast and Xbox, though these plans fell through due to Sega being afraid of Sony's litigation, while the developers of Bleem! simply felt Microsoft wasn't paying high enough for the license for Bleem! (something they had come to regret in the years since).
Video on Bleem! history:
https://www.youtube.com/watch?v=UGHul1PrXCE
Source of Bleem! collection photo:
https://www.reddit.com/r/gamecollecting/comments/dvf1ow/bleem_the_playstation_emulator_for_pcs_and/
Bleem! article:
https://www.eurogamer.net/the-history-of-bleem
Archived Bleem! page for One:
https://web.archive.org/web/20001109112400if_/http://bleem.com:80/
https://www.youtube.com/watch?v=UGHul1PrXCE
Source of Bleem! collection photo:
https://www.reddit.com/r/gamecollecting/comments/dvf1ow/bleem_the_playstation_emulator_for_pcs_and/
Bleem! article:
https://www.eurogamer.net/the-history-of-bleem
Archived Bleem! page for One:
https://web.archive.org/web/20001109112400if_/http://bleem.com:80/
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In the lead-up to the initial launch of the PlayStation in 1995, a musical sponsor ident for the console aired on the cable TV channel The WB, sung by Looney Tunes character and channel mascot Michigan J. Frog. While the footage in the advertisement was used as a recurring ident for the channel, this PlayStation version uses a different song that does not appear to have been used in any other known version of the ident. Unusually, he refers to the console itself as a "video game" for the sake of the song's rhyme scheme.
subdirectory_arrow_right Sega Saturn (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
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