▲
1
▼
According to a 2003 interview with the game's producer Hideo Kojima published in the 4/03 issue of Nintendo Dream magazine, he was asked how the game's development started? He responded:
"I’ve been saying for a long time now that I want to make something weird. I had an idea, for example, for a CD game where if the player dies, the disc itself actually breaks. I want to make something *that* weird. Of course it sounds like a commercial disaster waiting to happen, right? Plus I had the Metal Gear series to contend with, which always got prioritized over other projects. But in my head all these game ideas have been piling up, being warehoused for future use, and one of them was a hazy idea for a game that used the sun somehow. Then the GBA came out, and it was more powerful than the Super Famicom. Wow—handheld hardware is starting to get really good, I thought."
"For a game that uses the sun, I knew a sensor would be the best choice. But I had absolutely no idea how to make that happen. As it happened, a little before that Konami had been designing some portable, handheld medical devices equipped with a variety of sensors. And so when that got released on the market, my previously vague concept of “catching the rays of the sun” came into clearer focus—if we attach this sensor to a GBA cart, it could work! That was the official start of everything. It was right around the end of the Metal Gear Solid 2 development.
"Originally, I thought we’d make a different type of game. It wasn’t going to be a sequel to Ghost Babel or anything, but I actually wanted to use the “hiding” (stealth) concept in Metal Gear 2 to create an entirely different kind of “escape game.” It would have begun with you being caught and imprisoned by the enemy… I thought a game like that could work really well on a portable system, but after a lot of planning, it turned out we just couldn’t work it into something satisfying. At that point, although it was quite a risk, we decided to challenge ourselves with an entirely new game."
"For a game that uses the sun, I knew a sensor would be the best choice. But I had absolutely no idea how to make that happen. As it happened, a little before that Konami had been designing some portable, handheld medical devices equipped with a variety of sensors. And so when that got released on the market, my previously vague concept of “catching the rays of the sun” came into clearer focus—if we attach this sensor to a GBA cart, it could work! That was the official start of everything. It was right around the end of the Metal Gear Solid 2 development.
"Originally, I thought we’d make a different type of game. It wasn’t going to be a sequel to Ghost Babel or anything, but I actually wanted to use the “hiding” (stealth) concept in Metal Gear 2 to create an entirely different kind of “escape game.” It would have begun with you being caught and imprisoned by the enemy… I thought a game like that could work really well on a portable system, but after a lot of planning, it turned out we just couldn’t work it into something satisfying. At that point, although it was quite a risk, we decided to challenge ourselves with an entirely new game."
subdirectory_arrow_right Super Smash Bros. Melee (Game)
▲
1
▼
In an animated trailer for Boktai: The Sun Is In Your Hands!, a boy can be heard playing Super Smash Bros. Melee on a Nintendo Gamecube.
▲
1
▼

Related Games
Boktai 2: Solar Boy Django
Lunar Knights
Frogger Beyond
Metal Gear Solid V: The Phantom Pain
Silent Hill 4: The Room
Bonk 3: Bonk's Big Adventure
The Adventures of Batman & Robin
Frogger
Dance Dance Revolution A20
Dance Dance Revolution Universe 3
Suikoden II
Metal Gear Solid 3: Subsistence
Metal Gear Solid: Portable Ops
Back to the Future Part III
Captain Tsubasa: New Kick Off
Bio Miracle Bokutte Upa
Metal Gear Solid V: Ground Zeroes
Silent Hill: Shattered Memories
Pop'n Music 11
Castlevania: Order of Ecclesia
Time Hollow
Dance Dance Revolution Konamix
Silent Hill 2
Castlevania III: Dracula's Curse
Milon's Secret Castle
Dance Dance Revolution: Disney Grooves
Ganbare Goemon Gaiden: Kieta Ougon Kiseru
Tiny Toon Adventures
Zombies Ate My Neighbors
Jurassic Park: Operation Genesis
Castlevania: Symphony of the Night
New Trivia!
The Simpsons Arcade Game
Crash Bandicoot: The Wrath of Cortex
Crash Bandicoot 2: N-Tranced
Teenage Mutant Ninja Turtles: Tournament Fighters
BeatStream
Dance Dance Revolution Solo 2000
Metal Gear 2: Solid Snake
Dance Dance Revolution 2ndRemix Append Club Version Vol. 2
LovePlus
Metal Gear Solid: Snake Eater 3D
Metal Gear Solid Delta: Snake Eater
Metal Gear Solid
Hybrid Heaven
Crash Bandicoot Purple: Ripto's Rampage
Rakugakids
Metal Gear Solid: The Legacy Collection
Teenage Mutant Ninja Turtles: Tournament Fighters
Metal Gear Solid: Peace Walker
Dance Dance Revolution ExtraMix