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Overwatch
1
When Hanamura was first implemented, Point B had a circular design, and the victory pose location on the map was the map origin as the victory pose placement tool hadn't been used yet. Since the origin was partially submerged, the development team referred to the victory pose screen as "The Hottub" as characters looked like they were in a bath.
The Legend of Zelda: Link's Awakening
1
There is unused text in the game's ROM that says "You've got a Shovel! Now you can feel the joy of digging!" Additionally there is unused chest data in one of the caves for a shovel suggesting that the shovel was originally meant to be obtained from a chest rather than being purchased.
JoJo's Bizarre Adventure: Eyes of Heaven
1
During the 2nd demo of the game, the situation finisher (stage fatality) in Joestar Mansion featured a defeated character getting impaled onto The Love Goddess's statue. This was modified before the final release, with the screen turning white before impalement.
A Hat in Time
1
In Queen Vanessa's Manor, there is an entire third floor that went unused in the final build of the game, along with what appears to be a shadow version of Hat Girl. The reason why the floor was cut was simply because the developers didn't like how it turned out. It is still in the game, but it cannot be accessed through normal play.
Cuphead
1
Attachment In the games files, you can find an unused boss based off of a Pachinko machine that goes by the name "Pachi-Pachi".
Super Smash Bros. for Wii U
1
Underneath Link's hat, you can see fully modeled hair that cannot be seen under normal circumstances.
Dark Souls III
1
Attachment There are cut animations to an unused game mechanic that would have allowed players to create their own Bonfires. It was even present in a trailer shown at Gamescom 2015, showing a knight placing a Bonfire sword into a body and igniting it.
The first animation set found in the game's files shows the aforementioned placing of the sword, along with one removing the sword from a body. The second set shows an animation using both hands to insert the sword, then an idle "prayer" animation. In one of the leaked screenshots, this animation is seen with a black fire rising from a body, possibly being absorbed by the player.
It was likely cut due to gameplay balance issues, as it would effectively remove the need to travel an intended path to a specific goal, ie a boss fog gate. It would have also likely created issues with enemies that respawn after sitting at a bonfire.
American McGee's Alice
1
There are eight takes of the Red Queen saying "Off with her head" in the game's files. Only one take is ever used in the final game, meaning that the other seven takes go unused.
Fallout: New Vegas
1
Obsidian's Scott Everts attributes some of the performance issues and simplifcation present in the game to the fact it wasn't a PC exclusive.
American McGee's Alice
1
There's an unused alternate version of the game's ending theme called "finale_bad.wav" in the game's files. This implies that at one point, the game was to feature multiple endings.
Fire Emblem Echoes: Shadows of Valentia
1
There are eight items that were given away as part of a promotional event held by The 7-Eleven chain of convenience stores in Japan.

The following items are inaccessible through normal play outside of Japan, where the promotional event was held.

•Seven Sword
•Eleven Shield
•Boiled Chicken
•Spicy Chicken
•Chicken Link
•Mille Crepe
•Moist Bread
•Pure Honey
Fire Emblem Echoes: Shadows of Valentia
1
The characters Berkut and Fernand have unused voice clips and text strings for use as playable characters, lacking only a set of base conversations which most playable characters possess.

While Fernand is playable in The Rise of the Deliverance DLC maps, Berkut is never made playable at any point.
Fire Emblem Echoes: Shadows of Valentia
1
There are a series of unused map models which are textured to look like Fire Emblem Gaiden maps. Some of these maps have the world "test" in their file name, so they were liekly never intended to be used in the final product.
Dragon Ball Fusions
1
The characters Gohanks: Future (a fusion of Future Trunks and Future Gohan), Tanks (a fusion of Tapion and Trunks), Great Herculeman (a fusion of Great Saiyaman and Hercule), and Gorus (a fusion of Goku and Beerus) were only made available via QR codes in the Japanese version of the game. As a result, these characters are not available through normal play in any other version of the game.
Wario Land 3
1
Attachment inside the game's files, there exists a unused graphic for a boss room, taking the form of an unsettling face.
The Legend of Zelda: Breath of the Wild
1
Attachment The "Korok seeds" in this game originally started out as being rock-like objects that players were meant to discover throughout their adventure. These rock-like objects used the Master Sword pedestal asset from The Legend of Zelda: Skyward Sword.
Dirty Harry
1
Attachment There are unused sprites featuring a motorcycle, one being ridden by Dirty Harry, and the other left unattended which can be found within the game's files.
Forgotten Worlds
1
The game includes unused graphics for miniature versions of the unknown soldiers, most likely intended to be used as extra lives or other bonus pickups.
Forgotten Worlds
1
The game has six unused audio files, three music tracks and three voice lines for Sylphie.
Forgotten Worlds
1
Attachment Sylphie has two unused animations; one where she is talking and another one where she is smiling.
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