Viewing Single Trivia
▲
1
▼
According to a 2003 interview with the game's director/writer Yoshio Sakamoto published in GSLA, he stated that after Super Metroid on the Super Famicom, they couldn't use the underpowered Game Boy Color for a new Metroid game. When the Game Boy Advance was released, a console whose specs surpassed the Super Famicom, the team from the mobile games division really wanted to work with it.
Comments (0)
You must be logged in to post comments.
Related Games
Metroid Prime: Federation Force
Metroid Prime 3: Corruption
Metroid II: Return of Samus
Metroid Prime
Super Smash Bros. for Wii U
Super Smash Bros. for Nintendo 3DS
Metroid: Other M
New Play Control! Metroid Prime
New Play Control! Metroid Prime 2: Dark Echoes
Super Smash Bros.
Nintendo Land
Super Metroid
Metroid Prime Hunters
Metroid Dread
Metroid: Zero Mission
Metroid II: Return of Samus DX
Super Smash Bros. Ultimate
Super Smash Bros. Brawl
Metroid Prime 2: Echoes
Metroid Prime: Trilogy
Super Smash Bros. Melee
Metroid
Metroid Dread
1080° Avalanche
Pokémon Battle Revolution
Paper Mario: Sticker Star
Snipperclips: Cut It Out, Together!
Pokémon Snap
The Legend of Zelda: Mystical Seed of Courage
Teleroboxer
Star Wars: Shadows of the Empire
Super Mario Spikers
Super Mario Run
Mario Hoops 3-on-3
Advance Wars
LEGO City Undercover
Luigi's Mansion
Kirby's Star Stacker
Pokémon HeartGold Version
Devil's Third
Mischief Makers
Splatoon 3
Clu Clu Land
Pikmin 4
Rhythm Heaven Megamix
The Legend of Zelda: Twilight Princess
Pocket Monsters Stadium
Kirby's Adventure
Golden Sun: The Lost Age
Mario Golf: World Tour