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Tornado Outbreak
1
When it comes to emulation, the Nintendo Wii port of the game struggles to maintain 30 FPS on a handful of levels due to the large amount of objects being rendered on-screen.
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Tornado Outbreak
1
Attachment Enabling No-clipping mode in Chicken Con Carnage and heading back to the starting point of the map will reveal an unused spawn point for the L.O.A.D. STARR. Presumably, the level was intended to have two different zones.
Tornado Outbreak
1
Attachment In numerous lines of the game's scripts, the vortex race is referred to as tpot. Player one, Zephyr is referred to as driver while player two, Wind Warrior is referred to as gunner.
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Tornado Outbreak
1
Attachment Decompressing the tornadoalley.bsu file will reveal some hidden developer-related comments left by Scott Bilas, a programmer and audio engineer at Loose Cannon Studios
Tornado Outbreak
1
Within the data for every version of the game is a semi-functionable no-clipping mode that allows the player to freely explore maps without being stunned by the sunlight. The mode can be enabled by changing the value from "weatherphase1" to "weatherphase0". No-clipping mode doesn't work on Roadside Destruction, the tutorial portion of Chicken Con Carnage, and Showdown with Omegaton. Additionally, the player won't be able to destroy objects that are within the sunlight.
Animal Crossing: New Horizons
1
Attachment While New Horizons stands out from earlier games through the rebranding of male/female gender options as "styles," presumably to make the game more accessible for nonbinary audiences, the game still assigns hidden values to them that correspond to a gender binary. Specifically, picking the feminine style results in the player character bearing a dark stripe across their chest, apparently representing a bra. However, this cannot be seen in normal gameplay, as players of both styles wear a plain white tank top if they aren't wearing a shirt or a dress. At the time of the game's initial release, a glitch was present that allowed one to see the bra texture, but it's currently unknown if this can be replicated in later revisions of the game.
Final Fantasy VII
1
Attachment In the very first Japanese release of the game, at the bottom of the well in Corel Prison, a rare debug enemy known as "Test 0" that was accidentally left in the game on its initial release can be randomly encountered. This encounter does not require cheats or hacks to occur, although GameShark codes can be used to access every other debug enemy battle in the game. This battle was removed from all future releases of the game. "The Completely Unauthorized Final Fantasy VII Ultimate Guide" by Versus Books, released in 1997, features an entry on this enemy (note that the HP listing in the guide scan is incorrect; Type 0 has 30000 HP).
Shin Megami Tensei Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
1
Attachment Simply named "player", two prototype 3D models of Kyouji Kuzunoha from Shin Megami Tensei: Devil Summoner can be found in the game's files. Not only has Kyouji never appeared in a 3D game, but his particular appearance here is only ever seen in Devil Summoner and its concept art. Additionally, this is before Kyouji's body has been possessed, since his possessed form features an entirely different hairstyle. The black-suited Kyouji model comes with a number of textured weapons and unique attack and death animations that can be viewed through the game's debug menu, suggesting that he was originally planned to be a playable character.
Tornado Outbreak
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It is possible to grab and throw Nimbus with the tornado via modding. Since he doesn't have a death animation, his model will be stuck in an A-pose.
Tornado Outbreak
1
Attachment Despite not having a physical model, unused animations for the size 33 tornado exists within the game's files. Since no physical model is present for the size 33 tornado, the only way to properly display the unused animations is by swapping the tornado animations.
Metal Morph
1
Attachment During gameplay, pause and press Up/Down/Left/Right/X/B/Y/A. The game will automatically unpause, and enable free movement by holding A and moving around with the D-Pad.
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Super Mario Bros. 2
subdirectory_arrow_right Super Mario Advance (Game)
1
At the start of World 1-1, the player falls from a door in the sky that is normally impossible to enter. If you hack the game so that there is a platform under the door and enter it, the game will respawn the player back to the start of the fall and remove the platform, forcing you to begin the stage. This also occurs in the Game Boy Advance version of the game.
