Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Street Fighter II
1
The team originally wanted to give the AI the ability to change it's tactis depending on who it was fighting against, such as the computer knowing how close to stand to each individual opponent, etc. This feature was removed due to time contraits.
Street Fighter II
1
The characters were originally going to recieve more damage when dizzied. This feature was removed due to time contraits.
Street Fighter II
1
The team originally wanted to give "weak points" to the characters. When the characters where hit in said weak points, they recieved more damage. This feature was removed due to time contrainsts.
Street Fighter II
1
The team originally wanted to include stage hazards into the game such as projecticles blown by the wind that the player had to dodge, but the idea was scrapped early on.
Street Fighter II
1
Attachment During early development the team had the idea of the game's story being centered around an abandoned island that had been purchased to host a tournament featuring fighters of all different styles. This early draft of the story is reminescent of the 1973 film Enter the Dragon.
Company: Saffire
1
In the US release of the Game Boy Advance ports of The Hobbit (2003), Hot Wheels: Velocity X, Peter Pan: The Motion Picture Event, and Around the World in 80 Days, a hidden developer message can be found in the game's files. The message is of a copypasta that circulated via emails and groups during the mid-90s. The message reads:

I LIKE MONKEYS

I like monkeys.

The pet store was selling them for five cents a piece. I thought that odd since they were normally a couple thousand each. I decided not to look a gift horse in the mouth. I bought 200. I like monkeys.

I took my 200 monkeys home. I have a big car. I let one drive. His name was Sigmund. He was retarded. In fact, none of them were really bright. They kept punching themselves in their genitals. I laughed. Then they punched my genitals. I stopped laughing.

I herded them into my room. They didn't adapt very well to their new environment. They would screech, hurl themselves off of the couch at high speeds and slam into the wall. Although humorous at first, the spectacle lost its novelty halfway into its third hour.

Two hours later I found out why all the monkeys were so inexpensive: they all died. No apparent reason. They all just sorta' dropped dead. Kinda' like when you buy a goldfish and it dies five hours later. Damn cheap monkeys.

I didn't know what to do. There were 200 dead monkeys lying all over my room, on the bed, in the dresser, hanging from my bookcase. It looked like I had 200 throw rugs.

I tried to flush one down the toilet. It didn't work. It got stuck. Then I had one dead, wet monkey and 199 dead, dry monkeys.

I tried pretending that they were just stuffed animals. That worked for a while, that is until they began to decompose. It started to smell real bad.

I had to pee but there was a dead monkey in the toilet and I didn't want to call the plumber. I was embarrassed.

I tried to slow down the decomposition by freezing them. Unfortunately there was only enough room for two monkeys at a time so I had to change them every 30 seconds. I also had to eat all the food in the freezer so it didn't all go bad.

I tried burning them. Little did I know my bed was flammable. I had to extinguish the fire.

Then I had one dead, wet monkey in my toilet, two dead, frozen monkeys in my freezer, and 197 dead, charred monkeys in a pile on my bed. The odor wasn't improving.

I became agitated at my inability to dispose of my monkeys and to use the bathroom. I severely beat one of my monkeys. I felt better.

I tried throwing them way but the garbage man said that the city wasn't allowed to dispose of charred primates. I told him that I had a wet one. He couldn't take that one either. I didn't bother asking about the frozen ones.

I finally arrived at a solution. I gave them out as Christmas gifts. My friends didn't know quite what to say. They pretended that they like them but I could tell they were lying. Ingrates. So I punched them in the genitals.

I like monkeys.
Mario Kart Wii
1
An unused Mission Mode, similar to that of Mario Kart DS, was discovered in the code of Mario Kart Wii, nearly a decade after its release. The unused feature is missing key bits of code, such as mission parameters and menu text, to properly work without manually adding it in.
Street Fighter II
1
The team originally wanted to give Dhalsim the ability to use the attacks 'Yoga Mummy' and 'Drill Kick' in reverse so that players could retreat. This feature was removed because the computer AI didn’t know how to handle it.
Street Fighter EX
1
The team originally thought about giving Darun Mister the abilty to grow his moustache more and more with each victory, but the idea was never used.
Naruto Shippuden: Ultimate Ninja Storm 3
1
The 2nd Tsuchikage, Third Raikage, 2nd Mizukage & Fourth Kazekage were all planned as playable characters, but were excluded from the roster in the finished game. They are all still accessible through cheat devices, but were never completely finished.
Cool World
1
As with a number of other Ocean games there are a number of pieces of leftover content in the ROM from a previous Ocean title. In this case the games files contain leftover sprites from The Addams Family game on the NES.
Tales of Hearts: CG Movie Edition
subdirectory_arrow_right Tales of Hearts: Anime Movie Edition (Game)
1
A boss fight with a character called Incarose is only available via cheat devices. The fight includes scripted text throughout, suggesting that it was removed late into development.
American McGee's Alice
1
In one of the cutscenes in the game, Alice will say the line "I shouldn't think so. I'm a person, and just now I wish to become very small. About this big." However, there is a different take of the line in the game's files that goes "I shouldn't think so. I'm a girl, and just now I wish to become very small. About this big.", replacing the word 'person' with 'girl.'

Both the original release and the 2011 rerelease use the version with "person" in it, so this different take goes unused.
Cory in the House
1
Text within the game's data suggests a French version was considered, but never released.
Wild Arms
1
An item known as the Holy Grail exists in the game's data as well as showing up on the game's built in screen saver. The item is fully functional and prevents instant death from attacks, but was ultimately cut from the game for unknown reasons.
Street Fighter II
1
Zangief's headbutt move was originally more elaborated, originally being a throw in which Zangief sent the opponent straight into the air and would then headbutt them on the way down. It was cut due to issues implementing the attack.
Street Fighter II
1
Chun-Li originally had a back flip attack, but it was cut due to being too strong and the team not having enough time to adjust it. However, sprites for the move still exist in the game's data, and it was later implemented in SFII: Champion edition.
Tatsunoko vs. Capcom: Ultimate All Stars
1
When choosing candidates for the Tatsunoko and Capcom character rosters, the development team were given free reign to nominate any character they wished. However, the team faced limitations on its Tatsunoko candidates; Niitsuma explained, "[We] had to consider licensing issues. Once we had that list we had to figure out how to make a balanced fighting game. On top of that we wanted a good balance between male and female characters."

Among the Tatsunoko candidates, the team considered the eponymous characters of Muteking, The Dashing Warrior and Nurse Witch Komugi, but they were eventually scrapped. The team also disallowed characters from Genesis Climber MOSPEADA or Samurai Pizza Cats, despite the high number of fan requests for the latter.

As for Capcom candidates, the development team hoped to include Arthur from Ghosts 'n Goblins, Ingrid from Capcom Fighting Evolution, Charlie Nash, Ibuki and M. Bison from Street Fighter, a Tyrant (unclear which one specifically) and Leon from Resident Evil, Date Masamune from Sengoku BASARA, Hsien-Ko from Darkstalkers, Zero Gouki from Cyberbots, Tiara from Gaia Master, Rouge from Power Stone, June from Star Gladiator, and Nero from Devil May Cry.
Freedom Planet
1
Originally, collecting five of the keystones dropped by enemies would reward a specific elemental shield depending on what color keystone the player had the most of.
Freedom Planet
1
Attachment Lilac’s Treehouse was originally meant to serve as a hub area where the player could save their progress and look through special items they had collected.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 117 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right