▲
1
▼
This was the first Fatal Fury game to not feature semi-3D movement. Because of the rise of true 3D fighting games (such as Virtua Fighter and Tekken) at the time, the developers didn't think the feature was unique anymore. So they opted to remove it in favor of a traditional 2D plane.
▲
1
▼
Hotaru was originally named Ayumi, was originally going to have a bolder design. That changed when the SNK staff wanted to start adding cute "moe" characters into their games.
“Around the time Garou was in development, the term “moe” started to be used. We thought, “We want to add in moe, but what is moe?!” and had a lot of trouble with it. Thankfully, some staff were familiar, and Hotaru was created with the teachings of those staff members.”
“Around the time Garou was in development, the term “moe” started to be used. We thought, “We want to add in moe, but what is moe?!” and had a lot of trouble with it. Thankfully, some staff were familiar, and Hotaru was created with the teachings of those staff members.”
▲
1
▼

▲
1
▼
Gato was originally designed to look similar to Genjuro from Samurai Shodown. Over time, his design started taking inspiration from Bruce Lee before settling on what was in the final game.
▲
1
▼
Because the staff was unsatisfied with Freeman's earlier designs, the game's planner, Yasuyuki Oda, opted to create a completely different design for the character which ended up becoming the final design.
▲
1
▼
The game is the first time in the series that the original Japanese title "Garou", instead of its western title "Fatal Fury." However, the game's graphic data contains tiles for an unused, early version of the title screen, showing the name "Fatal Fury: Mark of the Wolves", which was likely the name intended for the international releases during development.
▲
1
▼
Kim Jae Hoon and Kim Dong Hwan are named after the then leadership of Viccom, SNK's Korean publishing partner. Jae Hoon was the former president and the son of the acting chairman, Kim Kaphwan. Dong Hwan was the acting president and the chairman's brother.
▲
1
▼
In a 2001 interview with the game's illustrator Tonko (Aki Senno), found within the Arcadia magazine, she was asked if both Garou: Mark of the Wolves (MOW) and The Last Blade had the same staff working on them. She responded:
"No, it wasn’t. MOW was originally being developed by a very select group; later, a few of the Last Blade staff joined in. The waterfall stage, and several others, were done by The Last Blade staff. Visually I think you can see a bit of The Last Blade’s style in those stages."
"No, it wasn’t. MOW was originally being developed by a very select group; later, a few of the Last Blade staff joined in. The waterfall stage, and several others, were done by The Last Blade staff. Visually I think you can see a bit of The Last Blade’s style in those stages."
Related Games
Real Bout Fatal Fury Special
Fatal Fury: City of the Wolves
Real Bout Fatal Fury 2: The Newcomers
Fatal Fury Special
Real Bout Fatal Fury
Fatal Fury 3: Road to the Final Victory
Fatal Fury 2
Fatal Fury
The King of Fighters 2003
Metal Slug
Vulgus
The King of Fighters: Maximum Impact
Savage Reign
SNK Heroines: Tag Team Frenzy
Crystalis
Samurai Shodown
Twinkle Star Sprites
Iron Tank: The Invasion of Normandy
Samurai Shodown II
Buriki One
The King of Fighters: Dream Match 1999
SNK vs. Capcom: The Match of the Millennium
Rare Replay
Samurai Shodown
The King of Fighters XV
The King of Fighters 2002
Magician Lord
Art of Fighting 3: The Path of The Warrior
Metal Slug Defense
The King of Fighters '97
Millipede
The Last Blade 2
Samurai Shodown III
The King of Fighters XIV
Art of Fighting
The King of Fighters 2000
The Last Blade
Metal Slug 2
The King of Fighters '94
Super Star Wars
The King of Fighters '98
Ikari Warriors
The King of Fighters '95
Art of Fighting 2
Centipede
Samurai Shodown 64
The King of Fighters '96
World Heroes 2 Jet
Windjammers
Psycho Soldier