Viewing Single Trivia
▲
1
▼
In The PlayStation (JP) Magazine interview, the game's director Lorne Lanning was asked where the idea for the GameSpeak action system came from. He responded:
"The GameSpeak interactions came from us trying to figure out what kind of actions or movements Abe could have that would be funny, humorous, or kind of suggest to players that he was this weird guy, in a light-hearted way. How could we make players feel more intimately connected with the world and characters? GameSpeak was our answer to that. When players see other characters talking with Abe and interacting with him, it provokes a feeling of cuteness and affection for those characters, and the player then empathizes more closely with what’s happening on-screen. It helps bring them to life as characters, you could say."
Comments (0)
You must be logged in to post comments.
Related Games
Oddworld: Munch's Oddysee
Oddworld: Soulstorm
Oddworld: Abe's Exoddus
Oddworld: New 'n' Tasty
Oddworld: Munch's Oddysee
Oddworld: Munch's Oddysee HD
Oddworld: Stranger's Wrath HD
Oddworld: Stranger's Wrath
Ridge Racer
McDonald's Original: Happy Disc
Dark Cloud 2
Wild Arms
Sly Cooper: Thieves in Time
Xenogears
The Order: 1886
Syphon Filter 3
Pac-Man World
Hot Shots Golf Fore!
Final Fantasy X
PlayStation All-Stars Battle Royale
God of War III: Remastered
Twisted Metal: Small Brawl
MLB 15: The Show
MLB 13: The Show
Adrenix
Spyro the Dragon
Wipeout HD
Crash Bandicoot 2: Cortex Strikes Back
Jak and Daxter Collection
Mega Man 8
MLB 14: The Show
MediEvil
Blood Omen: Legacy of Kain
Toro to Kyuujistu
Shadow of the Colossus
LittleBigPlanet
Space Channel 5
The Walking Dead
Gran Turismo 4
Intelligent Qube
Resident Evil: Revelations 2
The Misadventures of Tron Bonne
Ico
LittleBigPlanet Karting
Ys: Memories of Celceta
God of War: Ascension
Trapt
Infamous: Festival of Blood
Star Wars: Dark Forces
Twisted Metal