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Crank the Weasel
subdirectory_arrow_right Midway (Company)
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Sonic the Hedgehog Extreme
subdirectory_arrow_right Sonic The Hedgehog (Franchise)
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There was almost going to be a Sonic game based on skateboarding made for the Xbox, GameCube, and PlayStation 2 called Sonic Extreme (not to be confused with the cancelled Sega Saturn game of the same name). This game was developed by a San Diego company called Vision Scape Interactive.

Development began in 2003 shortly after Vision Scape finished up Bare Knuckled Grind. The game was initially planned to be ported to other consoles. There were also going to other skateboarding games using the same engine, but with different intellectual properties, including the Nickelodeon TV show Rocket Power. Unfortunately, budget issues is what resulted in all 13 projects cancelled. They later worked on cutscene animations for Sonic Heroes, and later pitched to Sega the Sonic Extreme prototype.

The prototype was finished in a week, and originally had planned to use hoverboards. The player would be to race against Sonic or Shadow. Yuji Naka, former head of SEGA, was impressed at the time and asked Vision Scape to make design documents for the game. However, when they did show the documents to SEGA, they went silent.

Later on, in September 2005, Sonic Riders was announced. People at Vision Scape believed that SEGA took some of the concept from Sonic Extreme. and used it for Sonic Runners. However, legal issues from SEGA forced Vision Scape to shut down in 2006.
F1 Racing Championship
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Attachment In addition to being released in PAL territories, the Nintendo 64 version was also due for release in North America, however that release was later canceled. Despite this, the Nintendo 64 port still received a release in Brazil, which has since become rare.
Pocket Monsters Stadium
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Attachment It's possible to trigger one of three error messages at the title screen if you have attached a Nintendo 64 Disk Drive (N64DD), suggesting that an expansion disk for the game was planned at one point.

The three messages which can appear are:
*Error: 41 DEVICE_COMMUNICATION_FAILURE N64 Disk Drive or N64 Control Deck may not be connected properly.
*Error: 43 POWERONRESET_DEVICERESET_OCCURED N64 Disk Drive may have broken down.
*Error: 44 RAMPACK_NOT_CONNECTED Jumper Pack may be left in N64 Control Deck.
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A digital port of the Williams Electronics Addams Family pinball machine was planned to be released for the PC and Nintendo 64, with a possible PlayStation version, developed by Digital Eclipse and published by GT Interactive. The game would've featured both the standard and Gold versions of the table with a full 3D engine simulating the physics and properties of the real table. The game was planned for release in Christmas 1998 for N64 and PC, and an unconfirmed PlayStation release in 1999, however due to how ambitious the project was, GT Interactive reconsidered its viability and decided to abandon it, with the development only going as far as a 3D model of the table, physics engine and electronics emulation.
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In 2000, Wes Craven (known for Nightmare on Elm Street) was originally tied on to direct a film based off of the game. However, he wasn't fully attached to the project. The project was then given to Jon and Erich Hoeber. After multiple changes in production companies trying to make the film (Dimension Films being the first, 20th century Fox being the second, and Universal being the third and last) the film was later put on hold in 2008.

