subdirectory_arrow_right Super Mario World (Game)
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Yoshi can spit the key out after entering a keyhole in the SNES game. This was removed from the Game Boy Advance game.
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Yoshi turns into Blue Yoshi if he has wings when a level is completed in the SNES game. In the Game Boy Advance game, Yoshi will not change into Blue Yoshi if he has wings when completing a level.
subdirectory_arrow_right Super Mario World (Game)
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Points awarded in the SNES game are lower than the Game Boy Advance game for defeating Charging Chuck. Also, in the Game Boy Advance game, coins are awarded for defeating Charging Chuck with fireballs.
subdirectory_arrow_right Super Mario World (Game)
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In the SNES game, punching a Climbing Koopa awarded 100 points. In the Game Boy Advance game, this was changed to 400 points.
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The player can re-play a castle by simultaneously pressing the L and R buttons in the SNES game. In the Game Boy Advance game, the player cannot re-play a castle until Bowser is defeated; after Bowser is defeated, the player can then re-play the castles by entering it the same way they enter any other level.
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In both versions of the game, the seventh room of Bowser's Castle contains statues that spit out flames. The first statue in that room, which appears in the SNES game, is missing in the Game Boy Advance version.
subdirectory_arrow_right Super Mario World (Game)
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In the SNES game, when fighting Bowser, only the box with the reserve item appears at the top of the screen. In the Game Boy Advance game, the full HUD is displayed.
subdirectory_arrow_right Super Mario World (Game)
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A power-up can be found lying on the ground in the last room of #3 Lemmy's Castle. In the SNES game, the power-up is super mushroom; in the Game Boy Advance game, the power-up is a feather.
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subdirectory_arrow_right Super Mario World (Game)
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In the SNES game, all of the Yoshi eggs have dull brown spots on them (besides Green Yoshis). In the Game Boy Advance game, the Yoshi eggs all match the color of the Yoshis inside them.
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subdirectory_arrow_right Super Mario World (Game)
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In the SNES game, the Boos and Big Boo are light blue. In the Game Boy Advance game, the Boos and Big Boo are white.
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The Western version of the music that plays in the cutscene after clearing all 96 exits has a portion that contains the level clear theme from the original Super Mario Bros..
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