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subdirectory_arrow_right Super Mario Bros. 3 (Game)
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A popular long-standing fan theory about Super Mario Bros. 3 was that it was actually an elaborate stage play.
The commonly cited evidence that supports this theory include:
• The game's title screen starts with the rise of curtains, and the game ends with the fall of curtains, as well as curtain calls for each World and several characters during the end credits
• Some platforms are hanging down from the "sky" by wires implying it's scenery being hung from the ceiling
• Some platforms are bolted to the wall and cast shadows against the "sky" suggesting it's a backdrop
• If Mario/Luigi kneels on white block platforms for six seconds, he will fall behind them and can walk behind the scenery
• Some platforms are sticking out through carved-out slots in the backdrop suggesting they are being controlled by hidden machines behind the set
• Each regular stage ends by exiting stage left and going "backstage" into the dark goal area
• Every injury or death in a stage is Mario/Luigi messing up the scene (the "Mario was never once in any real danger" part in the attached image is not necessarily true as unintended injuries and deaths can happen in theatre)
One overlooked piece of circumstantial evidence that supports this theory concerns the fact that the Kings of each World that are transformed into different creatures by the Koopalings are never actually seen being transformed into creatures, or transforming back into humans after Mario defeats a Koopaling. The way every Koopaling defeat plays out shows Mario falling from the airship holding the King's magic wand, the scene fades to black, and then the lights come back up inside the castle showing the King already transformed back into a human before either the wand or Mario return to the castle. This suggests that the Kings were never transformed in the first place, because they were all actors waiting to get into place for their scenes, and the transformations are the suspension of disbelief. It should be noted that the Game Boy Advance version of the game partially discredits this by adding cutscenes showing each King being turned into creatures by the Koopalings, but they are still are not seen being transformed back into humans.
In a Q&A interview to promote the release of Super Mario Maker in 2015, Shigeru Miyamoto confirmed the theory, that the game was all a performance.
The commonly cited evidence that supports this theory include:
• The game's title screen starts with the rise of curtains, and the game ends with the fall of curtains, as well as curtain calls for each World and several characters during the end credits
• Some platforms are hanging down from the "sky" by wires implying it's scenery being hung from the ceiling
• Some platforms are bolted to the wall and cast shadows against the "sky" suggesting it's a backdrop
• If Mario/Luigi kneels on white block platforms for six seconds, he will fall behind them and can walk behind the scenery
• Some platforms are sticking out through carved-out slots in the backdrop suggesting they are being controlled by hidden machines behind the set
• Each regular stage ends by exiting stage left and going "backstage" into the dark goal area
• Every injury or death in a stage is Mario/Luigi messing up the scene (the "Mario was never once in any real danger" part in the attached image is not necessarily true as unintended injuries and deaths can happen in theatre)
One overlooked piece of circumstantial evidence that supports this theory concerns the fact that the Kings of each World that are transformed into different creatures by the Koopalings are never actually seen being transformed into creatures, or transforming back into humans after Mario defeats a Koopaling. The way every Koopaling defeat plays out shows Mario falling from the airship holding the King's magic wand, the scene fades to black, and then the lights come back up inside the castle showing the King already transformed back into a human before either the wand or Mario return to the castle. This suggests that the Kings were never transformed in the first place, because they were all actors waiting to get into place for their scenes, and the transformations are the suspension of disbelief. It should be noted that the Game Boy Advance version of the game partially discredits this by adding cutscenes showing each King being turned into creatures by the Koopalings, but they are still are not seen being transformed back into humans.
In a Q&A interview to promote the release of Super Mario Maker in 2015, Shigeru Miyamoto confirmed the theory, that the game was all a performance.
Shigeru Miyamoto Q&A interview:
https://www.youtube.com/watch?v=uu2DnTd3dEo
Kotaku article:
https://www.kotaku.com.au/2015/09/miyamoto-confirms-that-super-mario-bros-3-was-a-play/
Super Mario Bros. 3 transformations:
https://www.youtube.com/watch?v=Na8rqq47gi0?t=1148
Super Mario Advance 4: Super Mario Bros. 3 transformations:
https://www.youtube.com/watch?v=155_K0q9gAw
https://www.youtube.com/watch?v=Dx1SZ1FxeUo?t=33
https://www.youtube.com/watch?v=uu2DnTd3dEo
Kotaku article:
https://www.kotaku.com.au/2015/09/miyamoto-confirms-that-super-mario-bros-3-was-a-play/
Super Mario Bros. 3 transformations:
https://www.youtube.com/watch?v=Na8rqq47gi0?t=1148
Super Mario Advance 4: Super Mario Bros. 3 transformations:
https://www.youtube.com/watch?v=155_K0q9gAw
https://www.youtube.com/watch?v=Dx1SZ1FxeUo?t=33
Comments (4)
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Reply to comment by MehDeletingLater posted Jan 2, 2024 5:09 PM
As much as personally I don't believe in the Super Mario Bros. 3 being a play thing being true, more information then a simple yes about the game's premise might be worth explaining one of these years on Mario's adventure that had him helping transformed Mushroom Kings.
IMO with a franchise like Mario, continuity and character arcs are more a restriction than benefit. Look at Luigi's Mansion, part of the appeal of those games is that they're about Luigi overcoming his fears to protect his friends - if Luigi ever became brave because "well, he's been doing this for decades without fail, of course he wouldn't be scared anymore!", the games would lose a good chunk of their diegetic charm and Luigi as a character would revert back to simply being Green Mario. In that line, I don't get why people are so frustrated by this fact about the game - it would still be a fun fictional story where "nobody is in real danger" either way, it changes nothing beyond being a cute stylistic choice.
Except the Mario series has never had an official timeline because they don't really care about that. When you get down to it, Super Mario Bros. has no overarching story or character development, it's basically "knight rescues damsel in distress from evil dragon" every time and they've been doing the same song and dance without end for almost 40 years. If anything, Mario and Bowser are best comparable to episodic classic cartoon short rivalries like Popeye and Bluto, or Mickey Mouse and Pete. Despite changing the setting, moments when they decide to team up or truce, or even instances where the other rival seems to win, they'll keep fighting each other the same way and Mario will always win at the end of every game because that's how it was designed in the first place. They are essentially just playing their roles and Super Mario Bros. 3 was themed as a stage play for the sake of changing things up.
An official timeline of the Mario series would be able to show that Super Mario Bros. 3 is one of Mario's adventures that he had over the years, along with more information provided by the developers. He takes on bosses, he rescues Princess Peach, he takes on power ups, he faces the usual obstacles. Saying Super Mario Bros. 3 was all a play would be like saying other games which feature a curtain like Mario Party 2 and Paper Mario were also a play, and that Mario and Bowser being enemies is all an act.
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