subdirectory_arrow_right Max Payne (Game)
▲
1
▼
In Max Payne 2: The Fall of Max Payne, during Part III: Chapter Three: A Mob War, you can find a hidden dialogue between two Punchinello mobsters while they stand guard by a staircase waiting for intruders:
This line is a reference to an old meme from the 3D Realms forums. The exact origins of this meme are not entirely known, but in a developer Q&A that occurred at an unknown date (either for the first Max Payne game, or in the lead-up to Max Payne 2's announcement at E3 2002 going off of what could be easily found in 3D Realms' forum archives), one fan asked them "What about moving?", a seemingly vague and unnecessary question. This question perplexed the game's fan community and developers, who promised that moving would appear in the final game, and it did. The question subsequently became an early popular meme on the forums, later being referenced in Max Payne 2: The Fall of Max Payne. In a thread on October 8th, six days prior to the game's release, in anticipation for another developer Q&A, the line as it appears in the game appeared to be referenced in a post presumably by a Remedy Entertainment staff member or moderator, who quoted the first two lines in the dialogue.
Vegas: "What about moving?"
Unnamed Punchinello mobster: "What about it? Put one foot in front of the other."
Vegas: "No, I mean, what about you moving out, leaving her?"
Unnamed Punchinello mobster: "That's the trouble, you can't choose who you go crazy about."
Vegas: "True, but what you can choose is what you do about it, you know? Kiss them or kill them."
Unnamed Punchinello mobster: "Yeah, I guess you're right. Hey, thanks, Vegas."
Vegas: "Hey, don't get soft on me. You stay here, I'm gonna check upstairs."
Unnamed Punchinello mobster: "Okay. Hey, but Vegas, I really mean it, thanks."
Vegas: "Forget about it already."
Unnamed Punchinello mobster: "What about it? Put one foot in front of the other."
Vegas: "No, I mean, what about you moving out, leaving her?"
Unnamed Punchinello mobster: "That's the trouble, you can't choose who you go crazy about."
Vegas: "True, but what you can choose is what you do about it, you know? Kiss them or kill them."
Unnamed Punchinello mobster: "Yeah, I guess you're right. Hey, thanks, Vegas."
Vegas: "Hey, don't get soft on me. You stay here, I'm gonna check upstairs."
Unnamed Punchinello mobster: "Okay. Hey, but Vegas, I really mean it, thanks."
Vegas: "Forget about it already."
This line is a reference to an old meme from the 3D Realms forums. The exact origins of this meme are not entirely known, but in a developer Q&A that occurred at an unknown date (either for the first Max Payne game, or in the lead-up to Max Payne 2's announcement at E3 2002 going off of what could be easily found in 3D Realms' forum archives), one fan asked them "What about moving?", a seemingly vague and unnecessary question. This question perplexed the game's fan community and developers, who promised that moving would appear in the final game, and it did. The question subsequently became an early popular meme on the forums, later being referenced in Max Payne 2: The Fall of Max Payne. In a thread on October 8th, six days prior to the game's release, in anticipation for another developer Q&A, the line as it appears in the game appeared to be referenced in a post presumably by a Remedy Entertainment staff member or moderator, who quoted the first two lines in the dialogue.
Max Payne 2: The Fall of Max Payne - What About Moving? line:
https://www.youtube.com/watch?v=_fVFeuyrVUY
Max Payne 2 announcement thread containing developer Q&A reference:
https://forums.3drealms.com/vb/archive/index.php/t-341.html
Reference to the Easter egg version of the line days before Max Payne 2's release:
https://forums.3drealms.com/vb/archive/index.php/t-6002.html
Favorite quotes thread in which this Easter egg is mentioned:
https://forums.3drealms.com/vb/archive/index.php/t-7045.html
https://www.youtube.com/watch?v=_fVFeuyrVUY
Max Payne 2 announcement thread containing developer Q&A reference:
https://forums.3drealms.com/vb/archive/index.php/t-341.html
Reference to the Easter egg version of the line days before Max Payne 2's release:
https://forums.3drealms.com/vb/archive/index.php/t-6002.html
Favorite quotes thread in which this Easter egg is mentioned:
https://forums.3drealms.com/vb/archive/index.php/t-7045.html
▲
1
▼
In "Part I: The Darkness Inside - Chapter Seven: The Million Dollar Question" & "Part III: Waking Up from the American Dream - Chapter Seven: Love Hurts", the player can interact with the pianos to play part of the games theme music.
▲
1
▼
There is a secret room in Chapter 7, "The Million Dollar Question." When walking on some scaffolding, following the ledge past the first open window will reveal a second open window. Inside this window is a small shrine with a memorial for Miika Forssell, a developer who died during the development of the game.
Related Games
Max Payne 3
Max Payne
Grand Theft Auto: Vice City
The Warriors
Grand Theft Auto V
Grand Theft Auto Online
Alan Wake
Red Dead Redemption 2
Grand Theft Auto: Chinatown Wars
Grand Theft Auto: Vice City Stories
Grand Theft Auto 2
Grand Theft Auto: San Andreas
Manhunt
L.A. Noire
Earthworm Jim 3D
Grand Theft Auto Advance
Red Dead Redemption
Grand Theft Auto: The Trilogy - The Definitive Edition
Grand Theft Auto III
Grand Theft Auto: Liberty City Stories
Bully
Grand Theft Auto 64
Grand Theft Auto IV
Alan Wake II
Oni
Manhunt 2
Grand Theft Auto
Pokémon: Masters Arena
Bulletstorm
Naruto x Boruto: Ultimate Ninja Storm Connections
Twin Mirror
Rage
Shadow Hearts: Covenant
Billy Hatcher and the Giant Egg
Rayman Raving Rabbids
RWBY: Arrowfell
Kill the Bad Guy
Mercenary Kings
Castlevania: Symphony of the Night
Prince of Persia: Warrior Within
Bomberman: Act Zero
The Legend of Dragoon
Daikatana
Cthulhu Saves the World
Rock n' Roll Racing
Call of Duty: Ghosts
Earthworm Jim: Special Edition
Alice: Madness Returns
Metal Gear Solid
Sonic X Shadow Generations