Viewing Single Trivia
▲
1
▼
According to a 2003 interview with the game's director/writer Yoshio Sakamoto published in GSLA, he stated that after Super Metroid on the Super Famicom, they couldn't use the underpowered Game Boy Color for a new Metroid game. When the Game Boy Advance was released, a console whose specs surpassed the Super Famicom, the team from the mobile games division really wanted to work with it.
Comments (0)
You must be logged in to post comments.
Related Games
Metroid: Zero Mission
Metroid Prime Hunters
Metroid Prime: Trilogy
Metroid II: Return of Samus
Metroid Dread
New Play Control! Metroid Prime
Metroid: Other M
New Play Control! Metroid Prime 2: Dark Echoes
Super Metroid
Metroid Prime 2: Echoes
Metroid Prime
Metroid
Metroid Prime 3: Corruption
Super Smash Bros. Melee
Super Smash Bros.
Famicom Mini Collection
Nintendo Land
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Brawl
Nintendo World Championships: NES Edition
Ultimate NES Remix
NES Remix 2
Metroid Dread
Super Smash Bros. Ultimate
Metroid II: Return of Samus DX
Super Smash Bros. for Wii U
Metroid Prime: Federation Force
Super Mario Galaxy 2
Pokémon Mystery Dungeon: Explorers of Time
Pikmin 2
Yoshi
Pokémon Mystery Dungeon: Blue Rescue Team
Super Mario RPG 2
Donkey Kong: Bananza
Pokémon XD: Gale of Darkness
Clubhouse Games: 51 Worldwide Classics
Donkey Kong 3
Egg
Donkey Konga
Solstice: The Quest for the Staff of Demnos
Donkey Kong 64
Mario Golf
Kirby's Star Stacker
UPIXO In Action: Mission in Snowdriftland
Trauma Center: Second Opinion
Mario Strikers Charged
Mario Tennis
Harvest Moon: Magical Melody
Super Mario Maker for Nintendo 3DS
Mario Party 9