Company: Namco
I-Ninja
Wonder Momo
New Rally-X
Rock n' Roll Racing
Pac 'n Roll
Ms. Pac-Man: Maze Madness 2
Time Crisis
Great Greed
SoulCalibur III
SoulCalibur
Smashing Drive
Mr. Driller
Tekken 4
Star Luster
Hopping Mappy
Pac-In-Time
Resident Evil Survivor 2 Code: Veronica
Mario Kart Arcade GP
Pac-Man
Xenosaga Episode II: Jenseits von Gut und Böse
Soul Edge
Gran Trak 10
Taiko no Tatsujin Arcade
Donkey Konga
Katamari Damacy
Ace Combat 3: Electrosphere
Ridge Racer
SoulCalibur IV
Ace Combat 04: Shattered Skies
King & Balloon
Pac-Man Vs.
Tales of Phantasia
Psychosis
Baten Kaitos: Eternal Wings and the Lost Ocean
Tekken
Star Fox: Assault
Baraduke
Donkey Konga 2: Hit Song Parade!
Donkey Konga 2
SoulCalibur II
Mario Superstar Baseball
Xevious: The Avenger
Tekken Tag Tournament
Namco Museum Vol. 3
Tekken 2
Pac-Man World 3
Pac-Man World
Tales of Destiny
Tekken 5
Tekken 6
subdirectory_arrow_right Bandai Namco Entertainment (Company)
▲
1
▼
Since the 1990's prior to the Bandai Namco corporate merger, Namco maintained a series timeline that retconned and merged many of their futuristic space games that were previously unrelated to each other into a single continuity. Tentatively called the "Galaxian Universe" timeline, it later came to be known as the "United Galaxy Space Force" timeline. As of 2025, the timeline connects together the plots of numerous games and series including (mostly in chronological order on the timeline) Ace Combat 3: Electrosphere, Cyber Sled & Cyber Commando, Burning Force, the Galaxian/Galaga series (including Namco's Wonder Eggs amusement park ride turned arcade game Galaxian3: Project Dragoon), the Bosconian series, Bounty Hounds, Starblade, NebulasRay, the Dig Dug series, the Baraduke series, the Mr. Driller series, Star Luster & Star Ixiom, Mizuiro Blood, the cancelled game "Starblade - Operation Blue Planet", Shin-Gun Destroy! Girl's Tank Battalion, the cancelled game "New Space Order", Shadow Labyrinth, and Thunder Ceptor & 3-D Thunder Ceptor II.
Bandai Namco UGSF archive videos (footage of Starblade - Operation Blue Planet, New Space Order, and the Galaxian3: Project Dragoon amusement park ride):
https://www.youtube.com/watch?v=leT3saYfZr4
https://www.youtube.com/watch?v=6095fGedTrc
https://www.youtube.com/watch?v=8eyjfNqTHbk
1995 Namco PlayStation commercial mentioning the "Galaxian Universe" series:
https://www.youtube.com/watch?v=uUi2NE3c6Jg
UGSF timeline as of 2014:
https://web.archive.org/web/20210531131813/https://ugsf-series.com/en/
UGSF timeline 2025 update:
https://web.archive.org/web/20250328084748/https://ugsf-series.com/en/
https://www.youtube.com/watch?v=leT3saYfZr4
https://www.youtube.com/watch?v=6095fGedTrc
https://www.youtube.com/watch?v=8eyjfNqTHbk
1995 Namco PlayStation commercial mentioning the "Galaxian Universe" series:
https://www.youtube.com/watch?v=uUi2NE3c6Jg
UGSF timeline as of 2014:
https://web.archive.org/web/20210531131813/https://ugsf-series.com/en/
UGSF timeline 2025 update:
https://web.archive.org/web/20250328084748/https://ugsf-series.com/en/
subdirectory_arrow_right Hopping Mappy (Game)
▲
1
▼
Hopping Mappy was the first Namco arcade game to allow scores not ending in 0.
▲
1
▼
Monolith Soft was originally owned by Namco, but their relationship took a negative turn after Masaya Nakamura stepped down as president of Namco in 2002, three years prior to the company's merger with Bandai. As the company underwent changes, Monolith Soft felt that they were being given less creative freedom due to the newly-created Bandai Namco being less willing to take creative risks. They received consultation from Nintendo executive director Shinji Hatano, who advised them to continue making innovative projects. This inspired Monolith Soft to break away from Bandai Namco in favor of becoming a Nintendo subsidiary: Monolith Soft was allowed creative freedom in exchange for developing software exclusively for Nintendo platforms.
