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Forgotten Worlds
1
The Item Shops have animations where their doors open. These animations go unused in the final product.
The Legend of Zelda: Tri Force Heroes
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Attachment There is an unfinished and unused outfit remaining in the game's data, that gives Link a pair of Great Fairy wings, prosthetic antennae, and a Kokiri-like tunic. It appears to be from an early stage in development since it has Link's hair and body proportions from A Link Between Worlds, with the "Toon Link" facial features used in Tri Force Heroes.
Mickey's Speedway USA
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Attachment Inside the game's files is an unused Disney castle logo similar to the original Walt Disney Pictures logo. It was likely used when the game starts up as evidenced by the intro music.
Leisure Suit Larry: Magna Cum Laude
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Super Mario Galaxy
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Attachment A large castle area called "Starmans Fort" is still present in the games files, but was never finished and went unused in the final game for unknown reasons.
Ratchet & Clank
1
In Drek's Fleet, there is a 6th ship that is used for the Drek cutscenes in game. The area is accessible using a cheat device, however it has no collision and will instantly kill Ratchet if he touches the ground.
Zero Wing
1
A line of dialogue was removed from the intro sequence in the English version. Said line translates as "thank you for you cooperation".
Art of Fighting 2
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Attachment Concept art shows that Yuri Sakazaki originally had a trio of friends designed in order to help flesh out her character, which consisted of a part-time model, a student, and a 10 year old girl who views Yuri as a big sister of sorts. None of them appear in the game, with the idea being dropped during development.
Art of Fighting 2
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Attachment Ryuhaku Todoh was considered early on as a playable character, but he was scrapped due to unknow reasons.
Street Fighter II
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Blanka could originally return to the ground right after hitting an opponent with his Rolling Attack, allowing the player to follow it up with other moves in a combo. This was ultimately changed for the final release.
LEGO Star Wars: The Force Awakens
1
Attachment Code, graphical assets, and strings can be found in the game's files for the character Matt the Radar Technician, Kylo Ren's alter ego from the Saturday Night Live sketch. The character was removed from the game late in its development due to legal reasons.
Lunar Knights
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In the Japanese version, there is an optional sidequest accessible by linking Lunar Knights with Mega Man Star Force through WiFi and entering a modified version of the Konami Code. This side quest is unavailable in all international versions.
Street Fighter II
1
The team originally wanted to give the AI the ability to change it's tactis depending on who it was fighting against, such as the computer knowing how close to stand to each individual opponent, etc. This feature was removed due to time contraits.
Street Fighter II
1
The characters were originally going to recieve more damage when dizzied. This feature was removed due to time contraits.
Street Fighter II
1
The team originally wanted to give "weak points" to the characters. When the characters where hit in said weak points, they recieved more damage. This feature was removed due to time contrainsts.
Street Fighter II
1
The team originally wanted to include stage hazards into the game such as projecticles blown by the wind that the player had to dodge, but the idea was scrapped early on.
Street Fighter II
1
Attachment During early development the team had the idea of the game's story being centered around an abandoned island that had been purchased to host a tournament featuring fighters of all different styles. This early draft of the story is reminescent of the 1973 film Enter the Dragon.
Company: Saffire
1
In the US release of the Game Boy Advance ports of The Hobbit (2003), Hot Wheels: Velocity X, Peter Pan: The Motion Picture Event, and Around the World in 80 Days, a hidden developer message can be found in the game's files. The message is of a copypasta that circulated via emails and groups during the mid-90s. The message reads:

I LIKE MONKEYS

I like monkeys.

The pet store was selling them for five cents a piece. I thought that odd since they were normally a couple thousand each. I decided not to look a gift horse in the mouth. I bought 200. I like monkeys.

I took my 200 monkeys home. I have a big car. I let one drive. His name was Sigmund. He was retarded. In fact, none of them were really bright. They kept punching themselves in their genitals. I laughed. Then they punched my genitals. I stopped laughing.

I herded them into my room. They didn't adapt very well to their new environment. They would screech, hurl themselves off of the couch at high speeds and slam into the wall. Although humorous at first, the spectacle lost its novelty halfway into its third hour.

Two hours later I found out why all the monkeys were so inexpensive: they all died. No apparent reason. They all just sorta' dropped dead. Kinda' like when you buy a goldfish and it dies five hours later. Damn cheap monkeys.

I didn't know what to do. There were 200 dead monkeys lying all over my room, on the bed, in the dresser, hanging from my bookcase. It looked like I had 200 throw rugs.

I tried to flush one down the toilet. It didn't work. It got stuck. Then I had one dead, wet monkey and 199 dead, dry monkeys.

I tried pretending that they were just stuffed animals. That worked for a while, that is until they began to decompose. It started to smell real bad.

I had to pee but there was a dead monkey in the toilet and I didn't want to call the plumber. I was embarrassed.

I tried to slow down the decomposition by freezing them. Unfortunately there was only enough room for two monkeys at a time so I had to change them every 30 seconds. I also had to eat all the food in the freezer so it didn't all go bad.

I tried burning them. Little did I know my bed was flammable. I had to extinguish the fire.

Then I had one dead, wet monkey in my toilet, two dead, frozen monkeys in my freezer, and 197 dead, charred monkeys in a pile on my bed. The odor wasn't improving.

I became agitated at my inability to dispose of my monkeys and to use the bathroom. I severely beat one of my monkeys. I felt better.

I tried throwing them way but the garbage man said that the city wasn't allowed to dispose of charred primates. I told him that I had a wet one. He couldn't take that one either. I didn't bother asking about the frozen ones.

I finally arrived at a solution. I gave them out as Christmas gifts. My friends didn't know quite what to say. They pretended that they like them but I could tell they were lying. Ingrates. So I punched them in the genitals.

I like monkeys.
Mario Kart Wii
1
An unused Mission Mode, similar to that of Mario Kart DS, was discovered in the code of Mario Kart Wii, nearly a decade after its release. The unused feature is missing key bits of code, such as mission parameters and menu text, to properly work without manually adding it in.
Street Fighter II
1
The team originally wanted to give Dhalsim the ability to use the attacks 'Yoga Mummy' and 'Drill Kick' in reverse so that players could retreat. This feature was removed because the computer AI didn’t know how to handle it.
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