Platform: PlayStation
Mortal Kombat II
International Karate +
Dragon Warrior VII
Big Bass Fishing
Tobal No. 1
Oddworld: Abe's Exoddus
Syphon Filter 3
Buzz Lightyear of Star Command
Digimon World
Tony Hawk's Pro Skater
Dark Seed
Pepsiman
Bushido Blade 2
Cheesy
Mega Man X3
Alien Resurrection
Resident Evil 2
MediEvil
Actua Soccer 3
Galaxy Fight: Universal Warriors
Mega Man X4
Tokimeki Memorial Drama Series Vol. 1: Niji-iro no Seishun
Mortal Kombat 4
Mega Man 8
Black Dawn
Discworld II: Mortality Bytes!
Digimon World 3
Syphon Filter 2
Vigilante 8
Mortal Kombat Trilogy
Space Station Silicon Valley
Suikoden II
Animorphs: Shattered Reality
Walt Disney's The Jungle Book Rhythm N' Groove
Captain Commando
Madden NFL 2000
Wu-Tang: Shaolin Style
Theme Aquarium
Wild Arms 2
Um Jammer Lammy
Tiger Woods 99 PGA Tour Golf
Time Gal
Raiden
Mission: Impossible
Gex 3: Deep Cover Gecko
Neopets: The Darkest Faerie
Strider
Muppet RaceMania
Rayman 2: The Great Escape
The Flintstones: Bedrock Bowling
subdirectory_arrow_right Toy Story 2: Buzz Lightyear to the Rescue! (Game), PlayStation 2 (Platform), TT Games (Company)
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When the PlayStation 2 was revealed in Japan, a demo was shown off of a fountain of spark particles. When this demo was shown to Jon Burton, founder of Traveller's Tales, he coded an identical tech demo for the first PlayStation as a joke. This tech demo would ultimately end up in the files of Toy Story 2: Buzz Lightyear to the Rescue!, unused, by accident.
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The iconic start-up sound of the PlayStation is actually a combination of three different clips stored in the system BIOS, which are then either sped up or slowed down to produce what is heard at the boot-up screen. These sounds also serve to check if the system is running normally and is OK to read games - errors within the system can lead to the startup sound becoming distorted.
subdirectory_arrow_right Sega Saturn (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
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