Star Ocean: Blue Sphere
Star Ocean: Blue Sphere
June 28, 2001
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In an interview with game's design Tetsu Takayashiki, he was asked why the team chose to develop for the Game Boy Color instead of more powerful hardware. He responded: "After Star Ocean and Star Ocean 2nd Story, it was decided that we would make Star Ocean 3 for the PS2. The question then became how to fill in the gap while we waited for that project to begin. From the beginning, our plans were to make a compact game."
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In the Gravis Desert, there is a cracked structure. If the game is being played on a Game Boy Color, there is no way of entering, however, if playing on an original Game Boy, there will be an opening. Inside the room is a character who will ask how the Hero found her and then give him the choice to open one of the two chests in the room, both containing rare power-ups.

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