Initially, Nintendo had acquired an 80% share of the company, while Bandai Namco retained 16% of the company and remained as a development partner in part to strengthen their relationship with Nintendo. The remaining 4% was divided between the company's founders: Tetsuya Takahashi, Hirohide Sugiura, and Yasuyuki Honne. However, by April 2011, Nintendo had acquired the remaining 400 shares from Bandai Namco, granting them 96% ownership of Monolith Soft. The acquisition as a whole was notable for contrasting Nintendo's previous approach of not taking part in mergers and acquisitions of other companies. In a statement on the matter, former Nintendo president Satoru Iwata stated:
In December 2024, Nintendo purchased the remaining shares from the company's founders, fully acquiring Monolith Soft.
Initially, Nintendo had acquired an 80% share of the company, while Bandai Namco retained 16% of the company and remained as a development partner in part to strengthen their relationship with Nintendo. The remaining 4% was divided between the company's founders: Tetsuya Takahashi, Hirohide Sugiura, and Yasuyuki Honne. However, by April 2011, Nintendo had acquired the remaining 400 shares from Bandai Namco, granting them 96% ownership of Monolith Soft. The acquisition as a whole was notable for contrasting Nintendo's previous approach of not taking part in mergers and acquisitions of other companies. In a statement on the matter, former Nintendo president Satoru Iwata stated:
"When we say we do not do M&A, there are always exceptions, so let me explain about it. We have never said that we will never do M&A in any situation. Actually, we are not against M&A if Nintendo can absorb the real value of the company. However, in most cases, the value of software developing companies is attached to its people, not the company, which is merely a vessel for its people. So, when we purchase a company, we can purchase the vessel, but we cannot necessarily purchase the contents. Even if we should compete with others to purchase a software company, although we might be able to increase the sheer number of our developers and to gain a short-term result, we do not think it will do good for us in the long run. We have been repeatedly saying that we will not do that kind of M&A.
In the case of Monolith Software, Mr. Sugiura, the president, and Nintendo have a long-term relationship. How Mr. Sugiura thinks is close to how Nintendo thinks. The software Mr. Sugiura would like to create is in line with what Nintendo would like to have for its platform. So, we thought that Nintendo should support this idea, and we decided to take action.
If certain conditions are met, we may do the same thing in the future (M&A). However, we will be very careful and selective, so that we will only partner with people with whom Nintendo can create a long-term working relationship."
In the case of Monolith Software, Mr. Sugiura, the president, and Nintendo have a long-term relationship. How Mr. Sugiura thinks is close to how Nintendo thinks. The software Mr. Sugiura would like to create is in line with what Nintendo would like to have for its platform. So, we thought that Nintendo should support this idea, and we decided to take action.
If certain conditions are met, we may do the same thing in the future (M&A). However, we will be very careful and selective, so that we will only partner with people with whom Nintendo can create a long-term working relationship."
In December 2024, Nintendo purchased the remaining shares from the company's founders, fully acquiring Monolith Soft.
Monolith Soft-Namco-Nintendo relationship:
http://www.siliconera.com/2017/08/21/monolith-soft-executive-producer-going-namco-nintendo/
Nintendo buying Monolith Soft:
https://www.gamespot.com/articles/nintendo-buys-monolith-soft/1100-6169813/
Company shares:
https://web.archive.org/web/20110927000419/http://www.monolithsoft.co.jp/company/plofile.html
Iwata quote:
https://web.archive.org/web/20080229082722/http://www.nintendo.co.jp/ir/en/library/events/070427qa/index.html
Complete buyout:
https://automaton-media.com/en/news/nintendo-now-owns-100-of-monolith-soft/
http://www.siliconera.com/2017/08/21/monolith-soft-executive-producer-going-namco-nintendo/
Nintendo buying Monolith Soft:
https://www.gamespot.com/articles/nintendo-buys-monolith-soft/1100-6169813/
Company shares:
https://web.archive.org/web/20110927000419/http://www.monolithsoft.co.jp/company/plofile.html
Iwata quote:
https://web.archive.org/web/20080229082722/http://www.nintendo.co.jp/ir/en/library/events/070427qa/index.html
Complete buyout:
https://automaton-media.com/en/news/nintendo-now-owns-100-of-monolith-soft/