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The King of Fighters '94
1
Since Takuma's design from Art of Fighting 2 was too similar to Daimon, he was given upper body clothing to make him more visually distinct.
The King of Fighters '94
1
During the planning phase of development, there were plans to make an "Ultimate Young Style Karate Team" consisting of Ryo, Robert, and Yuri. But with Yuri being committed to the England Team, along with other changes, Takuma was made the third member instead. The idea for this team wouldn't happen until The King of Fighters '96.
The King of Fighters '94
1
Joe's win pose was going to have a bigger smile with missing teeth. However, this animation was scrapped out of respect for the fans of his character:

"Joe makes a big toothy grin during his win pose, and at first we made it even larger, with more teeth missing! It was amazing… but of course, after considering the feelings of all the Joe fans out there, we thought it looked both too sad and too scary, so we asked the designer to fill those missing teeth back in."
Art of Fighting
1
Ryo's design is based on Ryu from Street Fighter. Since the game's creator, Takashi Nishiyama, also created the first Street Fighter game when he was employed at Capcom, the character was made as a homage to the series he created.
Anarchy Reigns
1
Blacker Baron's design and personality are largely based on Bob Sapp, an American wrestler that was popular in Japan. The design of his weapon "Super Sexy Fists of Fire" is based on American rapper, Ghostface Killah, whose rap persona is a powerful crime lord and pimp.
Resident Evil
1
Attachment According to the game's planner Hideki Kamiya in an interview published in the June 1998 issue of The PlayStation (JP) magazine, the pin-up poster in the laboratory originally featured a picture of Chun-Li from the Street Fighter series, but she was ultimately replaced with a different woman due to Kamiya thinking her appearance clashed too much with the world of Resident Evil.
The King of Fighters XII
1
Attachment Athena's design was drastically changed for this installment. According to SNK illustrator Eisuke Ogura, Athena's character design was revised many times over until the design that appears in the final game was reached. When drawing her, he kept getting comments like, "She let her smile!" or "Make her legs fatter!" or simply "Fatter!"
Kingdom Hearts
1
According to series composer Yoko Shimomura in a KH Ultimania interview with the game's sound team, they believed the operatic song "Destati" was "cursed":

"In the beginning and ending of the game, there is a song with a chorus. That chorus is a phrase that expresses the dark side of Kingdom Hearts, and it was used in several songs. However, once we tried loading the chorus data in when we were creating the songs, something bad would happen. The worst thing that happened was when the electricity to the building was cut off. (laugh)"
Dino Crisis
1
According to a 1999 interview with the Capcom team published in the game's official Japanese guide book, the team stated that the code for the locker with the shotgun parts was written on the memo next to the dying researcher was out of necessity for how the game needed to flow after they experimented with her holding several different things in that scene. Originally, she was going to be clutching a memo with Kirk's employee ID number written in her blood, as a hint to the player about who killed her.
Tony Hawk's Pro Skater
1
In the Nintendo 64 release of the game, there is a list of 2,170 names that when entered to save your high score will cause all menu text to be replaced with a string of gibberish unique to each name. Attempting to complete a Competition after doing this will likely cause the game to crash. The most popular example of this glitch is entering the name "TYR" which causes the menu text to instead display "RXJP Y HMB". The last two characters of names entered (including blank characters) that trigger this glitch act as a checksum of the preceding characters, suggesting that this glitch is a remnant of an early password system that was scrapped in favor of Controller Pak saves.
Klonoa: Door to Phantomile
1
According to a 1997 The PlayStation magazine interview with the game's director Hideo Yoshizawa, he explained the story of how Klonoa's development began:

"The honest truth is that I simply wanted to make an action game. When I sat down to think seriously about how to do that, and I looked at the PlayStation market, there weren’t a lot of games that were playable for both children and adults at the same time. I wanted to make something that would fill that void."

