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Metal Gear Solid V: The Phantom Pain
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This game is named after a real medical condition. Phantom pain is pain that feels like it's coming from a body part that's no longer there. Doctors once believed this post-amputation phenomenon was a psychological problem, but experts now recognize that these real sensations originate in the spinal cord and brain.
Grand Theft Auto: Vice City
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There is an additional outfit that is referenced in the game's files (Textamerican.gxt>MAIN>OUTFT13). It was cut during development and was called MC Tommy.
Grand Theft Auto: Vice City
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There was a deleted character named Mr. Moffat. Tommy Vercetti and him knew each other from the past and Moffat had escaped prison again and was on the run. He called Tommy and begged him to help him. This conversation can be found in the game's files.
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Attachment In the early Sonic games, The Chaos Emeralds appeared to be 'Emerald Cut'. Eventually, the emeralds in the series became 'Brilliant Cut'. In reality they should now be Chaos Diamonds, as a brilliant cut is reserved for diamonds.
Franchise: Fallout
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Attachment From the ideas carried over from Black Isle Studios' Van Buren to Fallout: New Vegas, there were two specific characters that made their way into New Vegas: Arcade Gannon and Joshua Graham. In Van Buren, both were recruitable companions for The Prisoner. Arcade has barely anything about him written, suggesting that he was written in only a short time before the project was cancelled, but Joshua Graham-- then called "The Hanged Man", was much more fleshed out. He was to be first encountered in Fort Abandon as a man completely wrapped in bandages and being hung by the neck from a pole, and was described as being one of the most evil characters in the game. With Graham's appearance in Honest Hearts, it seems that The Hanged Man's personality in Van Buren is what inspired Graham's particularly atrocious behavior as the Malpais Legate in his backstory.
BMX XXX
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BMX XXX was originally to be the third title in the Dave Mirra series, however when Acclaim started to make the game more adult-oriented, Mirra filed a lawsuit against the publisher claiming the title damaged his image and that his likeness and name were still being used with the game promoted as "Dave Mirra BMX XXX" even after he had separated from the project. According to Mirra, the game was supposed to be a mature, tongue-in-cheek game similar to the film "Airplane!".

The project was instead split into two with the second game "Dave Mirra Freestyle BMX 3" being released for the Game Boy Advance.
Kingdom Hearts II
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Members of Organization XIII were supposed to be enemies in Olympus Coliseum battles, but were left out of the original game's release due to time constraints. They were later included in the Final Mix version of the game.
Grand Theft Auto III
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The working name for Asuka during the development of GTA III was Kemuri. This can be seen in the games internal script, where it states, "~g~Maria and Kemuri are all tied up at the moment -Drop by later!"
Grand Theft Auto III
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Attachment An early artwork of 8-Ball has the name Mullan, A.K.A. 8-Ball written besides his image, suggesting his name may have been Mullan in development. This name was never used in any GTA game.
Franchise: Sam & Max
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Lucasarts originally planned to make a sequel to Sam & Max Hit the Road entitled "Freelance Police". The game would have introduced both Sam and Max to complete 3D gaming animation. Many of the developers wanted to make Freelance police as a series of episodes. Due to creative differences between the developers on the game Lucasarts scrapped the game completely. It also led for Steve Purcell's copyright contract on Sam and Max to expire. The cancellation of Freelance Police led to the creation of the company of Telltale Games, who would later bring back Sam and Max through episodic gaming as well as introducing a new method of storytelling in video games.
Grand Theft Auto III
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Attachment The area where Punk Noodles is was originally just a small grass park with two statues. The statue model still exists in the game's files.
Super Mario Bros. 3
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id software sent a PC demo of Super Mario Bros. 3 to Nintendo hoping to gain authorization to make an official port. Nintendo was impressed but declined, deciding to stick to their own platforms. The demo was based on a test they named 'Dangerous Dave in "Copyright Infringement"', which was a playable recreation of World 1-1 with Mario's sprite replaced by John Romero's Dangerous Dave character.
Grand Theft Auto
subdirectory_arrow_right Grand Theft Auto 64 (Game)
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After the PlayStation version's successful release, development began on a port for the Nintendo 64. Grand Theft Auto 64 was rumored to have graphical enhancements and new missions, but was cancelled without ever having a public appearance.
Franchise: Monkey Island
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Attachment While Curse of Monkey Island was being developed, an animated feature film based off of the game series was in consideration. It was believed that Curse of Monkey island was the said movie. However. According to Sam and Max creator Steve Purcell, who was one of the artists providing concept art for the said film, the film would have had an original story as well as introduce new characters. The film never happened, but it's believed that the first Pirates of the Caribbean film from Disney is based off of the purposed script for the Monkey Island film.
Epic Mickey
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Attachment Originally Mickey's design would change based on how you played the game. Hero being good, Wastelander being anti-hero, and Scrapper being bad. Due to negative feedback of Scrapper Mickey's personality, the three designs were scrapped.
Final Fantasy VII
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The character Zack Fair was created late into development. He was made up along the way as Kazushige Nojima was building up the mysteries surrounding Cloud (most importantly, who he was and who he based his fake cocky personality on). Before Zack was created, Aerith was to see her first love in Cloud, though who that person would be was not yet decided until later, but there were plans to make this person Sephiroth. Eventually, Zack was placed to serve as both Aerith's first love and to solve the mysteries surrounding Cloud. When he was finally developed, Nojima asked the staff in charge of the event scenes to add foreshadowing to Cloud's true persona and to Zack himself. Zack was also the last character to be drawn by Tetsuya Nomura.
Sonic the Hedgehog
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Attachment According to series developer Yuji Naka, the iconic "SE-GA" jingle at the beginning of the game took up 1/8 of the game's cartridge space.
Borderlands 2
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According to Anthony Burch, the lead writer, Tiny Tina was going to have another quest before it was cut. "After a certain character Spoiler: Roland dies, you get a quest to go tell all of Spoiler:his friends that the person is dead." This would include Tina and, for the first and only time, it would cause her to drop her carefree and insane attitude. She would thank you, give you a new weapon, and then lock herself in her workshop, which she could be heard crying in. Burch did not give a reason for the quest's removal but it is believed that since she lives out in the Tundra rather than at Sanctuary, meaning that players would have to trudge through an area filled with low-level enemies simply for a bit of dialog and a possibly useless weapon, the developers saw it to be not worth it.
Mortal Kombat
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There are audio files which indicate that Fujin (the wind God from Mortal Kombat 4) was set to appear in the game, but was cut.
Persona 3
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Attachment Concept art shows that Ken originally used darts as a weapon, not spears as in the final game.
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