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Kingdom Hearts
1
Attachment In Huey, Dewey, and Louie's Item Shop in Traverse Town, there is a poster of a steamboat with the caption "RIVER BOAT" in a large cartoony font, possibly as a reference to the 1928 Mickey Mouse short film Steamboat Willie. The art style of the late 1920's black and white Disney cartoons as a whole would be adapted as an explorable area in Kingdom Hearts II called Timeless River.
Forza Motorsport
1
Lead designer Dan Greenawalt and his team looked to the Gran Turismo series, and also played Animal Crossing and Diablo II for inspiration. They also hired a former designer from the Pokémon series to work on the game. Greenawalt explained that they wanted to make a "car-collecting game" and tried to implement the best elements from the aforementioned games and franchises that they considered to be "especially good at delivering superb collecting and ongoing social experiences".
Vexx
1
Lead designer Thomas Coles cited the gameplay mechanics of Banjo-Kazooie and Super Mario 64 as inspiration for the game during its development.
Resident Evil Village
1
When activating the Duke's shop, there is a chance the Duke might quote the Merchant from Resident Evil 4 and say the latter's line "whatta ya buyin'?" and then follow it with a mention that the Merchant is a friend of the Duke's. Additionally, the developers stated that the Merchant was their primary basis for the Duke, furthering the connection between the two venders.
Robotron: 2084
1
The arcade version's eight-directional dual-joystick control scheme (one to move, one to fire) was implemented when the game's creator, Eugene Jarvis, had his injured right hand in a cast. He was unable to play the arcade game Berzerk, because the cast prevented him from pressing the fire button. The two joysticks made it possible to move and fire at the same time without having to use buttons.
Final Fantasy VII
1
According to the game's art director Yūsuke Naora, he liked how his design of the city of Midgar turned out, having envisioned the city in his head as a pizza while he was designing it.

After the first AVALANCHE mission at the start of the game, Barret will reference this inspiration when talking to Cloud about the upper plate of Midgar:

Barrett: "The upper world...a city on a plate...It's cuz of that &^#$# 'pizza', that people underneath are sufferin'!"

Additionally, the name of the song "Underneath the Rotting Pizza", which prominently plays in many of the slum areas in Midgar, is a reference to its design.
Kingdom Hearts III
1
Arendelle's Boss, the giant wolf Heartless "Skoll", is named after and based on the figure of the same name in Norse (Viking) mythology. Specifically, the Vikings believed that two wolf figures, Hati and Skoll, were in constant pursuit of the Moon and Sun in order to devour the two celestial bodies, thus creating the day and the night. Skoll can also be seen trying to darken the boss arena at times in reference to Skoll successfully devouring the Sun during the Ragnarok, the end of all of the realms of the universe in Norse mythology.
Platform: PlayStation 5
1
The reason for the console's design was because PlayStation's CEO Jim Ryan wanted something that would be "bold and daring almost" and make a "quantum leap" over the previous generation, and bring something futuristic for the new decade of the 2020's.
Ghost of Tsushima
1
Toshihiro Nagoshi, the general director of the Yakuza series, was awestruck by Ghosts of Tsushima and its depiction of Japanese culture, history, and aesthetic, even going so far as to say that it was something they (Japanese game developers) should've made. He furthermore said it broke the misconception that western people do not understand Japanese culture.

"...It’s the kind of work made by non-Japanese people that makes you feel they’re even more Japanese than us. I think it’s amazing. We often believe Western people would never get certain Japanese things, but the game shows this way of thinking is wrong in the first place."
Dino Crisis
1
Attachment According to the Capcom team in the game's official Japanese guide book, the game's designer for Regina said the costume was inspired by Jessica Priest played by Melinda Clarke from the 1997 film Spawn. After Regina's costume design was finished, Rick & Gail's costumes were created to match her design.
Castlevania: Symphony of the Night
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In the NTT-PUB official guidebook, Koji Igarashi stated the team wanted to give players enough enjoyment with the game to match their money's worth by giving them more freedom to roam around to lengthen the playtime, unlike the previous Castlevania games which were shorter. To accomplish this, he inserted RPG elements like experience points and a level up system into the game so players would be more encouraged to challenge themselves against difficult enemies.

