▲
1
▼
flOw was originally developed as part of Jenova Chen's master's thesis for the Interactive Media Program at the University of Southern California's School of Cinematic Arts. His thesis was on the concept of dynamic difficulty adjustment, wherein a game adjusts its reactions to a player based on the past and present actions of that player. He illustrated his ideas with flOw. Chen allowed players to dive between planes at will, and provided the option of eating or not eating any creature. Players may decide to rush downwards, or to grow stronger before attacking powerful opponents.
Related Games
Tomba!
Mega Man X5
Bushido Blade
Spyro the Dragon
Twisted Metal: Small Brawl
Real Bout Fatal Fury
Tourist Trophy
LittleBigPlanet 2
Gangs of London
MLB 15: The Show
Gex
Legaia 2: Duel Saga
Spyro: Year of the Dragon
Crash Team Racing
Ratchet & Clank: Size Matters
God of War III
The Legend of Dragoon
Siren
Wipeout Pure
Warhawk
Ratchet & Clank
Ghostbusters: The Video Game
Infamous: Festival of Blood
Infamous 2
Resistance: Fall of Man
PlayStation All-Stars Battle Royale
Freedom Wars
Twisted Metal: Black
Vib-Ribbon
Uncharted 3: Drake's Deception
Crash Bandicoot
Ratchet & Clank Future: Tools of Destruction
Um Jammer Lammy
Final Fantasy XI Online
Toro to Kyuujistu
Crash Bandicoot 2: Cortex Strikes Back
PaRappa the Rapper 2
Tomba! 2: The Evil Swine Return
LittleBigPlanet
Xenosaga Episode II: Jenseits von Gut und Böse
The Playroom
PaRappa the Rapper
Infamous: Second Son
Mad Maestro!
The King of Fighters '95
Dark Cloud
Sly Cooper and the Thievius Raccoonus
Um Jammer Lammy Now
Tearaway
Beyond: Two Souls