Platform: PlayStation
Mortal Kombat 3
Xenogears
Indiana Jones and the Infernal Machine
Twisted Metal
Ape Escape
Fade to Black
The Last Blade
Suikoden
Super Adventure Rockman
Spyro the Dragon
Jade Cocoon: Story of the Tamamayu
Quake II
Dynasty Warriors
Mortal Kombat II
One Piece: Ocean's Dream!
Dino Crisis
Bubsy 3D
Crash Bandicoot 2: Cortex Strikes Back
Silhouette Mirage
Bushido Blade
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Parasite Eve
James Pond 2: Codename - RoboCod
Digimon World 3
JoJo's Bizarre Adventure
Lunar 2: Eternal Blue Complete
Pac-Man World
Animaniacs: Ten Pin Alley
The Simpsons Wrestling
Revolution X
Mega Man Legends
Densha de GO!
Street Fighter Alpha 3
Tiger Woods 99 PGA Tour Golf
Dance Dance Revolution Best Hits
Harry Potter and the Sorcerer's Stone
Chrono Cross
Star Wars: Rebel Assault II - The Hidden Empire
Wipeout XL
Duke Nukem: Land of the Babes
Boku no Natsuyasumi
The Punisher
WWF Attitude
The Misadventures of Tron Bonne
Zoop
The King of Fighters '98
A Bug's Life
South Park
Madden NFL 2001
PaRappa the Rapper
subdirectory_arrow_right Sega Saturn (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
subdirectory_arrow_right Toy Story 2: Buzz Lightyear to the Rescue! (Game), PlayStation 2 (Platform), TT Games (Company)
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When the PlayStation 2 was revealed in Japan, a demo was shown off of a fountain of spark particles. When this demo was shown to Jon Burton, founder of Traveller's Tales, he coded an identical tech demo for the first PlayStation as a joke. This tech demo would ultimately end up in the files of Toy Story 2: Buzz Lightyear to the Rescue!, unused, by accident.
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The iconic start-up sound of the PlayStation is actually a combination of three different clips stored in the system BIOS, which are then either sped up or slowed down to produce what is heard at the boot-up screen. These sounds also serve to check if the system is running normally and is OK to read games - errors within the system can lead to the startup sound becoming distorted.
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