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Super Metroid
1
Present near the beginning of the ROM is a hidden message:

Special thanks
2
Genji Kubota
&
all debug staff.

It is not known whether this line can be displayed in-game. It seems to simply be something added by a programmer as gratitude toward the debug team.
Mega Man Battle Network 4: Red Sun
subdirectory_arrow_right Mega Man Battle Network 4: Blue Moon (Game)
1
It was previously believed that the Z Saber Battle Chip could only be accessed by trading it into the game from Mega Man Zero 3, of which each copy of the game had only one copy of the chip. However, in 2022, an easier way to obtain the chip was discovered by entering the following hidden code at the Number Trader: 72794137. This code also works in the Japanese version of the game, causing its existence to baffle players as it has never been released in any of the game's official strategy guides. It's possible that the code was intended to be used during development as an easier way to access the chip without having to trade it across games, and that it was never meant to be found by players.
Super Bomberman 2
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Attachment There are two Battle Stages that are hidden in the game. Both of these stages use the third Battle Theme, a track that can only be heard through normal play in Battle Stage 4. The official method of accessing these stages is to plug in a Hudson Super Joy Card controller, turn on the turbo-fire feature, and hold X for several seconds. On the other hand, both stages can be accessed using Pro Action Replay codes.
Sonic Heroes
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If the player uses an "Infinite Rings" cheat or hack then selects the Casino Park stage in Team Chaotix's story mode, the opening cutscene of Casino Park and the "level finish" cutscene will play at the same time and cause the animations to overlap into a glitchy mess. This is due to the mission of Casino Park being to collect 200 rings, a task that the hack accomplishes upon the level's immediate start-up.
Super Smash Bros. Ultimate
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Although the Maximum damage a character can accrue during a single stock is 999% normally, due to a glitch, the lava in both the Super Mario Maker stage and a Stage Builder stage can make the damage cap exceed the 999% amount. In order for a player to achieve this they must play in a certain layout of Super Mario Maker or a built stage that features lava under impenetrable platforms so the character that is trapped by the lava continually gains damage. If the trapped character is at 999% and the damage increases, it actually is exceeding the cap despite the display appearing to cap at 999%. However, this amount of damage can be seen if the opposing player uses an incredibly weak move (i.e. Mario's Fireball) on the trapped character, which would have higher knockback than usual and possibly OHKO, or if the damaged character is grabbed, as the grab duration (something that's determined by the grabbed character's damage) will last longer than it would at 999%. However, using a certain move that will not OHKO the damaged character, like Mario's Cape, will reset the invisible damage and the character's knockback and grab duration will go back to 999%.
Deltarune
1
In battle, Susie's UltimatHeal move is tied to her magic stat like most other spells, and consequently recovers more HP should the player boost her stats through hacking. However, in the cutscene where she first demonstrates it to Kris, it is hard-coded to only heal 2 HP regardless of circumstance.
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Transformers: The Game
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On the disc, there is an unused character called "Evil Bumblebee" with black blood-splatter-like spots on his vehicle mode, which is Bee's old '77 Camaro alt mode. It is unknown if this was supposed to be a separate character from Bumblebee or the same character sporting a different look.
Transformers: The Game
1
Attachment There was a scrapped level in the Xbox 360, PS3, PS2, and Wii versions of the game that would have taken place right outside and in front of the Hoover Dam for both Autobot and Decepticon campaigns. The Autobots Bumblebee and Optimus would have had to defend the humans escaping the compromised Dam. Then Optimus would have a battle with Megatron atop the Dam in an attempt to knock the Decepticon leader off, and all of this would culminate in a battle with Bonecrusher. Meanwhile in the Decepticon story, Blackout is tasked with destroying the Dam and then Bumblebee. Following that, Megatron awakens and the player plays as him as he decimates the landmark. These scrapped levels are somewhat playable in the Wii and PS3 releases via hacks but some of the mission chapters are incomplete and thus the levels themselves are unbeatable.
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