Viewing Single Trivia
▲
1
▼
In The PlayStation (JP) Magazine interview, the game's director Lorne Lanning was asked where the idea for the GameSpeak action system came from. He responded: "The GameSpeak interactions came from us trying to figure out what kind of actions or movements Abe could have that would be funny, humorous, or kind of suggest to players that he was this weird guy, in a light-hearted way. How could we make players feel more intimately connected with the world and characters? GameSpeak was our answer to that. When players see other characters talking with Abe and interacting with him, it provokes a feeling of cuteness and affection for those characters, and the player then empathizes more closely with what’s happening on-screen. It helps bring them to life as characters, you could say."
Comments (0)
You must be logged in to post comments.
Related Games
Oddworld: Abe's Exoddus
Oddworld: New 'n' Tasty
Oddworld: Munch's Oddysee
Oddworld: Stranger's Wrath
Oddworld: Soulstorm
Ultimate Mortal Kombat 3
Adrenix
Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
War Gods
Doom
Doom II: Hell on Earth
Duke Nukem 64
Duke Nukem: Land of the Babes
Mortal Kombat Trilogy
Duke Nukem Forever
Duke Nukem: Time to Kill
Gex 64: Enter the Gecko
Quake
Shadow Warrior
Wolfenstein 3D
Worms
Unreal
Dark Seed
Sonic the Hedgehog
El Shaddai: Ascension of the Metatron
Dragon Ball Z: Shin Budokai - Another Road
Monster Monpiece
Densha de GO!
Phantasy Star Universe
LSD: Dream Emulator
Castlevania: Lords of Shadow
Final Exam
SpongeBob SquarePants: The Patrick Star Game
Persona 4 Arena Ultimax
Cassette Beasts
Seaman
Streets of Rage 4
Hard Time III
Celeste
Five Nights at F***boy's: Final Mix
Toonstruck
Transformers: Fall of Cybertron
Rock 'n' Roll Adventures
New Trivia!
Crash Team Racing Nitro-Fueled
Okage: Shadow King
The Italian Job
American Mensa Academy
Max Payne 2: The Fall of Max Payne
Sonic Superstars
DreamWorks Super Star Kartz