In 2013, after getting the funding for Alice: Otherlands, American Mcgee stated that the film could possibly be kickstarted. Although, it was later revealed in 2015 that the development of the film had gone on hiatus.
Cory in the House
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Text within the game's data suggests a French version was considered, but never released.
Epic Mickey 2: The Power of Two
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According to Warren Spector, there were plans for a third Epic Mickey game. The game would have been a full blown musical with a much greater emphasis on multiplayer than Epic Mickey 2. The game was canceled after the lackluster performance of Power of Two, as well as Disney's management changing focus to the mobile gaming market.
Street Fighter Alpha: Warriors' Dreams
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The game was going to be developed for the Super Famicon system and would have been called Street Fighter Classic.
Resident Evil: Revelations 2
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Attachment A girl featured in the concept art of a pitch by Creative Assembly for a new Resident Evil game bears a striking resemblance to Natalia Korda from Resident Evil: Revelations 2. The images, by Brad Wright, depict a girl on a hospital bed and show her having some kind of unnatural powers. These story elements were all later included in Resident Evil: Revelations 2. Wright put the images online in 2015 a few months after the release of the game, though his statements imply that the pitch was made years before then.
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Attachment A racing game spin-off of Epic Mickey was originally planned for development with the title Epic Disney Racers. The game would've been similar to the racing game Mario Kart: Double Dash!!. Concept artwork shows that the playable characters were Oswald, Mickey, Minnie, Cruella De Vil, Scrooge McDuck, The Mad Doctor, Huey, Duey, and Louie. The game was scrapped due to Disney switching their focus to the mobile gaming market.
Epic Donald
subdirectory_arrow_right Disney Interactive Studios (Company)
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Attachment According to artist Pat Block, there were plans for an Epic Mickey follow-up titled Epic Donald. The game would have featured Donald Duck and elements from the Carl Barks comics. The game was canceled due to the dismal failure of Epic Mickey II and the switch to focus on the mobile gaming market.
Marvel vs. Capcom 2: New Age of Heroes
subdirectory_arrow_right Daikoukai Frontier (Game)
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Attachment Ruby Heart was going to get her own game in 2014 for mobile phones called Dai Koukai Frontier ("Great Voyage Frontier"), but the game has been indefinitely postponed.
Franchise: Final Fantasy
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Attachment In the 1990's, Disney was planning on doing a four issue comic based off of the Final Fantasy series. Most of the cover work was done by Mike Mignola (creator of the Hellboy comics). Only two covers for the proposed comic were drawn. Kurt Busiek, who wrote the comic, explained a bit about working on the comic:

"I didn't actually pitch for the project. I was asked to write it by the editor, either because he liked my work or because I was in the same state as the Square offices or both. So I visited the offices, they loaned me a bunch of stuff, I played the game and wrote up an outline.

It was after that that they told me they liked my outline but they were working on the new iteration of the game, so could I retool that story to be about that? They sent lots of reference on the new game, and there was just no way to do the first outline with characters from the new game, so they paid me a kill fee for the outline and I started from scratch with the new story outline.

The comic was quietly cancelled in 1993 when Disney's Hollywood Comic studio closed its doors.
Liyla and the Shadows of War
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Liyla and The Shadows of War was originally rejected for iOS devices because Apple didn't think the app's strong political themes would be appropriate in the "Games" category. Apple then suggested that developer Rasheed Abueideh re-categorize the game as a "News" or "Reference" app. Apple rescinded this decision a week later after a public outcry, and the game is now available on iOS devices under the "Games" category.
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Attachment In 1996, Atari developed a beat em' up arcade game of Beavis and Butthead that never made it past prototyping due to poor testing. The prototype was eventually restored in 2016, and is the only functioning cabinet for the game that exists.
Metal Slug Zero Online
subdirectory_arrow_right Metal Slug (Collection)
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Attachment A massively multiplayer online game called Metal Slug Zero was being developed by WIZ Hands back in 2009. The project was going to be a top-down shooter with online capabilities. It was later cancelled due to lack of progress by WIZ and, according to the publisher Dragonfly, did not meet industry standards.
The Witcher
subdirectory_arrow_right The Witcher: Rise of the White Wolf (Game)
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A console version for the game was developed for the Xbox 360 and the PS3 named "The Witcher: Rise of the White Wolf". It was going to feature enhanced graphics, a new combat system, and would be rebuilt pixel by pixel for the consoles. However, the project never come to fruition due to internal problems between CD Projekt and Widescreen Games (the developer responsible for making the port).
Franchise: The Witcher
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Attachment In 1996, the development studio Metropolis wanted to make the first videogame based around "The Witcher" book series by Polish author Andrzej Sapkowski. The project was never completed as it turned out to be too ambitious, with the only thing remaining from the project being articles and screenshots.

Before Metropolis started development there was no English translation of the title or the books themselves, making Metropolis responsible for the English title The Witcher.
Sonic DS
subdirectory_arrow_right Sonic The Hedgehog (Franchise)
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Attachment At E3 2004, SEGA displayed a tech demo of Sonic the Hedgehog for the Nintendo DS simply named 'Sonic DS'. The game played by swiping back and forth on the bottom touch screen to allow Sonic to gain speed.
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