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Carrier
subdirectory_arrow_right Carrier 2: The Next Mutation (Game)
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Carrier was going to get a sequel for PlayStation 2 called Carrier: The Next Mutation. The game was cancelled for unknown reasons, though it is speculated it may have had something to do with Jaleco's financial troubles at the time.
Collection: Shantae
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Shantae director Matt Bozon has revealed that there were plenty of prototypes of games for Shantae that never made it off of the drawing board. These include things such as a spline-scroller (like Namco's Klonoa), a open-world 3D game (similar to Super Mario 64), and a 3D platformer. He even hinted that they were going to be released for the PS2, PC, and Nintendo Gamecube. Matt Bozon states:

"We had a polygonal Shantae that could be run around in three distinct gameplay 'gyms'. One was a spline-scroller (like Namco's Klonoa), one was a free-range 3D like Mario 64, and the last was an isometric 3D platformer. We've done a lot of exploration in this area" Shantae was a sprite/3D hybrid for PlayStation and PC, and was free-roaming on the PlayStation 2. She even rode a river raft on the GameCube. It's possible that we'll see a polygonal Shantae down the line, but only if it serves the style of gameplay we want to create at the time."
Shantae Advance: Risky Revolution
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Attachment Before Shantae: Risky's Revenge for DSi, Wayforward was developing a Shantae game for the Game Boy Advance called "Shantae 2: Risky Revolution", also known as Shantae Advance: Risky Revolution. The game was about 50% completed before it was cancelled, and some of the game's graphics and ideas were reused for Risky's Revenge. The game would later be completed in 2024 and see an official release for both the GBA and modern consoles.
Collection: Sabreman
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The fifth and final game in the Sabreman series, Mire Mare, was planned by the developers but never released. It was intended to be Ultimate Play the Game's "swan song" before Ultimate was sold out to U.S. Gold. Unfortunately, the sell was completed faster than expected and Mire Mare was never released.

Three of the Sabreman games reference Mire Mare as part of their plots. The second game, Underwurlde, actually contains three exits for the player to finish the game. Two of these exits inform the player to continue on to Knight Lore and Pentagram, the third and fourth games in the series, respectively. The last exit tells the player to continue to Mire Mare. Additionally, both Knight Lore and Pentagram leave messages upon completion telling the player to go to Mire Mare as well.
Diddy Kong Racing
subdirectory_arrow_right Diddy Kong Racing Adventure (Game)
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Attachment In 2004, another attempt at a sequel for Diddy Kong racing was made, this time as more of a follow-up to the original called Diddy Kong Racing Adventure. The game would've been released on the GameCube, and would've been developed by the UK game studio Climax Studios.

The story of the game focuses on Wizpig seeking revenge on Diddy by teaming up with the Kremlings to turn Kongo Isle into a series of race tracks. Diddy gets his buddies to stop Wizpig and the Kremlings to take back Kongo Isle.

Climax presented the demo of Diddy Kong Racing Adventures to Nintendo, but they didn't give Climax approval to develop the game.
Legends of Callasia
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Attachment The game previously went under the title Legends of Fire & Steel, however the name would later be changed to Legends of Callasia due to the original being considered by the developers as too long, generic and could easily be confused with the A Song of Fire and Ice series.
Silent Hill: Downpour
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Attachment Silent Hill: Downpour was originally planned to have a PC port. This version was likely cut due to delays with the console release. Evidence of the PC version was present in the game's early preview build, with some button prompts showing keyboard controls.
Star Wars: Super Bombad Racing
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Attachment A follow-up to the game was in development but later cancelled in 2001 which went under the codename Hermes. The game was to be a frenetic multiplayer platformer for next-generation consoles and would've used the OpenGL-based engine. The game's lead programmer was Todd Daggert.
Nicktoons Unite!
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There were initially plans for an Xbox version of the game to be released; however, it ended up being cancelled for unknown reasons. A relic of this is present on the game's IGN page, which still includes the Xbox on the list of platforms as of March 2024.
person CuriousUserX90 calendar_month August 16, 2016
Earthworm Jim 4
subdirectory_arrow_right Earthworm Jim (Franchise)
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After the cancellation of Earthworm Jim PSP, another attempt for a new Earthworm Jim game was made, a sequel that went by the name of Earthworm Jim 4. Not a whole lot of information was given about the game other than series creator Doug TenNapel returning to work on the game as a 'creative consultant'. Rumors began to arise that the game was going to be developed for the Nintendo Wii. TenNapel later commented:

"I need some real press source to straighten out these rumors. I read the initial post by the guy who put up the drawing I did for him and almost NOTHING in the post he wrote was true. I'm getting piles of letters asking me to confirm or deny the post and from what I've read it's total disinformation. Interplay actually wants to do the game right! We've been talking about a game now for two years. They want me to be involved, but times in games are tough right now for everyone. They have to raise a lot of money to fund the game properly... In our early discussions about the game, we had tentatively brainstormed ideas for the Wii. That is NOT a confirmation like the guy posted. We haven't presented the idea to Nintendo. As with anything in the gaming industry, the whole thing could turn on a dime and many of the facts can change about the game. What these fans don't understand is how squirly things are at the beginning of the game. It would take at least two years to bring out the game and that's after we've confirmed the budget and platform. The game could just as easily go away, get moved to the Iphone or become a Jim Tetris knock off as come out as a game on the Wii. People don't understand how unstable game design is at the start."

