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King Colossus
1
According to a 1992 interview with the game's director/original story writer Makoto Ogino published in BEEP Megadrive magazine, he stated that while playing The Legend of Zelda, he held a strange fascination for it and loved the game, despite not caring for other games before then, and always wondered why there wasn't a game like it that came out since. He claimed that "it's good when games have a simple system like Zelda. It's got a lot of depth. I want King Colossus to be like that too."
Baraduke
1
According to a 2007 interview with the game's planner/graphic designer Yukio Takahashi published in the book Game Shokunin, the interviewer commented that the ending scene where the main character removes their helmet to find out that she’s actually a woman was the first game to make such a surprise twist. He responded:

"This was influenced by the anime Nausicaa of the Valley of the Wind. Actually, a bunch of things were influenced by Nausicaa: the protagonist you just mentioned, the side-profile perspective of the paccets, and the Blue Worm boss… Also, as I mentioned, because people during the development were so enthusiastic about slaughtering all the paccets they could, as a contrast to all that cruelty I wanted at least in the final scene to have something cute and adorable, so I drew those ending images."
Choo-Choo Charles
1
According to Gavin Eisenbeisz of Two Star Games, this game is a parody of Thomas the Tank Engine; the idea came because he noticed that there aren't enough games that parody children's TV shows.
The Legend of Zelda: Twilight Princess
1
Attachment In the original game, the mural in Hyrule Castle Town was blurry and hard to make out. In Twilight Princess HD, the textures were updated with clearer, brand new designs. Notably, this updated mural features a Rito, a species which does not exist at the time the game takes place nor in the series' Child Timeline.

Separately, in the Temple of Time, a picture frame can be found with a backwards message written in Hylian along the lower border. Translating it reveals a hidden developer credit: "Jack Kirby Crosby Made This".

Crosby, a graphics designer working for Tantalus on the HD remaster of Twilight Princess, later confirmed that he was responsible for both that credit and the mural, the latter of which was the result of a higher-up at Nintendo asking for some reliefs in Hyrule Castle Town to be redone in the same style as a shop he had re-textured. The new mural design was inspired by Crosby's own idea of a story for a Zelda game and drew additional inspiration from a Zelda art book without any story direction from Nintendo, meaning the events depicted therein are non-canon.
The Last of Us Part II
1
Attachment At Lakehill Seattle Hospital, while Ellie is looking for Nora, she holds a guard named Whitney at knifepoint, who is seen during the game playing a PlayStation Vita. The game she is playing is Hotline Miami, as indicated by the second floor of Chapter 7: Neighbors on the Vita's screen and the song "Hydrogen" playing in the background.

In a 2020 Eurogamer interview with the game's co-director Neil Druckmann, he revealed that they were originally going to use a previous Naughty Dog game in that scene, until they thought:

"Okay, is there an opportunity here to just make some meta-statement about the kind of narrative we're after? And we're also just huge fans of Hotline Miami - like, I love that game. I love the engine of that game. So we reached out to those guys, and they were nice enough to let us put it in there."
person MehDeletingLater calendar_month October 30, 2021
Super Smash Bros. Ultimate
1
A Famitsu Column with game director Masahiro Sakurai revealed that Sora was able to get into the game because of a chance meeting that he had with a Disney executive at an unspecified awards ceremony where they expressed how cool it would be for the Kingdom Hearts protagonist to be a part of the Super Smash Bros. roster. This soon lead to negotiations between Nintendo, Square Enix, and Disney that eventually got the extremely highly requested character in Super Smash Bros. Ultimate. Before then, Sakurai admitted he and Nintendo thought getting the Disney-owned character was a total impossibility.
The Revenge of Shinobi
1
According to a 2003 the Sega Meisaku series interview with the game's director/designer Noriyoshi Ohba, he was asked why the game wasn't a stealth game despite the name "Shinobi" implying the protagonist would be more stealthy. Ohba responded that this was probably due to the team wanting to show off "how cool and badass ninjas are" as they can jump higher than normal people and have stronger physiques.
Fatal Fury
2
Attachment Geese Howard's design is based on the character King, the main antagonist of SNK's arcade beat-em-up The Super Spy. His name comes from one of the bosses of the same game. Additional inspiration comes from Robert de Niro's role in The Godfather.
person DrakeVagabond calendar_month October 27, 2021
Front Mission Series: Gun Hazard
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Attachment According to an interview with the game's graphic designer Keisuke Tadakuma published in the game's Official Fanbook in 1996, he stated that some enemy designs were inspired by the experimental weapons created by the Germans during World War II.
Super Smash Bros. Ultimate
1
Attachment When Kirby absorbs Sora and then uses his Magic, it is immediately clear that Kirby does not get a Keyblade of his own. Instead, Kirby uses an ethereal glowing weapon that resembles a keyblade but is entirely made out of light and sparkles that changes color depending on the spell. While this can be interpreted as being a restriction by Disney over the Keyblade's imagery, Masahiro Sakurai on Twitter chalked it up to being done for lore reasons as he said "...only Keyblade Wielders can use Keyblades..." implying that Kirby isn't "chosen" as barer of one and thus has to use the three spells differently.
Samurai Shodown III
1
The Korean exclusive character, Kim Ung Jae, is named after the then the former president of Viccom, SNK's Korean publishing partner. He is a relative of the company's chairman, Kim Kaphwan.
Garou: Mark of the Wolves
1
Kim Jae Hoon and Kim Dong Hwan are named after the then leadership of Viccom, SNK's Korean publishing partner. Jae Hoon was the former president and the son of the acting chairman, Kim Kaphwan. Dong Hwan was the acting president and the chairman's brother.
Fatal Fury 2
1
Kim Kaphwan was named after then chairman of the Korean development studio, Viccom. Chairman Kim was responsible for the Korean imports of SNK arcade cabinets and lent his name, as well as the names of his family members, to ensure SNK's Korean characters had authentic Korean names. Like his game counterpart, he was also a Taekwondo practitioner.
Dead or Alive
1
Tina's character and fighting style were based on real-life Japanese pro-wrestler Manami Toyota.
Dead or Alive
1
Bayman's character and fighting style were based on real-life Russian sambo wrestler and former military officer, Volk Han.
The Last Blade
1
Shinnosuke Kagami was modeled after the characters Hiko Seijuro from Rurouni Kenshin, and Shinobu Sensui from Yu Yu Hakusho. The visual design was inspired by the former, and the overall character was based on the latter.
The Last Blade
1
Both Zanetsu and Shikyoh are based on the character, Udo Jin-e from Rurouni Kenshin. Zanetsu was inspired by the design, while Shikyoh was inspired by the character and personality.
The Last Blade
1
Lee Rekka is based on Jet-Li and his portrayal of real-life Qing Dynasty martial artist, Wong Fei Hung, from the 1991 film Once Upon a Time in China. His real name, Lee Cheng Long, is a reference to one of Jackie Chan's former stage names.
The Last Blade
1
Hyo Amano is modeled after the character Kumo, the protagonist from the 1973 manga series Haguregumo.
The Last Blade
1
The design of the game was created as a homage to Nobuhiro Watsuki's Rurouni Kenshin/Samurai X series, featuring characters and techniques based on the manga series. This choice was done out of appreciation for much for Watsuki taking inspiration from SNK's Samurai Shodown series.
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