subdirectory_arrow_right Shantae and the Pirate's Curse (Game), Shantae: Half-Genie Hero (Game), Shantae and the Seven Sirens (Game), Shantae: Risky's Revenge (Game), Shantae (Collection)
▲
1
▼
In a 2020 interview with SiliconEra, series co-creator Matt Bozon described the development and distribution of each entry in the series as reflective of various changes in the video game industry and its treatment of smaller developers.
The eponymous first title was pitched for multiple platforms, including the Super Nintendo Entertainment System, Game Boy, PlayStation, and PC before eventually landing on the Game Boy Color due to the industry relying on deals with big-name distributors; Bozon stated that "If retail and distribution deals had come together more quickly for SNES, PSX, or PC, Shantae would have launched there."
Nintendo's establishment of WiiWare and DSiWare allowed WayForward to more readily develop a follow-up in the form of Shantae: Risky’s Revenge thanks to the digital distribution model making it less expensive to develop and release a smaller-scale title for systems that were otherwise demanding increasingly complex games. Later, The Nintendo 3DS' "split delivery system" that allowed digital-only games to be released at retail prices was a boon to the making of Shantae and the Pirate's Curse.
Shantae: Half-Genie Hero and Shantae and the Seven Sirens meanwhile benefitted from the greater prioritization of digitally distributed games on home consoles by the start of the 2020s, with the rise of premium physical media imprints such as Limited Run Games further helping offset costs.
The eponymous first title was pitched for multiple platforms, including the Super Nintendo Entertainment System, Game Boy, PlayStation, and PC before eventually landing on the Game Boy Color due to the industry relying on deals with big-name distributors; Bozon stated that "If retail and distribution deals had come together more quickly for SNES, PSX, or PC, Shantae would have launched there."
Nintendo's establishment of WiiWare and DSiWare allowed WayForward to more readily develop a follow-up in the form of Shantae: Risky’s Revenge thanks to the digital distribution model making it less expensive to develop and release a smaller-scale title for systems that were otherwise demanding increasingly complex games. Later, The Nintendo 3DS' "split delivery system" that allowed digital-only games to be released at retail prices was a boon to the making of Shantae and the Pirate's Curse.
Shantae: Half-Genie Hero and Shantae and the Seven Sirens meanwhile benefitted from the greater prioritization of digitally distributed games on home consoles by the start of the 2020s, with the rise of premium physical media imprints such as Limited Run Games further helping offset costs.
▲
1
▼
There's unused longer versions of each dance jingle used in the game.
▲
1
▼
According to Shantae co creator Matt Bozon, during development of the first Shantae game, publishers were having a hard time accepting the idea of having a female lead character rather than a male character.
''The most common reaction to Shantae back in the '90s was "Hey, great looking game. But who do the guys play as?" Like, we must have messed up and put the "Player 2" character in the "Player 1" spot. It felt like our work was being dismissed for no good reason, and it made no sense to me. But eventually I came to understand that these people genuinely knew their markets, and that the game would probably not sell, and that was even more irritating. So, I feel like Shantae had to exist, even if it was just to reach out and see if there was an audience reaching back."
Shantae was later picked up by Capcom in 2002 and was released on the Gameboy Color.
''The most common reaction to Shantae back in the '90s was "Hey, great looking game. But who do the guys play as?" Like, we must have messed up and put the "Player 2" character in the "Player 1" spot. It felt like our work was being dismissed for no good reason, and it made no sense to me. But eventually I came to understand that these people genuinely knew their markets, and that the game would probably not sell, and that was even more irritating. So, I feel like Shantae had to exist, even if it was just to reach out and see if there was an audience reaching back."
Shantae was later picked up by Capcom in 2002 and was released on the Gameboy Color.
Related Games
Professor Layton vs. Phoenix Wright: Ace Attorney
Resident Evil: Confidential Report
Resident Evil: The Darkside Chronicles
Asura's Wrath
Marvel vs. Capcom: Infinite
Super Puzzle Fighter II Turbo
Ultra Street Fighter II: The Final Challengers
Dino Crisis 3
Ghost Trick: Phantom Detective
Mega Man 2
Monster Hunter 3 Ultimate
Dead Rising 4
Remember Me
Phoenix Wright: Ace Attorney - Trials and Tribulations
X-Men vs. Street Fighter
Sheep
DmC: Devil May Cry
Dead Rising 2: Off the Record
Mega Man Battle Network 4.5: Real Operation
Capcom vs. SNK 2: Mark of the Millennium 2001
Resident Evil 2
P.N.03
Super Street Fighter IV
Phoenix Wright: Ace Attorney - Dual Destinies
Marvel vs. Capcom: Clash of Super Heroes
Street Fighter
Mega Man X: Command Mission
RWBY: Arrowfell
Monster Hunter Generations
Tatsunoko vs. Capcom: Ultimate All Stars
Disney's Toy Story
Bionic Commando
Vulgus
Apollo Justice: Ace Attorney
Mega Man Battle Network 6: Cybeast Gregar
Street Fighter II: Champion Edition
Street Fighter V
Strider 2
Mega Man X4
One
Resident Evil Village
Mickey Mousecapade
Onimusha 2: Samurai's Destiny
Resident Evil Code: Veronica
Mega Man Zero
Resident Evil 4
The Legend of Zelda: Mystical Seed of Courage
Final Fight
Bionic Commando
We Love Golf!