"Also, there were a lot of Playstation games with 3D fields you could freely walk around in, and those games tended to be confusing; players often don’t know what they’re supposed to do. That’s why we decided to retain 2D controls, but with a 3D-ish feel."

"The idea for 3D backgrounds was there from the beginning, but I didn’t want it to be only for show—I wanted the 3D to have a purpose in the game. That’s where I got the idea for “information depth”. For example, in a 2D sidescroller you’ve got to keep moving forward (to the right) to see what’s next. But with a 3D screen, if we place something interesting deeper in the visual field, it prompts players to consider what’s there in the background, and explore whether it can be interacted with."

"Also, once we started playing around with camera angles, like tilting the camera upwards so players can get a clear view around them, it turned out to be really interesting. Some of these weirder camera angles have never been featured before in an action game, I think, so it was definitely something we were excited about doing."

"As I thought more about how to appeal to a wider demographic, I decided that the character shouldn’t be too serious, but should instead evoke gentle, nice feelings. That idea came, by the way, after soliciting the different developers at Namco for drawings of the character, in an informal in-house contest we held."
The King of Fighters '96
1
Chizuru's design was based on the character, Yohko Shiraki, from the 1970 manga/anime series Tomorrow's Joe/Megalo Box.
The King of Fighters '95
1
At one point in development, Eiji was planned to have a move that used his hair like poison needles. This idea was not implemented in the final game.
Deltarune
1
According to Toby Fox, Susie was originally inspired by Maya Fey from the Ace Attorney series, being a similar "small, friendly, sassy companion" without any major tension. However, she was eventually changed into a more acrid figure as development progressed.
Undertale
1
The tracks "Bonetrousle" and "Heartache" were originally composed for an early idea for Deltarune (whose gestation predated that of Undertale) before being repurposed here. "Bonetrousle" was initially the main battle theme for Deltarune before being replaced with "Rude Buster", while "Heartache" was originally titled "Joker Battle", implying that it was initially the battle theme for Spoiler:Jevil before being replaced with "THE WORLD REVOLVING".
Deltarune
1
According to creator and director Toby Fox, the idea for Deltarune originated in 2011, when he had a literal fever dream about witnessing the ending to a game that didn't exist; upon waking up, he became determined to make that game a reality.

Development originally started the following year, but was put on hold before designing even a single room before the project resumed after Undertale's release; two of the songs originally composed during that initial stage would later be reused in Undertale as "Bonetrousle" (previously the main battle theme before being replaced with "Rude Buster") and "Heartache" (previously titled "Joker Battle", apparently being Spoiler:Jevil's early battle theme before being replaced with "THE WORLD REVOLVING").
Madden NFL 09
1
Attachment The original cover athlete is former Green Bay Packers quarterback Brett Favre. Five days before the game was released in North America, Favre had been traded to the New York Jets. Rather than recalling all copies, EA allowed fans to print out a brand new cover featuring Favre now in the New York Jets uniform.
Deltarune
1
Attachment The game's files contain an early version of the computer lab seen at the end of the game, with a calculator similar in design to Queen in place of a public laptop. As the Cyber World was formed from a Dark Fountain opened in the computer lab, this implies that Queen was originally meant to be themed around calculators rather than computers, as indicated by the red text that sometimes appears on her visor.
The King of Fighters '98
1
Because the addition of '94 Kyo Kusanagi in the previous game was well received by fans, Kyo's character from The King of Fighters '95 was added to the roster as another alternate version of Kyo.
The King of Fighters 2001
1
Because of the lukewarm reception on Zero in the previous game, the sponsors repeatedly requested the development team to make Igniz handsome:

"Since all our sponsor had to say to us-about 100 times-about Igniz was "make him hot," "make him hot," and "make him hot," we made him, well, a real stud. (LAUGH)
The standards for handsome characters in fighting games for Asian fans are exacting; and there is a tendency for people here to shy away from ugly and comic characters."
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