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Super Mario Sunshine
1
F.L.U.D.D. was originally going to have a much thinner nozzle and less bulky body design.
Collection: Team Fortress
1
Attachment The original Team Fortress was created by 3 Australasian college students as a multiplayer mod for "Quake".
Company: id Software
1
ID software actually created the first side scrolling platformer on a computer. Before then, computers had a hard time redrawing the background like the NES did. To solve this problem, John Carmack thought to just redraw the important parts of the background instead of the entire background. "Since the sky is always blue, why redraw it?" To test this out, him and his friends, John Romero and Tom Hall, recreated Super Mario Bros. 3 pixel by pixel, by hand, which they shipped to Nintendo hoping to gain authorization to make an official port. This would latter become the template to the game Commander Keen.
Super Mario Sunshine
1
Gooper Blooper was originally going to be blue. This was most likely changed to match with the color of regular Bloopers.
Cube World
1
A blog post on Wolfram von Funck's old development blog further suggests that the game might have had a different name. Some possible names were:

- Spirit Hunter
- Kyubu
- Little Cube Adventure
- Lost in Monsterland
- Cube Boy
- Kami Heroes
LittleBigPlanet
1
Attachment The Yellow Head costume obtained when you defeat the boss without loosing a life is actually from the prototype of LittleBigPlanet which was named "Craftworld" and featured a place holder character called 'Mr. Yellowhead'.
Psychonauts
1
Attachment Raz started development as a small, blue boy named D'Artagnan, but was ultimately redone after the development team had trouble animating his hat. He did, however, make a very brief cameo appearance in the game's ending where he can be seen hiding in an outhouse.
Halo 4
1
After Halo 3 was finished, Bungie considered developing Halo 4, but they decided to develop Halo: Reach instead.
Banjo-Kazooie: Grunty's Revenge
1
Attachment The player was once able to fly in the game; both flight pads and red feathers appeared in earlier builds of the game.
Halo 4
1
Attachment An unused model of Halo Reach's Scarab can be found in Spartan Ops Map "Harvester" data files. It wasn't meant to spawn any where in the map at any point.
Paper Mario: The Thousand-Year Door
1
Attachment An early design for Vivian was much shorter and had a flame on the tip of her hat.
Paper Mario: The Thousand-Year Door
1
Attachment Bobbery's early design was actually a Soldier, until it changed into a more of a pirate themed appearance.
BioShock
2
A teleportation plasmid was planned for the first game but was cut, as it could be used to break the game's script during certain events. This plasmid was referenced as an Easter egg in Bioshock 2 in the Fontaine Futuristics level as an "Unstable Teleport Plasmid" that teleports around the level when the player interacts with it.
1
Attachment The first production builds of the Famicom had different controllers. The original controllers featured rubber squares buttons. These controllers were reworked due to their weak lockout and soft buttons that could be worn down. Future Famicom controllers had buttons that were round and hard, instead of square and rubbery.
Mortal Kombat Gold
1
Attachment A new fighter named Belokk was to be introduced, however according to series co-creator Ed Boon, he was cut due to Eurocom not having enough time to finish him. Eurocom accidentally released 6 screenshots of Belokk which were published in Game Informer.
Grand Theft Auto: Vice City
1
Attachment In pre-release screenshots, the Blista Compact can be seen with a GPX logo on the rear. The letters "GPX" are a reference to the Honda CR-X, on which the vehicle is based upon.
New Super Mario Bros. Wii
1
Attachment The game was originally planned to have a chicken suit power-up. It is unknown what it would have done, and is thought to have been replaced by the Penguin Suit.
Pikmin
1
Attachment Pikmin was based on a tech-demo titled "Super Mario 128", and was designed to showcase the Gamecube's ability to utilize multiple AIs. The demo featured 128 Marios dismantling a pseudo-8 bit Mario sprite composed of several blocks by picking up and carrying them away. The demo also featured the ability to warp the terrain, which influenced the free-form gravity in Super Mario Galaxy. The demo later became Pikmin after Shigeru Miyamoto asked his team to create an entirely new game that would be nothing like a sequel to a Mario game.
Grand Theft Auto: Liberty City Stories
1
There is an unused string of text in the game's files which hints that Assassination missions were going to return from Vice City.
"ENGLISH.gxt/ST_ASSI/Assasination contracts complete"
Grand Theft Auto: Liberty City Stories
1
A Toyota Supra and Subaru Impreza WRX are listed in text files. It is unknown what their in-game names were planned to be (assuming they would be changed).
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