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BioShock
2
A teleportation plasmid was planned for the first game but was cut, as it could be used to break the game's script during certain events. This plasmid was referenced as an Easter egg in Bioshock 2 in the Fontaine Futuristics level as an "Unstable Teleport Plasmid" that teleports around the level when the player interacts with it.
1
Attachment The first production builds of the Famicom had different controllers. The original controllers featured rubber squares buttons. These controllers were reworked due to their weak lockout and soft buttons that could be worn down. Future Famicom controllers had buttons that were round and hard, instead of square and rubbery.
Mortal Kombat Gold
1
Attachment A new fighter named Belokk was to be introduced, however according to series co-creator Ed Boon, he was cut due to Eurocom not having enough time to finish him. Eurocom accidentally released 6 screenshots of Belokk which were published in Game Informer.
Grand Theft Auto: Vice City
1
Attachment In pre-release screenshots, the Blista Compact can be seen with a GPX logo on the rear. The letters "GPX" are a reference to the Honda CR-X, on which the vehicle is based upon.
New Super Mario Bros. Wii
1
Attachment The game was originally planned to have a chicken suit power-up. It is unknown what it would have done, and is thought to have been replaced by the Penguin Suit.
Pikmin
1
Attachment Pikmin was based on a tech-demo titled "Super Mario 128", and was designed to showcase the Gamecube's ability to utilize multiple AIs. The demo featured 128 Marios dismantling a pseudo-8 bit Mario sprite composed of several blocks by picking up and carrying them away. The demo also featured the ability to warp the terrain, which influenced the free-form gravity in Super Mario Galaxy. The demo later became Pikmin after Shigeru Miyamoto asked his team to create an entirely new game that would be nothing like a sequel to a Mario game.
Grand Theft Auto: Liberty City Stories
1
There is an unused string of text in the game's files which hints that Assassination missions were going to return from Vice City.
"ENGLISH.gxt/ST_ASSI/Assasination contracts complete"
Grand Theft Auto: Liberty City Stories
1
A Toyota Supra and Subaru Impreza WRX are listed in text files. It is unknown what their in-game names were planned to be (assuming they would be changed).
Pikmin 3
1
Nintendo experimented with the possibility of putting Pikmin 3 on a handheld system like the DS and 3DS, but the gameplay boiled down to micro-management on the touch screen and didn't feel like a Pikmin game.
Pikmin 3
1
Attachment When the game's characters were just starting to be released, there were to be 4 playable characters, A (Which became Alph), B (Which became Brittany), C (Which became Charlie), and D. Nobody currently knows what happened to character D, but it's speculated that because the crew's ship is named the Drake, many aspects of Character D were given to the ship.
Grand Theft Auto III
1
Attachment An early sketch of Liberty City showed that many different areas were changed during development. Some changes include the airport being in Staunton, the Callahan Bridge not existing, and there were many more roads in Shoreside Vale.
Burnout
1
Attachment Early pictures and trailers of the game suggest that the first car they made was the Venom SX, which was later named Sports Coupe.
Pikmin 2
1
The game's files list the captain's folders as "orima" (Olimar), "orima3" (Louie), and "syatyou" (The President). The captain "orima2" was removed and was speculated to be Olimar's son.
Ristar
1
Attachment The character of Ristar started out as an early concept for Sonic the Hedgehog. The character was going to be a rabbit that could grab the environment and enemies with his ears. As the game play got faster and faster, the character was shelved and replaced with Sonic. The character was later picked up to be in a game called "Feel" before being changed into a shooting star and both the game and the character's name were changed to Ristar.
Grand Theft Auto: Liberty City Stories
1
In the strategy guide, pictures of a white Leone Sentinel can be seen. This is not available in the final game.
Earthworm Jim 3D
1
Evil the Cat was slated to appear as the boss of the "Fear" level world but was cut and replaced with Professor Monkey-For-A-Head. Despite this, his image appears on records in "Boogie Nights of the Living Dead" and is even advertised on a few of the game boxes. Additionally, Evil Jim, Earthworm Jim's evil twin from the TV series, was also reportedly a part of the game before being cut.
ClayFighter 63 1/3
1
Attachment There was originally going to be one more character which went by the name 'Hobo Cop' (a pun on the movie RoboCop) who was decorated with pots and trash can lids. For one reason or another, the character was dropped.
Ultimate Mortal Kombat 3
1
By using a Game Genie on the Genesis, the player can use Chameleon. He is clearly unfinished as he has no combos, special moves, or fatalities, uses Scorpion's sprites (with the sprite changing to Rain's when a decapitation fatality was performed on him), and the announcer does not say his name. This hints that he was planned to be put in the game before he was debuted in Mortal Kombat Trilogy.
Grand Theft Auto III
1
There are strings of unused text that say:
"Get outta here! You're perfectly healthy."
"Healthcare costs."
"I'll just fix you up."
"That will be $250."
This possibly suggests that hospitals at one point may've been enterable to get healed.
Super Mario Sunshine
1
Attachment Some have speculated that human NPCs were to be in the game. This is because a human girl can be seen in the Space World 2001 trailer, but only for a fraction of a second.
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