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In a 2004 interview with the magazine Nintendo Dream, designer Yoshio Sakamoto revealed that developing Wrecking Crew permanently increased the storage capacity of Famicom games. The cartridges previously had a maximum storage of 128 kilobytes (kb) of uncompressed data for programming and 64 kb of data for images and sprites in the game itself. Wrecking Crew's gameplay pushed developers towards a 256 kb capacity while still having 64 kb of image data, allowing for more complicated ideas to be explored. This increase would not be seen again until the Famicom Disk System allowed for 1 megabyte (1024 kilobytes) of storage per game.
Nintendo Dream Vol. 118 (September 2004):
https://metroiddatabase.com/old_site/m1/fds-interview-p1.php
https://metroiddatabase.com/old_site/m1/fds-interview-p1.php
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