Company: Namco
The Tower of Druaga
Time Crisis
Baten Kaitos: Eternal Wings and the Lost Ocean
Rock n' Roll Racing
Erika to Satoru no Yume Bouken
Tales of Symphonia
Ridge Racer
SoulCalibur
Resident Evil Survivor 2 Code: Veronica
Pac & Pal
Assault
Dig Dug
Pac-Man Pinball Advance
Soul Blade
Donkey Konga
SoulCalibur II
Tales of Phantasia
Dead to Rights II
Pac 'n Roll
The Idolmaster
Xenosaga Episode II: Jenseits von Gut und Böse
Pac-Man 2: The New Adventures
Tekken
Star Luster
Klonoa 2: Lunatea's Veil
Star Fox: Assault
Famista 64
Pac-In-Time
Hopping Mappy
Baraduke
The Legend of Valkyrie
Sky Kid
Pac-Land
Dragon Spirit: The New Legend
Ace Combat 04: Shattered Skies
Namco Museum Vol. 3
Katamari Damacy
I-Ninja
Donkey Konga 2
Super Pac-Man Pinball
Ridge Racer Type 4
Time Crisis II
Tekken 4
Pac-In-Time
Mario Kart Arcade GP
Street Racing Syndicate
Tales of Symphonia
Donkey Konga
Xevious
SoulCalibur II
Viewing Single Trivia
▲
1
▼
Monolith Soft was originally owned by Namco, but their relationship took a negative turn after Masaya Nakamura stepped down as president of Namco in 2002, three years prior to the company's merger with Bandai. As the company underwent changes, Monolith Soft felt that they were being given less creative freedom due to the newly-created Bandai Namco being less willing to take creative risks. They received consultation from Nintendo executive director Shinji Hatano, who advised them to continue making innovative projects. This inspired Monolith Soft to break away from Bandai Namco in favor of becoming a Nintendo subsidiary: Monolith Soft was allowed creative freedom in exchange for developing software exclusively for Nintendo platforms.
Initially, Nintendo had acquired an 80% share of the company, while Bandai Namco retained 16% of the company and remained as a development partner in part to strengthen their relationship with Nintendo. The remaining 4% was divided between the company's founders: Tetsuya Takahashi, Hirohide Sugiura, and Yasuyuki Honne. However, by April 2011, Nintendo had acquired the remaining 400 shares from Bandai Namco, granting them 96% ownership of Monolith Soft. The acquisition as a whole was notable for contrasting Nintendo's previous approach of not taking part in mergers and acquisitions of other companies. In a statement on the matter, former Nintendo president Satoru Iwata stated:
Initially, Nintendo had acquired an 80% share of the company, while Bandai Namco retained 16% of the company and remained as a development partner in part to strengthen their relationship with Nintendo. The remaining 4% was divided between the company's founders: Tetsuya Takahashi, Hirohide Sugiura, and Yasuyuki Honne. However, by April 2011, Nintendo had acquired the remaining 400 shares from Bandai Namco, granting them 96% ownership of Monolith Soft. The acquisition as a whole was notable for contrasting Nintendo's previous approach of not taking part in mergers and acquisitions of other companies. In a statement on the matter, former Nintendo president Satoru Iwata stated:
"When we say we do not do M&A, there are always exceptions, so let me explain about it. We have never said that we will never do M&A in any situation. Actually, we are not against M&A if Nintendo can absorb the real value of the company. However, in most cases, the value of software developing companies is attached to its people, not the company, which is merely a vessel for its people. So, when we purchase a company, we can purchase the vessel, but we cannot necessarily purchase the contents. Even if we should compete with others to purchase a software company, although we might be able to increase the sheer number of our developers and to gain a short-term result, we do not think it will do good for us in the long run. We have been repeatedly saying that we will not do that kind of M&A.
In the case of Monolith Software, Mr. Sugiura, the president, and Nintendo have a long-term relationship. How Mr. Sugiura thinks is close to how Nintendo thinks. The software Mr. Sugiura would like to create is in line with what Nintendo would like to have for its platform. So, we thought that Nintendo should support this idea, and we decided to take action.
If certain conditions are met, we may do the same thing in the future (M&A). However, we will be very careful and selective, so that we will only partner with people with whom Nintendo can create a long-term working relationship."
In the case of Monolith Software, Mr. Sugiura, the president, and Nintendo have a long-term relationship. How Mr. Sugiura thinks is close to how Nintendo thinks. The software Mr. Sugiura would like to create is in line with what Nintendo would like to have for its platform. So, we thought that Nintendo should support this idea, and we decided to take action.
If certain conditions are met, we may do the same thing in the future (M&A). However, we will be very careful and selective, so that we will only partner with people with whom Nintendo can create a long-term working relationship."
Monolith Soft-Namco-Nintendo relationship:
http://www.siliconera.com/2017/08/21/monolith-soft-executive-producer-going-namco-nintendo/
Nintendo buying Monolith Soft:
https://www.gamespot.com/articles/nintendo-buys-monolith-soft/1100-6169813/
Company shares:
https://web.archive.org/web/20110927000419/http://www.monolithsoft.co.jp/company/plofile.html
Iwata quote:
https://web.archive.org/web/20080229082722/http://www.nintendo.co.jp/ir/en/library/events/070427qa/index.html
http://www.siliconera.com/2017/08/21/monolith-soft-executive-producer-going-namco-nintendo/
Nintendo buying Monolith Soft:
https://www.gamespot.com/articles/nintendo-buys-monolith-soft/1100-6169813/
Company shares:
https://web.archive.org/web/20110927000419/http://www.monolithsoft.co.jp/company/plofile.html
Iwata quote:
https://web.archive.org/web/20080229082722/http://www.nintendo.co.jp/ir/en/library/events/070427qa/index.html
Comments (0)
You must be logged in to post comments.