Viewing Single Trivia
▲
1
▼
According to a 2003 interview with the game's director/writer Yoshio Sakamoto published in GSLA, he stated that after Super Metroid on the Super Famicom, they couldn't use the underpowered Game Boy Color for a new Metroid game. When the Game Boy Advance was released, a console whose specs surpassed the Super Famicom, the team from the mobile games division really wanted to work with it.
Comments (0)
You must be logged in to post comments.
Related Games
Metroid Dread
Super Metroid
Metroid Prime: Trilogy
Metroid Prime 3: Corruption
Metroid
Metroid Prime
Metroid Prime 2: Echoes
Metroid: Other M
Metroid: Zero Mission
New Play Control! Metroid Prime
New Play Control! Metroid Prime 2: Dark Echoes
Metroid II: Return of Samus
Famicom Mini Collection
Ultimate NES Remix
Super Smash Bros. Brawl
Metroid II: Return of Samus DX
Metroid Prime: Federation Force
Super Smash Bros. for Wii U
Super Smash Bros. for Nintendo 3DS
Nintendo Land
NES Remix 2
Metroid Prime Hunters
Metroid Dread
Super Smash Bros. Ultimate
Super Smash Bros.
Nintendo World Championships: NES Edition
Super Smash Bros. Melee
Kirby's Pinball Land
Wii Karaoke U by Joysound
Super Mario 3D World
Pokémon Channel
Pokémon: Let's Go, Pikachu!
Super Mario Bros. Wonder
Mega Man X
Wii Play
Mario vs. Donkey Kong: Tipping Stars
Zero: Tsukihami no Kamen
Kirby Tilt 'n' Tumble 2
Yoshi's New Island
Killer Instinct Gold
Luigi's Mansion
Everybody 1-2-Switch
Xenoblade Chronicles X
Star Fox
Mario Artist: Polygon Studio
Mario Kart 64
Nintendogs: Chihuahua & Friends
NES Remix
Pokémon Stadium 2
Super Spike V'Ball