▲
1
▼
In a 1989 interview with designer and writer Yuji Horii and director Koichi Nakamura, they discussed their focus on enhancing the player’s experience in combat and storytelling. Nakamura explained that they wanted to make battles more enjoyable and less repetitive, moving away from the grind-heavy nature of older RPGs. He highlighted that the team worked to ensure each battle felt engaging, and tried to prevent the common tendency of players to run from strong enemies due to the monotony of repeated encounters.
They also discussed the expanded battle options in Dragon Quest III, including a greater variety of spells, the ability to attack party members, and character positioning in the lineup having an effect on battles. They emphasized that even support spells, which were often underutilized in previous games, had been made more "effective in their own right". They believed every spell in the game now served a meaningful purpose, adding depth to combat, and contributing to their goal of creating an experience where players would be curious and eager to experiment with different strategies.
They also discussed the expanded battle options in Dragon Quest III, including a greater variety of spells, the ability to attack party members, and character positioning in the lineup having an effect on battles. They emphasized that even support spells, which were often underutilized in previous games, had been made more "effective in their own right". They believed every spell in the game now served a meaningful purpose, adding depth to combat, and contributing to their goal of creating an experience where players would be curious and eager to experiment with different strategies.
▲
1
▼
According to designer and writer Yuji Horii in a 1987 interview, Dragon Quest III first began development at a big company retreat in the town of Hakone in January of that year.
Related Games
Dragon Warrior
Dragon Warrior VII
Dragon Warrior IV
Dragon Warrior II
Dragon Warrior III
Dragon Quest VIII: Journey of the Cursed King
Dragon Warrior Monsters
Mario Sports Mix
Fortune Street
Dragon Quest Heroes: Rocket Slime
Pokémon Mystery Dungeon: Explorers of Darkness
Chrono Trigger
Pokémon Mystery Dungeon: Red Rescue Team
Nine Hours, Nine Persons, Nine Doors
Star Ocean: Blue Sphere
Valkyrie Profile
Tobal No. 1
Pac-Land
Dragon Ball Online
Xevious
428: Shibuya Scramble
Pokémon Mystery Dungeon: Blue Rescue Team
Grandia II
Brain Lord
ActRaiser
Terranigma
Pokémon Mystery Dungeon: Explorers of Sky
Chrono Trigger
Star Ocean: Till the End of Time
3-nen B-Gumi Kinpachi-sensei: Densetsu no Kyoudan ni Tate!
ActRaiser 2
Zero Escape: Virtue's Last Reward
Pokémon Mystery Dungeon: Explorers of Time
Tenchi wo Kurau II: Shokatsu Koumei-den
Donkey Kong
Family Trainer: Rai-rai Kyonshis - Baby Kyonshi no Amida Daibouken
Zelda II: The Adventure of Link
Star Trek: 25th Anniversary
Home Alone 2: Lost in New York
Mega Man
Ninja Gaiden
Bio Force Ape
Mach Rider
Disney's The Lion King
Atlantis no Nazo
Joe & Mac
Attack of the Killer Tomatoes
Urusei Yatsura: Lum no Wedding Bell
Metal Gear
Titenic