In 2012 at a Develop conference, David Perry (lead designer for the first Earthworm Jim game) explained a possible premise for the fourth Earthworm Jim title, as well as confirming that it would be a 2D game:

"The thing we had talked about in the past is Jim had been in retirement...So, he's been sitting at home watching movies and eating popcorn. He's grossly overweight now. The plan was to start with him literally getting off the sofa, and it's a disaster because he just hasn't done anything since. But he's got to get back into action again."

In 2015, in an interview with Nick Brunty, he revealed that a new Earthworm Jim game was talked about, but the rights couldn't be obtained, as well as stating he wouldn't do it without anyone who worked on the first game.

"Oh man. A new EWJ game with the original team almost happened about 5 years ago but a deal with the IP owners couldn't get worked out. I think everyone would be up for it sometime. Feels like unfinished business but hard to align everyone. I wouldn't do it without the key players."

In May 2019, after years of delays and speculation, development formally began on Earthworm Jim 4 for the Intellivision Amico, a console being developed after game composer Tommy Tallarico acquired the brand rights to Intellivision and formed a new upstart company, Intellivision Entertainment. The 2D game was being developed with several members of the original team that worked on the first two games in the series including TenNapel and Perry, although it was clarified that TenNapel would only be involved as an "unofficial consultant" due to controversy surrounding his political opinions in recent years. According to a livestream held by the developers in May 2019, the game would reportedly contain local multiplayer, and would not be a reboot of the previous games, with it scheduled to be released after the launch of the Amico in October 2020. However, due to distribution and logistical issues caused by the COVID-19 pandemic as well as financial issues within Intellivision Entertainment, the Amico's release would be delayed indefinitely and work on the game eventually halted. In August 2020, the game's first and only gameplay trailer to date was released, and two developers attested in 2023 that they had not worked on the game beyond initial brainstorming sessions years prior, assuming that the game had been cancelled.
person CLXcool calendar_month July 8, 2016
Earthworm Jim PSP
subdirectory_arrow_right Earthworm Jim (Franchise)
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Attachment In 2006, a new Earthworm Jim game was announced. Going by the name of Earthworm Jim PSP, it would have been a complete 3D remake of the first game for the PSP. Despite 80% of the game being completed, the game was cancelled due to budgetary reasons with Shiny Entertainment.
Banjo-Kazooie: Grunty's Curse
subdirectory_arrow_right Banjo & Kazooie (Franchise)
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Attachment A Banjo-Kazooie game was in development for the Game Boy Color, under the name 'Banjo-Kazooie: Grunt's Curse'. It would have featured Gruntilda putting a curse on Kazooie, and carrying her in a backpack, similar to Banjo.
It's unknown why the game was canceled, but some of the ideas would later be reworked into Gruntilda's Revenge for the Game Boy Advance.
Kid Icarus
subdirectory_arrow_right Kid Icarus (Collection)
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Attachment At one point there was a planned Kid Icarus game for the Nintendo Wii. However. It featured an adult version of Pit, contained dark elements that were not in the original version of the game, and it was to be developed by game studio Factor 5.

Former Factor 5 staffer Joe Spataro gave some information in an interview.
"With Icarus, I feel like we were missing the point. Nintendo sent us the model of Kid Icarus, very much like the one that appears in Smash Bros., but we didn't use it. We made our own version. It was more mature, maybe even a little dark. It felt more like Devil May Cry. I knew Nintendo would never go for the adult version of Pit. In fact, I'd wager they took it as an insult that we didn't use their version."

Factor 5 later scrapped this version of the game and a new Kid Icarus game, Kid Icarus: Uprising, was released in 2012 for the Nintendo 3DS.
Bubsy 3D
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Attachment Originally a Sega Saturn port of the game was planned to be made, as seen in promotional material from Winter 1996. This version was most likely cancelled because of the poor reception and sales for the game.
Call of Duty 4: Modern Warfare
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The Nintendo DS version of Modern Warfare began development as a remake of Geist for the GameCube titled Geist DS. Evidence of this can be found in the game's code.
Franchise: Pac-Man
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Attachment In 2004, Namco contacted Don Bluth (known for Dragon's Lair and Space Ace) to do designs for a new Pac-Man game, under the working title "Pac Man Adventures". Don did concept drawings for the game, but it was ultimately cancelled for unknown reasons. Some of the ideas for the game were later used in Pac-Man World 3.
Mortal Kombat X
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Originally Mortal Kombat X was planned to have Xbox 360 and PlayStation 3 versions, produced by High Voltage Software, but those versions were eventually cancelled and full refunds were offered for pre-orders.
Frogger 2: Swampy's Revenge
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Originally this game was planned to have a Nintendo 64 release, similar to Glover, however this version was cancelled for unknown reasons and all that remains is a largely unfinished prototype version.
Batman: Arkham Knight
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A Mac and Linux port were planned to be released and was being worked on by Feral Interactive, with a Spring 2016 release. However, it was later announced on Steam that it had been canceled with refunds offered to anyone who had pre-ordered a copy.
Star Wars: Outpost
subdirectory_arrow_right Star Wars (Franchise)
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Attachment Star Wars Outpost was a canceled game for browsers, iOS and Android being developed by LucasArts' Singapore studio. Inspired by games like EVE Online and Settlers of Catan, players could manage outposts, trade resources with other players and choose to support either the Empire or Rebels. The game was nearly completed until it was shut down in April, 2013. The game would've also featured interconnectivity with the also canceled title Star Wars: First Assault, where players who built weapons and ships in Outpost could then have them available in First Assault.
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