"We gave the player a lot of freedom because we wanted to lengthen the playtime for an action game, which is usually short. If people spend 5800 yen (approx $58) on a game, they should get 5800 yen worth of enjoyment from it. Even when a game is very difficult, defeating enemies isn’t very exciting, is it? I thought it would be fun for players to get experience from enemies and level up, so I added RPG elements."
Franchise: Phantasy Star
1
According to a 1993 World of Phantasy Star book interview with Miki Morimoto, she stated that the meaning of the game's title was like “a planet/star of fantasy” and that Yuji Naka was the one who originally named the game Phantasy Star. He started with just the word "Fantasy", and played around with it until he figured out what to name the game. He was also influenced by a song called "Nagisa no Fantasy" (Beachside Fantasy) by his favorite singer, an idol named Noriko Sakai.
Super Smash Bros. Ultimate
1
According to Masahiro Sakurai, the reason Min Min was chosen as the playable Arms representative out of the game's cast is because Arms producer Kosuke Yabuki personally requested Min Min; Ninjara was among his top choices to appear in the game as well. Yabuki at one point considered asking them to add the entire cast of Arms' lead protagonists as alternate costumes or playstyles instead of just one character.
Saints Row
1
According to series producer Jim Boone, the inspiration for the game was based on the films John Wick, Baby Driver, and Fast and Furious Presents: Hobbs and Shaw. Boone stated that the film John Wick gave inspiration for the brutal combat and melee battle sequences, while the film Baby Driver influenced the driving mechanics, and how stunts work in the game are based on the action scenes from Fast and Furious Presents: Hobbs and Shaw.
de Blob
2
The game started development at the Utrecht School of the Arts in the Netherlands as a way to predict how the railroad station in Utrecht, the location of where it was being developed, would look in 10 years as a result of the then-recent reconstruction of the town. THQ was impressed with their work and bought the rights to it, eventually making it a fully-fledged video game that would become de Blob.
Assassin's Creed IV Black Flag
1
Ubisoft made a conscious effort to avoid tropes associated with romanticized views of pirates such as crossbones, hooks, and walking the plank, in favor of creating a “grounded sense of realism, of brutality.” They looked to the films "Master and Commander: The Far Side of the World" and "The Mission", as well as the television series "Deadwood" for inspiration, and wanted the city of Havana to display more of the citizens' daily lives than the presence of the pirates because according to the game's lead writer Darby McDevitt: "There are pirates in this world, but it’s a much bigger world than just pirates." As a result of these imposed standards, the possibility of the Hookblade from Assassin's Creed: Revelations returning was shut down by McDevitt immediately after it was suggested by one of the developers for inclusion in the game.
Animal Crossing: Amiibo Festival
1
According to the game's director Ayu Kyogoku, Animal Crossing: amiibo Festival was created solely as a way to get Nintendo to make amiibo for the Animal Crossing series.

"Initially when the Amiibo was announced, there was nothing really said about Animal Crossing Amiibos or any plans for that matter. But as the Animal Crossing team, we were confident that if there was one, it would be really cute... honestly, we just wanted Animal Crossing Amiibo. We wanted the company to make Animal Crossing Amiibo, so that's why we made a game that works with them."
Fortnite
1
The idea for a "Battle Royale" mode stemmed from battle-royale type games including PUBG: Battlegrounds, a game that had been released halfway through Fortnite's development. The staff at Epic Games loved these games so much that they decided to take the formula and make it a separate mode within the game.
Hyrule Warriors: Age of Calamity
1
According to voice actor Jacob Craner in an interview with Zelda Universe, he said the inspiration behind his voice of Robbie in the English-language dub was American actor Jack Black's performance in the 2006 film "Tenancious D in the Pick of Destiny", which Craner claimed he was obsessed with when it first came out. In addition, he said that during the audition process Nintendo localizers told him to give the character more of a cliché and stereotypical "nerdy scientist" affliction. However when it came time to record, they changed their minds and instead wanted the character to sound like a "crazy rocker" type of character, thus having Craner lean instead toward his Jack Black impression.
Super Smash Bros. Ultimate
1
When Piranha Plant was revealed as the first DLC character, many fans were bewildered, as a generic enemy has never been a playable character in the Super Smash Bros. series before. Despite this, in an interview with Game Informer, Masahiro Sakurai has stated that he never intended to surprise people with the Piranha Plant, and that it was a character everybody would know of.

"The surprise element quickly fades once the announcement has been made. Rather, I believe it’s important to have a good balance as a game. In the past titles in the series, Mr. Game & Watch, R.O.B. and Duck Hunt Dog were some of the examples we offered outside of people’s typical expectations. However, if we don’t have these types of fighters, and we only had typical “hero/heroine” type fighters in the lineup, there’s not much difference. It’s probably not very interesting. Correct? Also, unlike some main characters from some (not widely known) franchises, Piranha Plant is a character everyone knows well."
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