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In Act 1 of Green Hill Zone, it is possible to die by going too fast. At a certain point in the stage, the camera may not be able to keep up with you when you dip downhill, causing the game to think that Sonic has fallen into a bottomless pit.
subdirectory_arrow_right Sonic The Hedgehog (Franchise)
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TeraDrive 1990 tech demo:
https://www.youtube.com/watch?v=tWwjoK1SItY
https://www.youtube.com/watch?v=IqK5ewDzrDk
https://www.ne.jp/asahi/v/hara/sggg/sg_sonic.htm
The History of Sonic the Hedgehog (2013) (pages 30-31 in the book):
https://archive.org/details/historyofsoniche0000unse/page/30/mode/2up?q=madonna
Madonna - Who's That Girl opening sequence:
https://www.youtube.com/watch?v=TC_seEsvcwI
GameTap - Sonic: A Very Quick History (Part 2):
https://www.youtube.com/watch?v=UkhjBAYL2Hs&t=95s
Beep! MegaDrive magazine (January 1993) (pages 46-48 in the magazine):
https://archive.org/details/beep-megadrive-1993-01/mode/2up
https://web.archive.org/web/20211229012806/https://mdshock.com/2021/12/28/the-people-making-segas-future/
Sonic Super Digest #12:
https://www.youtube.com/watch?v=lv4xDLnFluY
Ian Flynn tweet:
https://web.archive.org/web/20150718224702/https://twitter.com/IanFlynnBKC/status/578643940741652480
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/31215590468/sonic-the-hedgehog
https://www.youtube.com/watch?v=tWwjoK1SItY
https://www.youtube.com/watch?v=IqK5ewDzrDk
https://www.ne.jp/asahi/v/hara/sggg/sg_sonic.htm
The History of Sonic the Hedgehog (2013) (pages 30-31 in the book):
https://archive.org/details/historyofsoniche0000unse/page/30/mode/2up?q=madonna
Madonna - Who's That Girl opening sequence:
https://www.youtube.com/watch?v=TC_seEsvcwI
GameTap - Sonic: A Very Quick History (Part 2):
https://www.youtube.com/watch?v=UkhjBAYL2Hs&t=95s
Beep! MegaDrive magazine (January 1993) (pages 46-48 in the magazine):
https://archive.org/details/beep-megadrive-1993-01/mode/2up
https://web.archive.org/web/20211229012806/https://mdshock.com/2021/12/28/the-people-making-segas-future/
Sonic Super Digest #12:
https://www.youtube.com/watch?v=lv4xDLnFluY
Ian Flynn tweet:
https://web.archive.org/web/20150718224702/https://twitter.com/IanFlynnBKC/status/578643940741652480
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/31215590468/sonic-the-hedgehog
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In issue 260 of Nintendo Power, Yuji Naka revealed that the initial concept for Sonic the Hedgehog's gameplay came from playing level 1-1 of Super Mario Bros. over and over again as fast as he could, since you always had to play the level first regardless of whether you used warp zones or not.
"I always tried to get through the level as fast as I could. And that inspired the initial concept for Sonic the Hedgehog."
"I always tried to get through the level as fast as I could. And that inspired the initial concept for Sonic the Hedgehog."
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