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Secret of Evermore
In the starting town of Podunk, a "Doughead Software" store can be seen in the background. This appears to be a nod to both Egghead Software, a computer software retail company from 1984-2001, as well as the executive producer (and Lode Runner creator) Doug Smith.

Doug Smith may also be credited with the conception of Secret of Evermore, according to lead programmer Brian Fehdrau, who states that Squaresoft hired Smith based on his suggestion for an RPG with an "American-motif." Squaresoft liked this idea, and told the development team to make "a game like [Secret of Mana] with western themes."
Contributed by Vorpal
Jet Force Gemini
According to the Lead Programmer, Paul Mountain, the entire game took elements from different games. It had Super Mario 64's open world and free-roaming nature for scale, Quake-style "attack and cover" mechanics, and Super Metriod's collecting and upgrading of weapons.
Contributed by gamemaster1991
Console: Xbox 360
During a 2005 interview with J. Allard (then the executive vice president of Microsoft), it was revealed that the Xbox 360 got the "360" part of its name because it reminds people of something positive in their lives. In response to survey responses, Allard said, "But they all connected with a theme -- they were all emotional, personal experiences that evoked joy."
Contributed by iiExaMplezZz
Playstation All-Stars Battle Royale
The game 'PlayStation All-Stars Battle Royale' bears a very similar resemblance to the Super Smash Bros. series in gameplay, but the name also shares a similar resemblance in that the Japanese name for Super Smash Bros. is called 'Nintendo All-Star! Great Melee Smash Brothers.'
Contributed by TrevMaster3000
DK: King of Swing
Bubbles, from the game Clu Clu Land, is a secret character in this game's multiplayer mode. The game's peg swinging design is also based on Clu Clu Land.
Contributed by Koopaul
According to the developers, the idea of Fatalities came from the idea of rubbing your victory in your opponents' faces and to "put an exclamation point on the end of a fight."
Contributed by Shinitenshi
Series: Harvest Moon
Harvest Moon was created after series creator, Yasuhiro Wada, moved from the Japanese countryside to Tokyo. After living in the city he began to reminisce about his home, which is where some of the key concepts for Harvest Moon came from.
Contributed by ThisGuyInTheSuit
The game was partly inspired by an earlier game by Notch called RubyDung. It was more of a Base-Building type game, like Dwarf Fortress. The old Cobblestone texture came from this game.
Contributed by Shadowmane
The character sprites for the first game in the series were created in DPaint, which would save the sprites as .brush files.

Guybrush's name was inspired after someone saved one of the character sprites as "guy.brush."
Contributed by usyboroda
On the series official site, Benimaru Nikaido has been said to be loosely based off a comic book character and that to this day, the staff still call him by the character's name. A developer interview first seen in the "All About KOF '94" mook eventually confirmed that the character is based off Jean Pierre Polnareff from the third arc of the long-running manga series "Jojo's Bizarre Adventure":

Benimaru Nikaido Benimaru was modelled after Jean Pierre Polnareff from JoJo’s Bizarre Adventure... as such, for a long while the developers called him by that name instead of Benimaru. His design went through a lot of changes and experimentation too. For example, at one point he wore a tank top t-shirt. Also, in his win pose he says “san kyuu!” (thank you) in that funny voice. When Benimaru’s designer first heard that voice, it was so far from his original image of the character that he got enraged and couldn’t do any work for the rest of the day. Which leads us to a question we often get asked: is Benimaru gay? My answer is, he’s a man’s man. He loves women, if I had to say. Maybe he’s a little narcissistic as well?
Contributed by Mutsukki
The Sims
It has been said that Will Wright was partly inspired to create the Sims after experiencing a house fire that forced him to start reconsidering how he would start to build his life up again, and what his real "needs" actually were.
Contributed by oskachu
The creepers were based on a failed model of a pig. The length and the height of the pig model were accidentally inverted, resulting in a tall mid section with small legs.

"I don't have any modeling programs to do the models, I just write them in code. And I accidentally made them (the creepers) tall instead of long, so it was like a tall thing with four little feet. And that became the creeper. As opposed to a pig." - Minecraft creator 'Notch'
Contributed by pyoro64
Ratchet & Clank
In Spyro 2: Ripto's Rage! there is a large orange enemy with a wrench and a small robot accompanying him. They seem to have served as the basis for the characters Ratchet and Clank. Insomniac Games developed both titles.
Contributed by DidYouKnowGaming
Spyro 2: Ripto's Rage!
There is a large orange enemy with a wrench and a small robot accompanying him. They seem to have served as the basis for the characters Ratchet and Clank. Insomniac Games developed both titles.
Contributed by DidYouKnowGaming
Secret of Evermore
It is widely considered that the lead hero is a reference to Marty McFly from the Back to the Future series. Both characters travel through time, use the term "heavy" and wear an orange life preserver. The lead hero also has a strong interest in movies, so this is possibly a development of that characteristic.
Contributed by Dazz
Travis Touchdown is heavily influenced by Johnny Knoxville of Jackass fame. The game's director, Goichi Suda, would often show his team a clip from Jackass where a baby alligator bites Knoxville's nipple, claiming "I wanted my staff to understand the kind of person that Travis is."
Contributed by Dazz
Borderlands 2
In Borderlands 2, There's a character named Michael Mamaril that will give the player free (and usually rare) loot. This character is based on a real-life person who died at the age of 22. His friend wrote to Gearbox, the game's developers, asking them to do a eulogy using the voice of the fan-favorite character "Claptrap". Gearbox not only fulfilled his request, but also added Michael as a character in Borderlands 2, so he could live on forever in Borderlands.
Contributed by DidYouKnowGaming
Super Mario Bros. 3
The Koopalings were based on seven of the game's developers. They were all later named after musicians by the American localization team, as no distinct names were given in the Japanese version. It's also speculated the musical names were chosen because their scepters resemble microphones.
Contributed by DidYouKnowGaming
In an interview between Shigeru Miyamoto and "Gamekult", Miyamoto states that he loves Disney, and their interpretation of Peter Pan inspired Link's design. This inspiration could also be why the Kokiri never age.
Contributed by DidYouKnowGaming
Series: Mario
Shigeru Miyamoto had originally intended for Bowser to be an ox, and based him on the main antagonist from the animation "Alakazam The Great". This is likely why his modern design has horns and a defined muzzle, despite him being a turtle.
Contributed by DidYouKnowGaming
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